QTAKE LITE USER GUIDE 1.5
QTAKE is the most advanced software designed and developed for video assist and DIT professionals. It is used to log, capture, playback, edit and process video output and RAW recording of the digital cinema cameras. The main purpose of any video assist system is to provide immediate playback for the crew, but QTAKE goes far beyond that. It provides unique database customizable to fit any project, realtime image processing up to 8K resolution, multi-camera support, on-set color grading, live editing and much more.
The ability to capture metadata from camera and other on-set devices makes QTAKE an essential part of the workflow that fills the gap between production and postproduction. VFX supervisors around the world rely on QTAKE to perform realtime on-set compositing with support for motion control and motion tracking systems, GPI triggering and CGI integration.
After the magazine is ejected from the camera, RAW files can be imported into QTAKE and matched to video recordings to preserve all metadata and on-set color grading and provide fastest and effortless dailies export.
In addition to impressive video assist and DIT software, QTAKE ecosystem now includes QTAKE Server and QTAKE Monitor applications that provide unmatched on-set collaboration using low-latency streaming, independent playback and metadata editing.
Thank you for taking your on-set video services to a new level.
SOFTWARE VERSIONS AND MODULES
QTAKE LITE is a self contained, entry level, dual channel recorder software built on the same technology as QTAKE. The full QTAKE software is comprised of several modules allowing the user to pick and choose the feature set required for their environment and type of jobs. The user also has the ability to add modules at a later date in order to expand the functionality of their software.
QTAKE offers unique stereoscopy support including industry standard 3D output either in live or playback mode, as well as various 3D alignment modes using PLUS 3D VIEW.
NEW IN 1.5
Most of the functionality in QTAKE version 1.5 is geared towards the DIT workflow providing new processing engine and future-proof database design, compatible with QTAKE Cloud. Most exciting new features are listed below:
- Single Application
- Automatic Updates
- Storage Structure
- ACES Color System
- RAW File Support
- Import Clip Matcher
- PIPELINE Image Processing
- Auto Export
- LIST Sidebar
- META Sidebar
- ALE Metadata
- Live Camera iPhone Tracking
- Film Grain FX
- Color Chart FX
- LUT Mixer FX
Current release version of QTAKE is 1.5.016. Following requirements may differ if you are running older version of newer beta build. QTAKE requires macOS 10.14.6 (Mojave) or 10.15.7 (Catalina). Recommended AJA video cards driver version is 15.5.3. Avoid using UFC firmware on cards that support it. Recommended Blackmagic Design video card driver version is 11.6. Deltacast video cards require VideoMasterHD redist v6.12 or newer.
Upgrading from QTAKE 1.4
If you are upgrading from QTAKE version 1.4, please note that the database will be migrated to a new model (910a to 921) during first start of QTAKE 1.5. Migration is a safe process, which preserves all users and projects.
Old database will be backed up to /Applications/Data/Previous Versions subfolder, before the migration process. In case you need to run old QTAKE 1.4 again (not recommended), please move all files from this subfolder one level up (into /Applications/Data).
Unlike QTAKE 1.4, where each version (HDx1, HDx2, HDx4,…) was a different application bundle (executable), current QTAKE 1.5 is a single app. Switching between single, dual, four, eight cameras and 4K mode is now done inside the application. Long-click the QUIT button to open version dialog:
After selecting required version, click the CLOSE button to restart QTAKE application using the new configuration. In addition to number of cameras and 4K mode, there are two preferences that are dependent on the version selected:
More details about these preferences can be found in the Simultaneous SDI Input & Output
On each start, QTAKE will check if the new update is available and will notify you with a red badge inside the STATUS BAR. Click the status bar to open notifications list.
From here you can dismiss the notification or show the update. If you decide to proceed, dialog with update details will pop up:
Based on update notes you can decide to proceed with download or skip the new version. It is always recommended to keep your app up to date.
The basic configuration of a working QTAKE system consists of a computer, a video capture card for input (and optionally output), storage for the recorded and imported media, GPU output device and optionally external audio device. Recording, processing and outputting multichannel HD and 4K video is taxing these components and while some older computers will work with standard playback requirements, adding image processing, compositing or higher quality codecs could result in dropped frames if the system is not up to the task.
QTAKE LITE works with a multitude of Apple Mac computers, video cards and audio devices. Listed below is a recommended hardware configuration for LITE version of QTAKE.
What about this device?
You can always find up to date hardware recommendations at: https://qtakehd.com/hardware/
QTAKE LITE is a lightweight, dual camera version of QTAKE. It can run on a less powerful hardware, because it lacks advanced image processing, proxy recording and other CPU and GPU intensive features.
Intel quad-core i7
Intel Iris Pro Graphics or higher
MEDIA STORAGE (recommended read/write speed of 150 MB/s)
External USB 3 or Thunderbolt Drive
VIDEO CARD I/O
2x AJA IoXT
QTAKE LITE requires two 1-channel or one 2-channel video card. In case of live processing, either two full duplex or two 2-channel cards are required.
ANALOG AUDIO IO
Focusrite Scarlett 2i2 (or any other external audio card with Core Audio driver)
The LITE version is designed to be a simple but powerful 2-channel recorder. It uses the video card to output either processed or unprocessed video. Advanced GPU output is only available in regular QTAKE versions.
Following SDI video cards are natively supported in QTAKE. Additionally, QTAKE can capture video coming from NDI®, RTSP (Teradek Cube), QLS (QTAKE Live Stream), or video cards supported by the macOS system, such as USB-3 connected Teradek Bolt Receiver.
AJA Corvid 88
AJA Corvid 44
AJA Io4K Plus
AJA Kona 4
AJA Kona 5
BMD Decklink Duo
BMD Decklink Duo2
BMD Decklink Quad
BMD Decklink Quad2
BMD Decklink 8K Pro
BMD UltraStudio Express
BMD Mini Recorder
BMD UltraStudio 4K
Deltacast 3G-elp 40
Deltacast 3G-elp-d 22
Deltacast 3G-elp 20
Deltacast 3G-elp 11
Deltacast 3G-elp 10
Deltacast 3G-elp-d 8c
Deltacast 3G-elp-d 4c
|RED SDI Metadata||●||●||●||●||●||●||●||●||●||●||●||●||●||●||●||●||●||●||●||●||●||●|
|ARRI/Sony Record Flag||●||●||●||●||●||●||●||●||●||●||●||●||●|
- Multi-channel SDI Passthrough requires frame-synced inputs.
- Not possible to mute SDI passthrough audio.
- Passthrough video has 2 frames of delay.
- Input formats are limited to same clock family.
- Only ARRI Metadata and only with camera set to output PsF.
- Only available in 10bit mode.
- Does not support VITC1 timecode.
- Bus-powered device, no loopback TB port.
What if I use more than one video card?
The information in the table is only valid as a comparison between single cards. QTAKE can use multiple video cards to allow for up to 4 inputs and outputs.
The term “output” in this chart is only referring to SDI output from the video card. GPU output from QOD+ is independent from video card outputs.
QTAKE RENTAL SHOP
Modules for QTAKE or entire QTAKE bundles can be rented through the QTAKE Rental Shop. In order to rent modules you will need to create a shop account and register one or more DONGLE IDs or COMPUTER IDs to it. Once an ID is registered to your account you can rent modules through the shop adding additional features and functionality to your QTAKE package with a few simple clicks.
You can also create a QTAKE Shop account and register your dongle or computer directly from QTAKE. See the LICENSE section for more information.
To create a shop account, register machines and rent modules visit: QTAKE Shop
For instructions on how to use the shop please see: INSTRUCTIONS
The first time you run QTAKE you will be presented with an End User License Agreement. QTAKE will also create a folder called QTAKE in the /Applications folder of your system drive. In this folder the following subfolders will be created:
- /CDL (contains CDL color corrections, only created when a CDL correction is saved)
- /Certificate (contains SSL certificate that ensures secure communication between QTAKE and QTAKE Monitor)
- /Data (contains database files)
- /Backup (QTAKE creates a backup every 20 hours and keeps a total of 5 backups)
- /Defaults (contains QTAKE project default settings)
- /Docs (contains QTAKE User Guide)
- /FxPresets (This folder contains all the CLIP FX PRESETS that have been saved)
- /GPI (contains GPI settings)
- /Keyboard (contains keyboard shortcuts)
- /Layout (contains GUI layouts)
- /License (contains your QTAKE license files)
- /Log (contains the Qtake_Log.txt file)
- /ApplicationLogs (contains log message output from QTAKE)
- /CrashReport (temporary storage for crash reports)
- /Logo (place an image file named Logo.png here to create a custom NO VIDEO INPUT screen)
- /LutDevices (contains configuration settings for LUT devices)
- /Luts (copy your .cube LUTs to this folder)
- /Prefs (contains editable initialization preferences)
- /Projects (contains Project folders with thumbnails)
- /Tangent (contains configuration files for Tangent Devices, created when a controller is configured)
- /Videohub (contains videohub settings)
MacOS user account
The QTAKE application should be used only from one system account. Using multiple accounts will cause file permissions problems. Instead of creating multiple system accounts you should create multiple QTAKE users.
Preferences (PREFS) are shown in MAGENTA throughout this user guide. Changes to PREFS can be made either by editing your QTAKE_Prefs file or by changing their value in the PREFS window. See the PREFERENCES section for more details.
BEFORE YOU START
For performance reasons make sure to UNCHECK the following features in the macOS System Preferences:
- Energy Saver - Put hard disk(s) to sleep when possible
- Energy Saver - Automatic graphics switching
- It is also recommended to set the Computer sleep and Monitor sleep to NEVER, as well as to disable any screen saver. Turn off Spotlight indexing service for your media drives in the System Preferences, by putting the drive into the Privacy section.
DON’T SET SYSTEM AUDIO INPUT OR OUTPUT TO AJA DEVICE!
QTAKE is using AJA devices directly. Allowing system to send audio to AJA device can lead to corrupted audio output.
Originally designed as a feature rich video assist tool QTAKE now goes way beyond its roots. It offers complete on-set workflow, from recording camera output to exporting RAW based dailies. Using a single tool for all these tasks saves enormous amount of time, because there is no need to export, import and convert project between various 3rd party apps.
For example, the same look that was established during live monitoring and recording the camera output can be applied to RAW files, which simplifies rendering dailies to a single click action.
INPUTS AND RECORDING
QTAKE can record video, audio and metadata from various sources. It is usually capturing uncompressed signal using the SDI video card, encoding it to efficient Apple ProRes codec and storing it into Apple QuickTime file format. See the PROJECT Menu section for more details about the project setup.
Following is an overview of the recording features:
- Recording 8 camera feeds with up to 16 channels of audio
- Video, audio and metadata mixed from different sources
- Adjustable delay for video, audio and timecode
- Pulldown removal recording mode
- Manual or automatic record start and stop
- Setting multiple ranges during recording
- Thumbnail frame selection during recording
- Full resolution screenshots
- Entering metadata during live monitoring or recording
- Automatic incrementation of the take number
- Capturing metadata from SDI signal or network interface
- Simultaneously recording processed PROXY media files
- Recording live composites if quick export is needed
For more details about recording see the RECORD Menu section.
There are numerous playback options available in QTAKE to provide the best possible navigation through clips, which sometimes contain multiple takes recorded in the single run.
- Regular speed forward and reverse playback
- Variable speed forward and reverse playback
- Speed ramping with multiple key frames
- Frame-by-frame and custom time skip function
- Jump to IN or OUT mark
- Jog and shuttle playback
- Time slider
- Multiple IN/OUT ranges with multiple groups
- Chapter markers with conversion to ranges
- Loop single range or all ranges
- Timecode or frame count display
- Slave playback with custom offset
- Synced playback with custom offset for each view
- GPI triggered playback
For more details about playback see the PLAY Menu section.
Traditionally, video assist operator has provided playback for the director. Big downside of this centralized playback concept is the fact that all on-set monitors show the same clip. However, sometimes it is required to show different clip to producer, script supervisor, VFX supervisor, etc.
QTAKE SERVER application solves this problem by providing independent playback for any authorized crew member. QTAKE project is accessed through the QTAKE MONITOR app running on personal portable devices, such as iPhone and iPad. In addition to clip browsing and playback, crew members can enter metadata values independently of QTAKE operator.
All data is automatically synchronized, so users can share all information and duplicate value entry is avoided. For example, script supervisor doesn’t need to enter lens info, because it has been already entered by assistant camera or extracted directly from SDI camera feed.
OUTPUTS AND STREAMING
The most common output from QTAKE is over SDI interface. This can be provided using a video card, but you can also use dedicated QOD (QTAKE Output Device), which offers lower latency and more advanced output options, such as multi-view, stereoscopic output, etc. In addition to traditional SDI, you can use NDI interface, which is providing high quality output over standard network infrastructure. NDI input and output requires STREAM module license.
One of the many powerful features of QTAKE is wireless streaming to iOS devices. Using custom streaming protocol we can provide secure, ultra-low latency output of the processed image for up to 160 clients. Streaming can work over local Wi-Fi network, but it can use QTAKE Cloud to establish remote session over internet. See more details in the STREAM Menu section.
QTAKE is second to none when it comes to metadata. Projects and clips contain pre-defined metadata fields to store the most common information, but additional custom metadata can be easily created to fit any kind of production type. Following is an overview of the metadata features:
- Fast entry of metadata using choices and keywords
- Selection of the metadata source per field
- Synchronization of metadata between cameras
- Automatic copy of value for Shot, Scene or Episode
- Custom metadata fields with different value types
- Support for regional settings and units
- Access permissions using Metadata Groups
- Synchronization over local network or cloud
- Static and dynamic (frame-based) metadata support
See the META section for more details about metadata.
Avid Log Exchange is the most popular format to exchange metadata between 3rd party systems. QTAKE provides custom mapping for both import and export of ALE files. You can find more details in the Import ALE and Export ALE sections.
New RAW module enables import, playback and processing of RAW camera media. This is the highest quality media, comparable to analog negative stock. Usually it is uncompressed or slightly compressed read-out of the bayer sensor, which means it needs heavy duty computing in order to transform it into regular RGB image suitable for viewing. Each camera vendor has a different format and a different color science which is fully supported in QTAKE. Following RAW file formats are currently supported in QTAKE:
- ARRI RAW (.ari) and ARRI MXF (.mxf)
- SONY RAW and SONY X-OCN (.mxf)
- RED RAW (.r3d)
- CANON RAW MXF (.mxf)
- DMG (.dmg)
Since QTAKE is used to record camera output for video assist purpose, it contains all clips captured by the camera. However, resolution, frame rate and color fidelity of this media is limited by the SDI interface, used on most professional cameras. In order to provide full quality dailies, you can import original camera media.
After importing RAW camera media files, QTAKE is trying to match them to existing clips in order to preserve all entered metadata, live grading, clip effects, sequences, etc. Best matching method is based on CMF (Camera Media Filename), because it is 100% accurate. If there is no CMF recorded, timecode, date and camera letter is used instead. If the result is not 100% accurate, QTAKE will show all hits and let the user decide which clip to link the new media to.
Each imported or linked file will be represented by one row in the matching table. Clicking the row will toggle its color. If the row is discolored, it will be skipped, only colored files will be imported. You can expand each row to select how each file will be imported. There are 4 options available based on the result of the matching process:
- CREATE - new clip will be created
- USE - existing clip will be used
- CLONE - existing clip will be cloned
- AV SYNC - new audio clip will be created and audio media will be attached to matching video clips
REALTIME IMAGE PROCESSING
All image processing is performed in realtime, which means it can be used both for live feed and recorded clips. It is recommended to always record clean log image without LUTs or overlays applied. This non-destructive workflow will allow you to tweak any aspect of the final image at any time of the life cycle of each clip.
Most professional cameras will record and output flat signal with a wide gamut color space to provide as much dynamic range as possible. For on set monitoring you can just apply simple Log to Rec.709 conversion using pre-defined LUTs to provide a standard contrast image. But filmmakers often want to establish specific look when preparing and lighting the scene.
QTAKE offers professional color correction tools that are In addition to internal processing, QTAKE can send live color grading data to external LUT box to provide zero delay processing. For more details on color correction see COLOR Group section.
LIVE VFX COMPOSITING
QTAKE has a dedicated room for compositing. It uses two video channels to perform realtime dual layer composite using Chroma Key, Luma Key, Wipe and various blending modes. Each layer can have unlimited number of effects, such as transformation, masking, color correction, blur, etc. If more layers are required, composite can be rendered and used as a single layer, while adding a new one. QTAKE has full control over timing of each layer, so compositing can be used for stacking motion control passes. In addition to GPI triggering, there is timecode chase feature called SLAVE PLAYBACK. This means you can preview blending with pre-recorded background even during the motion control browse move.
When pre-recorded or pre-rendered background is not good enough, there is an option to import 3D CGI scene. Combined with capturing motion control or motion tracking data, QTAKE can create virtual 2D or stereoscopic camera to render CGI background and composite it with the live or playback image. Live layer can be placed at certain 3D depth to have CGI elements appear both in the foreground and background.
Simple built-in editor helps director quickly check continuity. Fast trimming with all popular trimming types works both with precision frame-by-frame and view drag modes. After switching back from the EDIT room, sequence is accessible inside the SHOOT or COMPOSITE room as a regular clip.
AUTOMATED PIPELINE EXPORT
One of the most powerful features of QTAKE 1.5 is the new file export. After selecting clips in the LIST, click the FUNCTION button and choose EXPOR TO FILE option.
This simple dialog will open to let you select the export process using the PIPELINE. Click the EDIT PIPELINE button to customize it. Turn on the OVERWRITE option in case the same files were already exported and you wish to overwrite them.
The essential tool that makes automatic export possible is the PIPELINE. It allows you to create the complex template which includes all stages of the process. Pipeline provides the most efficient way to export multiple deliverables, because it supports branching. This means that the parts of process which are common to all deliverables are performed only once.
Pipeline is formed by creating and connecting nodes in five different columns, which represent stages of the export process.
Read node is used to specify rendering source. Set the SOURCE MEDIA TYPE to define what type of media will be used to process selected clips. AUDIO option is used to select if embedded or external audio should be used. IN/OUT RANGE defines if the whole clip duration is rendered or only its part. In case of RAW media, you can select FILE based or QTAKE based INPUT FX RAW SETTINGS as well as RAW DEBAYER QUALITY. If set to AUTO, it will use quality settings from playback interface. Read node can branch into multiple process nodes to speed up rendering of multiple look versions.
Process node is used to apply CLIP FX and ACES ODT. You can choose to render selected clips with all effects stored for specified media type or only the LUT effect. ACES output transform contains all available options from the current ACES version. By default, processing is done in the NATIVE resolution of the incoming frames, but you can select CUSTOM working resolution to automatically scale incoming frames to selected WIDTH and HEIGHT, using selected FITTING method. Process nodes can branch into multiple overlay nodes to speed up rendering of multiple deliverables using different overlays.
Overlay node is used to apply FRAME LINES and BURN IN. Both of these functions are using templates, which can be customized by clicking EDIT button. Overlay nodes can branch into multiple encode nodes to speed up exporting of multiple deliverables using different file formats and codecs.
Encode node is used to specify output file format using MEDIA FILE TEMPLATE. Click the EDIT button to create new templates. Encode nodes can branch into multiple write nodes to provide multiple file copies in a single pass.
Write nodes are used to write resulting file to TARGET STORAGE.
- INTERNAL - media file will be attached to source clip with specified TARGET MEDIA TYPE and will use internal storage, just as if it was recorded or imported. It is limited to full duration, because each media type for clip should have the same duration.
- EXTERNAL - used when exporting to 3rd party systems, so clips can be rendered with any duration and written to any destination using a FILENAME TEMPLATE. Filename can be customized using different metadata values as well as a static text. In addition to media, you can export metadata in XML or ALE format. While XML contains complete QTAKE metadata, ALE export can be customized using ALE Export Templates.
QTAKE is primarily designed for use with a touchscreen monitor. This provides users with high level of interactivity, comfort and speed. However, software can be easily used with standard input peripherals, like keyboard and mouse. Almost every control has its dedicated keyboard shortcut to make your work faster using the keyboard. While QTAKE allows you to customize these shortcuts this document will refer to the default values.
The application does not use standard OS controls. We have designed custom, finger-sized controls to accommodate the touch nature of the UI as well as resolution independence.
BUTTON is a basic element of the UI. By pressing and releasing a button you activate a specific command. Some buttons have a secondary function, activated by a “long click” (hold the button depressed for 1 second). Buttons that contain secondary function are marked by a little dot in their lower right corner.
SEGMENTED BUTTON is the set of buttons used to select single of two or more options. By selecting one segment of this button you automatically deselect previously selected option.
INPUT FIELD is used to enter numeric or alphanumeric values for various data fields. By pressing this button you invoke on-screen keyboard used to enter characters in touch-screen application. Note that you can also use a physical keyboard to enter values. Some input fields act as toggle switches where each click cycles through the available options.
SLIDER is a special purpose control used to adjust numeric values. Dragging the slider knob to the left side decrements value. By dragging to the right side you increment the value. Filled area of the slider bar indicates where the selected value falls within the range of values. Most sliders also have an associated input field next to it that lets you enter an exact value.
Some sliders can be set into AUTO mode. In auto mode the slider will transition between the START and END values without requiring interaction from the user. To enable auto mode click on the associated input field and toggle AUTO to YES. Alternatively, double click the slider to start auto mode without entering the on-screen keyboard. The LOOP MODE changes how the slider moves and it can be set to LOOP (from start to end), PONG(from start to end, then back to start) and A/B (alternates between start and end values). TIME INTERVAL sets the interval between transitions.
User interface controls are disabled (greyed out) for the commands that can not be executed in the current context.
ENHANCED INPUT FIELD is used to enter numerical values. The button has three separate functions. By pressing the buttons left side (where the value is displayed) you invoke an on-screen keyboard similar to a regular input field. By long clicking the left side of the button you reset the field to its default value. And finally by pressing and holding the right side of the button you invoke a RADIAL SLIDER that lets you input values by moving the cursor or your finger around its center. The radial slider lets you return to the previous value by moving the cursor or your finger to its center.
LABEL is used to display various states/values of the system. By clicking on some labels you can cycle through various display options.
TOOLBAR is a set of buttons grouped to form a complex function, like PLAYBACK. Sometimes it features dual arrow icon to provide access to 2nd set of controls.
MENU BUTTONS are used to toggle display of toolbars. They can be locked to disallow accidental clicks.
User interface is using 4 horizontal blocks by default, which provides good readability even on smaller MacBook Pro screens. Users can resize UI to up to 7 blocks to accommodate bigger or wider screens using GUI_Screen_Blocks_Count preference.
CUSTOM UI LAYOUT
By pressing a MENU button user enables or disables corresponding toolbar. Button will change its background color from grey to green. If you press MENU button again you will hide its toolbar. Users can arrange toolbars for each room simply by displaying them in the correct order.
Toolbars always appear from left to right. If you hide any toolbar, all other boxes are moved to fill the gap. There is an arrow on top of each Menu title that indicates if the toolbar will appear in the upper or lower zone. You can toggle the arrow direction by a long-click on the MENU button.
You can prevent Menu Boxes from accidental hiding by pressing the LOCK button.
Each ROOM in the application can have its own layout. The orange LAYOUT button allows you to save and recall up to eight different layouts. Click the LAYOUT button to reveal the current layout and the eight slots where you can store layouts, by default named LAYOUT 1 - LAYOUT 8. The currently selected layout is highlighted in orange. The first, - (dash) layout, will become active when you modify a saved layout. To store the current layout long-click one of the slots, now you are able to rename your layout and save it. On the right side of the bar you can CLEAR or RESET the currently configured layout to the default state of the current room.
Fast keyboard access to layouts
You can bind keyboard shortcuts to your layouts for quick access (default shortcuts Alt+1-8)
Visual keyboards are used for data input. They are displayed by pressing the data input fields. Above the input field there is a set of keyword buttons containing commonly used values, words or phrases. These buttons can be customized by entering the desired phrase in the input field and long clicking on the button you wish to change. When using physical keyboard you can disable visual keyboards by turning off the SHOW KEYBOARD setting. You still have access to keywords by right clicking on the field you are editing.
Hotkeys (or keyboard shortcuts) in QTAKE are configurable and saved per user allowing each user to customize their work environment. Reveal hotkeys for each control element by pressing the Fn key on your keyboard. While holding this key each command TITLE is temporarily replaced by its keyboard shortcut representation.
If you click a button while holding down your Fn key a popup window will appear that lets you define a new keyboard shortcut for that button. In this window you also have the ability to CLEAR (remove any existing shortcut from that button), RESET (set default shortcut for that button) / RESET ALL (set default shortcuts for all buttons).
Keyboard shortcuts context
Keyboard shortcuts have to be unique for each button in each room, because all rooms make up a single context. Exceptions are windows that appear on top of the standard UI. Windows are modal and therefore allow the hotkeys from the main context to be re-used.
Screen area is divided into seven zones.
ROOM BUTTONS ZONE
This is the zone where you choose what part of the application (ROOM) you want to work in.
STATUS BAR ZONE
System status and log messages are displayed in this zone.
SPECIAL BUTTONS ZONE
This zone contains the most commonly used commands, such as toggling the display of sidebars or hiding the application.
UPPER TOOLBARS ZONE
This is the zone where toolbars appear when you click MENU buttons set to top mode.
This zone is used to display video content, as well as sidebars.
LOWER TOOLBARS ZONE
This is the zone where toolbars appear when you click MENU buttons set to bottom mode.
MENU BUTTONS ZONE
The green and black Menu buttons control what UI elements are displayed in each room.
Top bar menu contains the most common commands in QTAKE.
Help screen is used to display QTAKE manual directly inside the application.
Press the HELP button to scale down QTAKE interface and load the User Guide. Press the HELP button again to close it. Help screen will allow you to browse the manual using PREVIOUS and NEXT rounded buttons at the bottom of the page that will jump through the sections. Top rounded button will show you your current position in the document. Clicking this button will open the Table Of Contents and allow you to jump directly to desired section.
BACK and FORWARD buttons are used to navigate through the history of visited parts of the manual.
Turn on the UI MODE to automatically highlight part of the manual that explains currently clicked button in the QTAKE user interface. Use the right click (or left click and drag the cursor out of the button area) if you want only help highlighted without activating the primary function of the button.
Main menu of the application consists of 5 Rooms:
This is the initial room, where you create users and projects, adjust system settings and import / export files. Keyboard shortcut is Shift-1.
This room is used to record and playback clips, enter clip data and adjust various display options. Keyboard shortcut is Shift-2.
The STATUS BAR is located along the top of the interface, next to the ROOM buttons. This area is used to display information about the current state of QTAKE. The first row contains QTAKE version number, current date and time and performance information. The V numbers correspond to the number of frames processed in each view. M corresponds to the number of frames sent to the GUI monitor and E corresponds to the number of frames sent to the external monitor - GPU output.
The second row contains hardware status information such as the ambient temperature (as read by the computer’s internal sensors) and fan speeds. CpuP and GpuP indicate the state of system frequency throttling. Any value other than OK indicates that the system is reducing the frequency of the respective component due to risk of overheating. If you are using default system audio device as your QTAKE output device (which is not a recommended practice), you will also see the volume level displayed here. Click the status bar to show the expanded log message view. Log view can be set to display NOTIFICATIONS or to filter log messages based on their type: ALL, INFO, WARNINGS and ERRORS. The FINDER button is used to hide QTAKE and reveal the current log file in the Finder.
Clicking the LIST button in the special buttons zone (or long clicking the BROWSE button) will open the clip list browser sidebar. This browser gives you an overview of the recorded clips in a convenient list form. Clips are sorted by clicking on any of the column headings. List layout can be customized by moving the columns left or right and by resizing each column.
Custom layout of the LIST sidebar will be automatically stored for current user.
Clicking any row will load respective clip into active view. Dragging cursor through the list will temporarily display thumbnail of the selected clip. Releasing the mouse button will load selected clip into active VIEW. Releasing the mouse button outside the LIST will cancel loading and keep the current clip in the VIEW. By selecting LIVE clip from the list, you can patch current VIEW to live input.
Long click the LIST button the make the LIST sidebar visible in the full-screen mode.
CLIP LIST FILTER
Easy navigation through thousands of clips is possible using various FILTER options. Clicking any item in the horizontal scroll view next to FILTER button will open small list with its options.
Patch filter provides clip filtering by ACTIVE view patch, which means the list will show only the clips that are corresponding to selected DISK PATCH of the active view. This can be based on camera letter or recording input.
This filter is indispensable when shooting multiple units and synchronizing project using QTAKE Server. As with all other LIST filters, you can select one or more units.
This option filters clips by selected camera letters.
When shooting series, you can select this filter to show only the currently shot episodes.
Ratings filters clips by the number of stars.
This option will filter pick-ups, part takes and reference takes.
Time filter is used to filter clips by the time they were recorded.
This filter is based on how the clip was created: RECORDED, IMPORTED, LINKED, RENDERED, SEQUENCE.
Use this filter if you want to show clips from specific QTAKE system.
Bins are like folders, they allow user to group clips that have no metadata to be grouped by.
Use this option to group clips dynamically by their metadata using simple or complex filtering rules in the SMART BIN editor. Alternatively you can use SEARCH ANY field to find clips by metadata and turn the search condition into Smart Bin.
This option is not selectable by QTAKE Operator. It is used by QTAKE Server administrator to limit access to clips. Any shared BIN or SMART BIN can be used to filter out clips that should not be seen by specified roles.
Deleting clips in QTAKE is performed in two steps. First you need to move clips to trash using MOVE TO TRASH function. Then you can either put them back or permanently delete them. Click the TRASH button in the header of the LIST sidebar to display the contents of the trash bin.
At the bottom of the list you will find buttons that provide additional functionality to list of clips.
The segmented button labeled 3 2 1 lets the user set the horizontal size of the list browser. Note that some functionality is hidden when horizontal size is set to 2 or 1.
The BIG button resizes each row of the list to enable them to be used with a touch screen.
The LIVE CLIPS SORT option can help you to quickly set the order of your LIVE clips.
The SEARCH CLIP input field lets the user filter displayed clips by searching for SCENE, NOTE or ANY. To disable the filter simply long click the SEARCH CLIP button again.
The SELECT button lets you select multiple clips to perform a function on. In addition, metadata can be edited for selected clips using META sidebar, CLIP and DATA toolbars.
The FUNCTION button displays the list of options for selected clips.
You can perform additional tasks on a selection of clips. Following functions are currently available.
SHOW IN FINDER
Use this function when you need to make a quick copy of selected clips to a 3rd party application. This is not a recommended way of export, because it doesn’t include clip metadata, but some information can be smuggled inside filenames. Since QTAKE doesn’t use human readable filenames for its internal media, additional step is necessary to show media files in a single Finder folder.
First you need to select what type of media you want to reveal (Recorded, Proxy, RAW,…) and then select what FILENAME TEMPLATE should be used to generate filenames. If none of the pre-defined templates works for you, you can create your own by clicking the EDIT button.
In case you want to show locations of the linked media files (that were not imported into QTAKE internal media storage), set the MEDIA LOCATION button to EXTERNAL. Select one of the folders in the table to show it in Finder.
MOVE TO TRASH
This function will move clips to trash bin. Trashed clips will disappear from the list of regular clips, but they can be put back from thrash in case they are still needed. If you are sure you will not need trashed clips anymore, you can permanently delete them.
Relink will try to find link media files that have changed their location.
Use this function to generate screenshots for all selected clips using the same frame that is used a thumbnail.
Bins function will open dialog that will show you all created bins and number of clips inside those bins that matches current selection of clips. Here you can add selected clips to selected bins or remove them.
This function lets you create PDF report using selected clips the same way as using PDF Report.
SEND TO SEQUENCE
Selected clips will be sent to sequence and QTAKE will switch to EDIT room.
Use this function to render proxy media for selected clips. Project settings will be used to setup encoder resolution and quality.
TRANSCODE TO PRORES
Proxy media can’t be played back with variable frame-rate. In order to do so, you need to transcode it to Apple ProRes codec.
EXPORT TO AVID ALE
This function will create ALE file for selected clips using selected ALE Template.
Exporting color grading to 3rd party apps. You can export CDLs and LUTs used on selected clips. Optionally, CDLs can be exported as CCC.
EXPORT QTAKE XML
Export selected clips to QTAKE XML format which contains complete metadata. Media files of the selected type can be exported in addition to XML.
EXPORT TO FILE
This function is used to export clips using the Pipeline.
EDIT CLIP DATA
In case you are not using META sidebar, you can use this function to edit multi-clip metadata values in a standalone window.
MARK AS REFERENCE
Use this function to quickly mark selected clips as a reference. If selected clips contain reference clips, additional function will be shown allowing you to unmark clips as a reference.
PUT BACK FROM TRASH
This function is available only in TRASH mode. Use it to put back clips that were accidentally moved to trash.
This function is available only in TRASH mode. Use it to permanently delete clips and all associated files.
The META sidebar provides a convenient way to view and edit all metadata of the clip in the active view. If the SELECT mode is enabled in the LIST, META sidebar will display aggregated values for all selected clips. This allows you to check if all selected clips have the same value or change the values for multiple clips at the same time.
Long click the META button to make the META sidebar visible in the full-screen mode.
CLIP AND PROJECT DATA
The metadata is divided into categories called GROUPS, that can be collapsed to allow the user to fit just the relevant information into a single list. When using QTAKE Server, each group has separate permissions, so admin can control metadata access per user role.
In addition to clip metadata, META sidebar allows you to edit project metadata using the PROJECT tab. This part contains project and crew metadata groups.
SOURCE column is used to set what source will provide value for each metadata field. If set to AUTO, the latest value will be stored, regardless of the source.
Following is the list of possible metadata sources:
- SDI Ancillary Data
- Ambient Master Lockit
- Motion Control
- Motion Tracker
- Stereoscopic Rig
Copying of metadata field values to next take is controlled by the SPAN column. If the span is set to SHOT, corresponding field value is copied to next take only if the CAMERA, SCENE and SHOT remain the same. If the span is set to SCENE, metadata value is copied to next take until the SCENE is changes. EPISODE means the value will remain the same over the course of the whole episode.
Copying of metadata field values between cameras (views) is controlled by the SYNC column. When set, value from the active view is copied to all synced views, based on COPY LIVE METADATA option. This can be set by long clicking the REC SYNC, CLIP SYNC or PLAY SYNC buttons in the SYNC SETUP window.
CUSTOM METADATA GROUPS AND FIELDS
You can add custom fields to any metadata group by clicking the + (plus) symbol on the right side of each category heading. New fields will be shared among all QTAKE Server users that have permissions for the group containing these fields. There is also a PRIVATE DATA group that is not shared with other users and you can use it to store your private notes.
When adding a custom field the user is presented with a dialog that lets him set the NAME of the field, its TYPE and any additional attributes for that field type, such as entries for a multi-choice field.
Each clip can have multiple groups of ranges, where each group can contain a text note or a freehand drawing. For example, one group can be used to select parts of clip that represent actions, while another group can be used to set the ranges that will be used in the sequence or composite. Ranges from a single group can not overlap.
You can expand any group to show all ranges it contains. You can set the active view playhead to start of any range by clicking its row. Checkmark displayed on the left side of each row is used to hide the respective range in the time slider. SHARE button is used to share the group with other users connected to current QTAKE project.
Ranges are not limited to QTAKE operator. When used in combination with QTAKE Server, each authorized user can set his own ranges and share them at will. For example VFX Supervisor can use QTAKE Monitor to mark the range that needs a special treatment in the post production.
This button will display a list of existing background tasks of the current session. Background tasks include file copy, upload, download, image processing and media transcoding operations. You can use TASKS window to check the progress of the specific task. Additionally, you can PAUSE tasks, if they are affecting your system performance or even CANCEL tasks, if the results are no longer needed.
Allows you to minimize QTAKE without exiting the application. Please note that QTAKE uses kiosk mode when active, which prevents other applications to be displayed in front of the QTAKE interface. Therefore, in order to interact with the desktop or other apps, you need to click HIDE.
DISABLE KIOSK MODE
In case you prefer using Cmd-Tab to switch between applications, you need to disable kiosk mode using this preference: Kiosk_Mode=0
Toggling the FULL button (or pressing F key) will switch your UI between a regular and a full-screen mode. This will allow you to view the image content scaled to full screen size, by hiding the rest of the interface.
Special case is the LIST, FX and META sidebar. Each of them can be set to remain displayed in the full-screen mode by long-clicking their respective top bar buttons. The underline will appear under the button title, indicating the full-screen mode of the sidebar.
File room is used to setup the project, import or export files and access various settings needed for your work environment.
QTAKE toolbar allows you to quit QTAKE application by clicking the QUIT button (keyboard shortcut is Q). Long click this button to change your QTAKE configuration. See more details in Single Application section.
Additionally, you can lock the screen by clicking the LOCK button. Long-clicking this button brings up the AUTO-LOCK SETTINGS window where you can enable automatic screen locking after specified amount of inactivity time. To unlock the screen you will need to enter your password.
The menu also displays the amount of storage left on your projects media drive. Clicking the label will toggle between displaying FREE DISK SPACE TIME and FREE DISK SPACE SIZE. The time value is calculated from the average bitrate of the selected codec multiplied by the number of inputs supported by the version of QTAKE you are using. A popup will appear warning you when the free disk space is running out.
Before using QTAKE you need to load existing user or create a new one using the
USER toolbar. Click the OPEN button to open the window containing users browser and related functions. If a user is already loaded, clicking the USER NAME label will open dialog, where you can edit user details.
Click the NEW button to create new user. The same dialog will open if you click EDIT button to modify existing user details.
CREATE NEW USER
Users are identified by a NEW USER NAME attribute, which is why each user name has to be unique. Users can optionally specify a NEW USER PASSWORD. Password protected user accounts cannot be opened without entering the correct password, unless REMEMBER PASSWORD option is turned on. The NEW USER EMAIL field requires user to enter his email address. User’s email and password are used as the login credentials of the QTAKE operator when connecting to QTAKE Cloud.
QTAKE CLOUD LOGIN
You can also select the option to LOG IN TO QTAKE Cloud from this toolbar, which is required for CLOUD STREAM. Clicking the EDIT button in the OPEN USER window will let active user access this window at any time if the change to above fields is required.
Interface layouts, user options and keyboard shortcuts are stored as user data when you close the application. This allows each user to have QTAKE customized to his preference.
After deleting a USER, every PRIVATE project created by that user is deleted, including project media files!
When starting the application, users can use the auto-load feature to automatically load last user and project. To use this set the following preference:
The OPEN button in the
PROJECT toolbar opens a list of available projects. Clicking the PROJECT TITLE label (or Sh-P on the keyboard) lets you edit the settings of the active project.
On the right side of the OPEN PROJECT window there are buttons to create a NEW project, DELETE and DUPLICATE selected project, EDIT button to edit an active project, button to UPLOAD selected project to a QTAKE Server and a button to OPEN selected project.
Deleting a project will also delete all associated media files!
Duplicating a project will copy all project settings to a new project. This allows you to create template projects that can speed up your workflow.
The segmented button along the bottom of the window controls the contents of the list. LOCAL displays projects that exist on your machine. REMOTE displays projects that are available to DOWNLOAD from QTAKE Server. SERVERS will automatically list any QTAKE Servers that are found on the local network. To connect to a QTAKE Server that is not listed, click the ADD button to enter IP address or a domain name.
CREATE NEW PROJECT
Project window is used to set the most common properties of the project.
Each project is identified by its PROJECT TITLE, which has to be unique. Toggling the PRIVATE button to YES will limit access to the project to the user that created it.
If you need to change the project name for PDF reports, please change the value of the PROJECT NAME metadata field in the META sidebar.
Storage volume is selected using the PROJECT STORAGE field. Changing CUSTOM PROXY STORAGE to YES lets you set the PROXY MEDIA STORAGE independently from the main project storage. See STORAGE STRUCTURE for more info.
QTAKE will not allow you to record media to a system drive. Please use a separate drive as your project file storage.
The DOWNLOAD REMOTE PRORES input field controls when QTAKE will download recorded media from QTAKE Server. DOWNLOAD REMOTE PROXY controls the same for proxy media.
Use the SLATING SYSTEM field to select US or UK slating. Additionally, you can specify SCENE SHOT DIVIDER when using there is a need to separate scene and shot names.
The UNIT input field is used to set which film unit is this QTAKE system used on to identify clips in the multi-unit environment. There are four pre-defined choices, but you can easily add additional ones using the META sidebar.
- MAIN UNIT
- SECOND UNIT
- SPLINTER UNIT
- VFX UNIT
If you are grading using ACES color system, set the WORKING COLOR SPACE input field to desired option. This will also enable ACES SETTINGS effect in the INPUT FX. Additionally you should set the output transform using ACES ODT.
Click here to learn more about ACES.
If your project requires color grading in High Dynamic Range, use following parameters to set your color space and monitor luminance range. PRIMARIES drop-down provides following options:
Set WHITE POINT to one of the following values:
VIDEO AND AUDIO SETTINGS
The segmented INPUT button lets you configure your capture A/V DEVICE as well as other settings for each input. INPUT SOURCE can be set to SDI, NDI® (IP video standard by NewTek™), CUBE (Wi-Fi transmitter by Teradek), QTAKE (QTAKE Live Stream), SYSTEM (any AV device recognized by MacOS) or SCREEN (used to capture the contents of the main system screen). Most of the following settings can be controlled only in case of an SDI input.
If you are using separate video card for each input you will need to set the following preference:
After selecting correct VIDEO INPUT and AUDIO INPUT, you can use DETECT button to set the format based on the input signal. Set AUTOMATIC CHANGE to YES to have QTAKE automatically reconfigure your video card based on the input signal format.
Some video cards will limit the formats that can be selected for different inputs of the same card.
The COLOR CODING selector lets you switch between YUV and RGB to match your input format. VIDEO DELAY field will make video input delayed by specified number of frames.
TIMECODE and TIMECODE TYPE lets you select the timecode input. If your input signal does not contain timecode you can use wireless timecode from Timecode Buddy by setting TC BUDDY to YES. QTAKE will automatically find any Timecode Buddy devices on the same network.
GENLOCK is used to set the clock mode of your SDI outputs. FREE RUN will use internal timing, REF IN will sync outputs to external reference signal and VIDEO IN will use the video input signal to drive the output clock. Set the FRAME SYNC to YES if you want QTAKE to match the timing of all inputs.
CAMERA AND MEDIA SETTINGS
The right side of the project window lets you set your CAMERA MODEL, CAMERA LETTER and the recording CODEC for your media files. STEREO 3D, MULTI VIEW and VR 360 fields are used to identify the type of content in the current input. You should also specify the COLOR SPACE of your input signal using pre-defined values (ACESproxy, Alexa LogC, Rec.601, Rec.709, Rec.2020, Rec.2020 PQ, Rec.2020 HLG, P3 D65 PQ).
If the selected camera supports embedded metadata in the SDI feed you can set QTAKE to READ SDI DATA and also choose to name your media links by QTAKE or CAMERA MEDIA FILENAME. For further information see CLIP NAMING CONVENTION. If you are using METACODER device to preserve the metadata in the wireless SDI signal, set this option to Video or Audio, depending on selected mode inside MetaCoder device.
Enabling REVERSE PULLDOWN will only record unique (non-duplicated) frames from the camera output in order to match the frames recorded by the camera, either in standard camera frame rate or in vari-speed and speed-ramp modes, up to the frame rate of the signal format.
For example, if the camera is recording 40fps into 24fps project, user should set the CAMERA TIMEBASE to 24 and use the 3G-SDI signal from the camera output (that allows transfer of 60 frames per second). QTAKE will record 40 unique frames from the 60Hz signal and it will stretch the audio to match the slow motion video. Playback from QTAKE will look the same as if you were playing back from the camera.
If you need to up-convert or down-convert live or playback signal, set the SECONDARY VIDEO FORMAT and select which outputs should use it. If these settings are greyed-out, it means they are not available on your video cards.
RECORD PROXY enables QTAKE to record a secondary, highly compressed file, along with your regularly recorded media. Hard-link to this proxy file will be placed in a subfolder of your project folder called /Media/Proxy. With the use of QTAKE Server this provides access to recorded clips using QTAKE Monitor app.
Top controls in this sections allow you to set the CODEC (H.264 or HEVC), BIT DEPTH (8-bit or 10-bit for HEVC) and HARDWARE acceleration. Bottom row provides setting of the RESOLUTION and QUALITY of these files.
HEVC codec (also known as H.265) produces same quality output using the same bitrate as H.264 codec, however it is much more demanding in terms of processing power.
The source image for the proxy encoder is the content of the VIEW. This means that the proxy recording will “burn in” any applied effect or LUT into recorded media file, so you should take care not to change the settings while recording.
The same encoded frames used for storing proxy media files are used for QTAKE Stream. If you need different settings for proxy media, please setup auto-export.
To disable OSD burn-in on the proxies set the following preference:
COMMON PROJECT SETTINGS
COPY TO ALL button allows you to copy the settings of the current input to all remaining inputs.
The SAVE button will save the current project setup as the default. The default setup will be used as a starting point when creating a NEW project - unless project was created by duplicating another project.
If you have multiple audio devices connected you can choose what output device QTAKE will use when in LIVE or DISK mode with the LIVE AUDIO OUTPUT DEVICE and DISK AUDIO OUTPUT DEVICE buttons.
This section provides insight into how QTAKE stores recorded and imported media files, thumbnails and other internal files.
QTAKE Storage Folder
QTAKE 1.5 uses new file storage based on unique filenames, compatible with QTAKE Server. The main purpose of this system is to provide the most robust way of linking database to files, especially in the new, distributed environment, where files can be accessed by the asynchronous upload or download process.
Main file storage folder is called “QTAKE Storage” and it resides in the root of the volume selected in the PROJECT STORAGE field. Users should never touch the contents of this folder to avoid breaking the database links or QTAKE Server synchronization.
QTAKE Projects Folder
In addition to main file storage folder, there is additional “QTAKE Projects” folder, used for files that can be access by user, such as FINDER, EXPORT or SCREENSHOTS folders.
Additionally, QTAKE will automatically create hard links with human readable filenames to media files inside MEDIA folder, for compatibility purposes. 3rd party tools that needs automatic access to QTAKE media files can use these hard links.
Following filename scheme is used for hard links: [SCENE_SHOT_TAKE_CAMERA] SOURCE-CLIP-INPUT
Automatic hard links inside QTAKE Projects folder will not have their filenames updated after clip metadata change.
Copy clips to 3rd party apps
In case you need to copy QTAKE media files to external storage using the current metadata values, you should use SHOW IN FINDER function. Typical use is copying media files for editor or director.
Spanning multiple volumes
In case your file storage gets full, you can simply attach new storage to your system and select new volume using PROJECT STORAGE field. Old volume will still be used to access old files.
Never try to move or delete files inside QTAKE Storage manually. If you need to free up drive space, delete clips inside QTAKE app and empty TRASH in the LIST.
UPLOAD TO QTAKE SERVER
When you click UPLOAD button in the OPEN PROJECT window, you will be presented with a following dialog prompting you to select destination QTAKE Server. Usually, this will be the instance of the server running on your local machine.
After clicking OK, your project upload will have to be approved by the administrator of the selected QTAKE Server instance.
DOWNLOAD FROM QTAKE SERVER
Sometimes, you will not be the one who is creating QTAKE project. Most common scenario is the 2nd unit QTAKE system, which is deployed after the shooting has already started. In this case, you should use REMOTE tab of the OPEN PROJECT window to select existing project residing on the server and click DOWNLOAD button to download the project to your QTAKE.
If you don’t see specific project listed in the table, ask the QTAKE Server administrator to send you the project link. Double clicking the link will add this project to list of remote projects and allow you to download it.
Use the EDIT button to adjust any settings to the project. Note that changing the format will have impact on sequences. New sequence is derived from the current project settings.
Clicking the PROJECT STORAGE input field will let you choose a new storage volume for your project. QTAKE will record subsequent media to the project folder on your newly selected volume. Disconnecting your old storage volume will cause any media residing on that volume to be marked as offline (purple outline) in the browser.
CAMERA METADATA COMPARISON TABLE
This is a comparison table detailing what embedded metadata QTAKE can read from various cameras.
BMD VIDEO CARDS METADATA
Blackmagic Design video cards will only receive SDI metadata when QTAKE is set to 10bit capture mode.
FULL RANGE VIDEO
SDI video usually contains image data encoded in YCbCr color space. QTAKE converts the image into RGB color space in order to perform GPU based processing. Standard YCbCr conversion uses SMPTE levels, which means that the legal range YCbCR will be converted to full range RGB. However, some cameras use full range YCbCr to store the higher luminance range. QTAKE supports conversion to RGB using full range YCbCr to avoid clipping of super-blacks and super-whites. This is controlled using following preference:
When using FULL RANGE VIDEO preference, your video card output and QOD+ will be automatically set to match the input, but if you are using 3rd party GPU to SDI converters, you may need to set the correct video range using the following preference:
Full range video processing is slower. Use it only in case your signal source requires processing of super-black and super-white pixel values.
This toolbar is used to check the license information of the system, send the logs to support department and set the preferences that control the operation of the software.
You can view your application license information by clicking the LICENSE button in the
INFO toolbar. You can also review the end-user license agreement by clicking SHOW EULA.
A QTAKE license can either be tied to a DONGLE ID or a COMPUTER ID. If a license is tied to a DONGLE ID you can move that dongle and license file to a different computer at will. If a license is tied to a COMPUTER ID it will only work on that particular computer but then you do not have to worry about misplacing the dongle.
To create a QTAKE Rental Shop account, register machines and rent modules you can also visit the QTAKE Shop directly at: https://shop.qtakehd.com
For instructions on how to use the shop, please see: https://shop.qtakehd.com/instructions
The SEND REPORT button allows you to conveniently send your settings, QTAKE preferences and logs to IN2CORE for a detailed problem analysis. You can also enter the specific details and problem description in the window field.
Application preferences are located in the Applications/QTAKE/Prefs folder. To avoid conflicts each version of QTAKE will create its own preference file. HDx1 preferences are called: QtakeHDx1_Prefs.txt, HDx2 are called: QtakeHDx2_Prefs.txt, etc.
If you delete this file, QTAKE will generate a new one with default values next time you run QTAKE. Changes to QTAKE preferences can either be made in the PREFERENCES section in the INFO module or by editing the preferences file using any text editing application.
QTAKE will load this file upon application start. See the QTAKE PREFERENCES section for more information.
Don’t forget to restart!
QTAKE loads the preferences when the application starts meaning you will have to restart QTAKE if you edit the file while the application is running. When using QTAKE to change the preferences you may be prompted to restart. Options requiring a restart are marked by an asterisk.
You can use the following user
OPTIONS in QTAKE application - settings are stored for current USER.
Select what action should be performed after recording a clip. LOAD will load the recorded clip into the view. PLAY will initiate the playback.
KEEP DISK ON REC
Turn this option on to disable automatic patch to LIVE when recording starts.
Turn on to automatically enable PLAY SYNC button for synced recordings.
Turn on to automatically set a PLAY SYNC offset when two clips are recorded simultaneously or when recording a composite.
REC ERROR STOP
Turn on to automatically stop recording when the input signal is lost. If this option is turned off, QTAKE will duplicate the last frame in case of the drop out.
Turn on to burn in OSD information when rendering a clip.
COMP FPS LOCK
Turn on when using video card output for the composite. This will ensure composite rendering will use the frame-rate of the video card.
FORCE SYNC 3D
Enable accurate display sync of both views. You need genlocked cameras to make this work correctly in LIVE.
Enable automatic record function for supported cameras.
Enable record trigger by running timecode.
Turn on to enable touchscreen visual keyboard for each data entry.
Hold Fn key and drag your finger across the touchpad to jog through the clip.
Resets the playhead position on clip LOAD ONLY or LOAD+PATCH.
Moves the playhead to the first or last range IN point when the clip is loaded or patched to, based on RESET PLAYHEAD option.
Turn on to display AXIAL, GRID and DVE MOVE values in pixels instead of percentage.
MUTE LIVE B-D
This option will automatically mute LIVE audio from all inputs except the first one to eliminate slight echo in multi-input setups.
This is used to enable audio beep on chapter marks. Useful as audible signals for action on VFX shots.
FULL RANGE GUI
This option will perform full to legal range conversion of the views in the GUI (enabled when Full_Range_Video=1).
This option demuxes SBS images in the user interface.
VIEWS are the heart of the QTAKE Advanced Digital Video Assist. They use GPU power to perform real-time image processing of video frames.
Think of the VIEWS as of internal video monitors that can display any video source. Set the source for each VIEW in the PATCH toolbar. Every command is performed on a selected/active view. Active view is marked by a white border.
ACTIVE VIEW SELECTOR
Select active VIEW by pressing the corresponding segment in
VIEW toolbar, or by clicking any VIEW in the Views Zone directly. Keyboard shortcuts 1, 2, 3 and 4.
You can use VIEWS in either single or multi-view mode, by clicking the corresponding button or by double-clicking the VIEW. Long-click multi-view button to switch between DUAL and QUAD modes. Keyboard shortcut is D.
When shooting portrait mode (camera rotates 90 degrees), you can set the ROTATION of the active view to match the camera orientation.
This button is used to select the output color transform when using ACES.
GPU OUT Menu
One of the main QTAKE features is the ability to process live video feed. This allows the system to apply color correction to live video or to output live chroma key compositing with a live or pre-recorded background.
To achieve low latency processed live monitoring, QTAKE uses video card for input and graphics card for output. However, graphics card usually provides HDMI or DisplayPort outputs that support only limited cable length (up to 10m). In order to provide professional video output from your GPU, you need to convert the output signal to SDI. There are many HDMI or DisplayPort to SDI converters, but only QOD+ (QTAKE Output Device) is natively supported in QTAKE to provide up to 4 independent SDI outputs with embedded audio, frame-rate control and precise color conversion. See QTAKE USB CONTROL for more information.
Each VIEW can be monitored in fullscreen mode using secondary outputs of your graphics card. These outputs are used to enable monitoring for the Clients or the Director. Each
GPU OUT can be set to different layout.
AUTO Output layout follows the operator screen
SINGLE Outputs the selected view in fullscreen
DUAL Outputs two views on a single output
TRIPLE Outputs three views
QUAD Outputs four views
3D Outputs stereoscopic output
When the layout is set to output multiple views (DUAL, TRIPLE or QUAD) the content of each section can be set independently. The BORDER value determines how much space is added between the views. In TRIPLE or QUAD view you have the option of setting ASYMMETRIC layout of the output. This allows you to focus on one view while still displaying the other views on the same monitor.
GPU OUT is set to 3D layout you also have the ability to set the 3D OUTPUT MODE to match the 3D input format that your monitor expects. SINGLE EYE OUTPUT enables viewing of a single eye on a 3D monitor.
Along the bottom of the window are options for QOD+ output. See APPENDIX B - QTAKE Output Device for more information.
3D Stereoscopic video output
3D Output can be used with 3D monitors that support side-by-side, line-by-line or DLP mesh input. QTAKE will make sure both video channels (left and right eye) are in sync in LIVE, RECORD or PLAYBACK mode. Use RECORD SYNC for recording and PLAY SYNC for playback. Enable CLIP SYNC for synchronized browsing of left and right eye clips.
If you need to render out combined 3D frame, you need to use
STEREOtoolbar in COMPOSITE Room, instead of 3D video output.
Allows you to maximize the screen space available to display video by rotating the sections 90 degrees. This requires you to also mount the output monitor accordingly.
This toolbar groups import functions of QTAKE. Import is used to load external assets into QTAKE system or to transfer project from another QTAKE system.
IMPORT button is used to import QuickTime movie files into QTAKE. Import will create a copy of selected file and store it in the project media folder. When importing multiple clips QTAKE will first add entries into the database and then copy the media files. If you shut down QTAKE while the media is being copied QTAKE will resume the copy operation when started. For best results, use movies that have the same resolution and timebase as your QTAKE project.
LINK button is used for the same purpose as Import, but linking does not create a copy of the selected files in your media folder. This makes linking much faster than importing. The downside is that the media resides in it’s original location and you can easily loose the link to these clips if you disconnect the drive or move the media.
DRAG AND DROP IMPORT AND LINK
Both LINK and IMPORT can be performed by hiding QTAKE and dragging the files onto the QTAKE dock icon. In addition to QuickTime movies you can import still images, audio files and CDL color corrections. When dragging a media file to the QTAKE dock icon the DRAG AND DROP window will appear, letting you set options such as FILENAME PARSING, STILL IMAGE SCALING, STILL IMAGE DURATION. Importing a still image can be useful for reference frames, logos or background images for VFX shots.
QTAKE can mark imported files with a specific CAMERA LETTER by clicking SELECT DISK and specifying the desired DISK in the DISK LETTER input box. Selecting AUTOMATIC will assign a disk letter according to filename parsing method.
When using drag and drop import QTAKE has the ability extract metadata from the filename of the imported material but the user has to select the correct parsing filter.
Some external recorders have the ability to read Camera Media Filename and rename files accordingly. When importing files that are named by camera filename use the appropriate camera import filter even if they were recorded on one of the devices in the list.
NONE The NONE filter will mark the imported clips as belonging to a scene called Import.
QTAKE The QTAKE filter uses the native QTAKE naming convention. Files will be organized in the same way as they were created. Scene_Shot_Take-Sbtk_CamReel_(Rt)_IDx.mov
RED The RED filter will import media with RED filenames to a scene called RED (magazine number), The Camera position will be used as shot and clip number as take. CamReel_[CLR]Clip_MMDDXX.mov
ALEXA The Alexa filter will import Alexa files to a scene called Alexa (reel number). CamReelCClip_DDMMYY_CamID.mov
KIPRO The Ki Pro filter will use Scene and Take numbers as entered. SCSceneTKTake.mov
PIX The PIX 220 or 240 needs to be set to Reel_Scene_Take naming. QTAKE will then use those values. Reel_Scene_Take.mov
ATOMOS The Atomos filter uses Scene, Shot and Take numbers. UnitName_SceneNum_ShotNum_TakeNum.mov
CANON Use this parsing template to extract information from Canon media files.
SONY Use this parsing template to extract information from Sony media files.
When Importing stereoscopic footage, recorded as muxed side by side, set the segmented button to SIDE BY SIDE. Non-muxed footage can be imported as FAKE SIDE BY SIDE. This can be useful when using 2D footage as a background plate for a stereoscopic chroma key.
When importing quad split footage, set this field to QUAD to enable related functionality.
When importing virtual reality footage, tag it using EQUIRECTANGULAR or CUBEMAP options to enable correct interpretation by QTAKE.
QTAKE can import various still image formats. On import the image is converted to a QuickTime movie. Adjust the duration of this movie by entering the desired number of seconds in the STILL DURATION input field. To adjust the scaling of the imported image in relation to the VIEW use the STILL IMAGE SCALING segmented button. QTAKE will preserve the transparency of imported images.
USE FILE META
Set this option to YES to extract metadata from imported file and insert it into QTAKE database.
ATTACH TO EXISTING CLIPS
Set this field to YES when importing new media for existing clips. Read more about this in the MATCHER section.
OVERRIDE FILE DATE
When importing new media for existing clips, it is important to use correct data to make matching successful. If CMF is not present in the existing clips, CAMERA, TIMECODE and DATE information is used instead. QTAKE is using file date if it can’t find embedded metadata inside imported media. However, file date can be misleading, because usually it is set to time of transcode and not the time of recording. Using OVERRIDE FILE DATE field you can set the correct date of the imported file.
IMPORT/LINK FROM QTAKE
Import/Link from QTAKE is used to import clips and associated metadata that were exported using EXPORT TO QTAKE XML. This is useful when you need to transfer clips and data from one QTAKE system to another. Select the storage volume by pressing IMPORT STORAGE field. Then select the project and the session to IMPORT or LINK clips and metadata. If you select IMPORT option, clips will be copied to your local project storage.
This toolbar contains commands for generating PDF reports and screenshots.
QTAKE can generate custom PDF reports with thumbnails and metadata for each clip. You can specify the range of clips and filter clip selection by various attributes. PDF files are saved to a subfolder of your project folder called /Reports. PDF Reports are generated based on a template. You can create new templates by clicking the EDIT TEMPLATE button. This provides custom reports for different departments.
QTAKE comes with two pre-made PDF Report templates. Project Report and Camera Report. To create a new PDF report template first select the report you would like to base your new report on and click DUPLICATE.
The left half of the template editor controls what metadata fields are included and the sorting order of the clips in the report. Use the segmented button to choose whether the fields should be added to the page header or the individual clip entries in the report. To add a field select it from the Available Fields list and use the arrow button (>) to add it. When the report is in Flow Layout both the Page Header and the clip entires have a heading and a data section. These are separated by a horizontal line in the Included Fields list.
Drag the field to move it between the data section and the heading. Each field in the Included Fields list also has a drop-down menu to define its relation to the next field. The options are No Space, Slash, Space and New Line.
Fields added to the Page Header will show up in the gray section of the preview. The Page Header will be repeated at the top of each page in the report. The header would normally be populated with fields from the Project Data group but you can optionally add fields from other groups. If fields with multiple values are added the header will show all values separated by commas.
The Sort Order tab lets you control the sorting of clips and the page breaks of the report. Clips in the report are sorted, in order from top to bottom, by the fields in the Included Fields list. There is a horizontal bar dividing the Included Fields list into two sections just like in the Clip and Page Header. Fields added above this line will cause the report to be divided into sections separated by page breaks based on their values.
The right half of the template editor contains a preview of the report, and controls for the page layout of the report. A segmented button near the top lets you choose between a Flow Layout and a Table Layout for the report. Click TEMPLATE and select the Camera Report for an example of a report in table layout. You can add the name of the template and the date when the report was generated to the report header by setting Show template title in page header and Show date in page header to YES. Setting Full header on first page only to YES will remove fields below the horizontal line in the Page Header tab on all pages of the report except for the first.
The bottom row of controls allows you to change the layout of the clip entries. Setting Begin each group on a new line to NO allows for more compact layout by putting the metadata groups closer together. Use fixed field positions and sizes will make sure the fields stay in the same place in each clip entry by adjusting the size of the field in the report to accommodate the clip with the largest amount of characters in that field. Use full-width clip headers will adjust the thumbnail to allow more information in the header. Skip empty fields will remove fields without data from the report. You can also adjust the thumbnail position and row decoration for the clips.
Use SCREENSHOT button in
REPORT toolbar to store the current frame of the active VIEW to jpeg file. Screenshots are saved to current Project folder into /Screenshots subfolder using clip filename and timecode. When PLUS 3D is enabled the screenshot will depict the PLUS 3D view.
Long click this button to generate screenshots for all views.
The CLIP REPORT button in the
REPORT toolbar creates a PDF file with screenshots and metadata for the two clips loaded into VIEW 1 and VIEW 2. Clip reports are saved to the /Clip report subfolder of the current Project folder.
Link feature is used to control two or more QTAKE systems.
Follow these steps to start network job:
- Make sure every machine is on the network.
- Run QTAKE on all machines you wish to link, open user and project.
- Press MASTER button on master machine (displays “Master Active” in Connection Status).
- Press SLAVE button on slave machine (“SLAVE #: OFF”, where #is the number of the slave - in order of connection).
- To activate slave press NUMBER button on master machine (turns green) - now the slave can accept commands.
- Repeat steps 4,5 for each slave.
You can activate/deactivate slave machines by clicking their number buttons on the master QTAKE.
Following functionality is supported through the LINK:
- Select ROOM (File room or Shoot room, Edit and Composite are disabled on slaves when active)
- Entering CLIP DATA (scene, shot, take, rating) that is common to every camera
- RECORD, RECORD SYNC, RECORD ABORT
- All PLAYBACK commands
- Selecting ACTIVE VIEW, DUAL VIEW
- BROWSE CLIP (based on clip data, so make sure you don’t have two clips with the same data)
How it works?
Master machine is advertising its presence on the network using MASTER button. Slave machine uses SLAVE button to find the master on the network and make a connection. Master confirms connection and activates the slave. You can control up to 8 slave systems. If you choose HDx1 to be master, then you can control only HDx1 slaves. QTAKE LITE can only control a single slave unit.
VIDEOHUB toolbar enables direct control of Blackmagic Design Videohub and AJA Kumo SDI routers from within QTAKE. Up to 64 inputs and 64 outputs are supported.
Pressing a GROUP button in the left segmented button will show the 10 PRESETS in that GROUP on the right. Press SETUP to configure your routing, groups and presets. See the section below.
Set the correct VIDEOHUB IP address and PORT number in the appropriate input fields. You can alternatively press the LOCATE button to list any video routers on the local network. Routing is performed by clicking the output node first and then selecting the input. Linking two inputs/outputs is done by long clicking the button associated with the input/output and then selecting other input/output to link. Linked inputs/outputs are routed together. The PREP and EXEC buttons let you first PREPare multiple routes and later EXECute the actual routing all at once. Press the RESET PREP button to revert any changes made during PREP. The segmented button top left corner of the VIDEOHUB SETUP window lets you change between editing LABELS and TAGS. When set to LABELS you can customize the labels for inputs and outputs to help you organize your videohub routing. Pressing TAGS lets you assign what inputs and outputs are connected to your video card. Tagging the videohub inputs and outputs in this way is necessary to be able to use LIVE PASS functionality.
QTAKE can perform context aware videohub routing in order to bypass the video card for selected outputs when a view is patched to LIVE. This is useful to avoid having to manually re-route the videohub when you want a low latency camera feed during record and video card output during playback.
PREPARE LIVE PASS
First, you need to prepare LIVE PASS functionality. Click TAGS button in the top left corner of the VIDEOHUB SETUP window. Select correct tag for each videohub connector that is connected to your video card(s). For videohub inputs connected to video card outputs select V-OUT tag with the corresponding output number. For videohub outputs connected to video card inputs select V-IN tag with the correct input number. You only need to do this once if you did not change your internal cabling.
USE LIVE PASS
You can assign what outputs should bypass the video card by enabling the LIVE PASS button next to the TAG. The ENABLE LIVE PASS button lets you enable or disable the LIVE PASS behavior globally. Outputs that have the LIVE PASS button enabled will show two routes. One green and one orange, representing the DISK route and the LIVE route. The non-dotted line indicates the outputs current routing.
PRESETS AND GROUPS
The current routing can be saved into a PRESET. Long click one of the PRESET buttons to save the current routing. Load a PRESET by clicking on the associated button. When loaded you can change the PRESET NAME. Along the bottom of the window are six GROUP buttons. Each GROUP can have a subset of the videohubs outputs assigned to it and can have up to 10 PRESETS saved. The GLOBAL group is the exception to this, the PRESETS in this group apply to all outputs. To assign videohub outputs to one of the other GROUPS, select the GROUP and press the button next to the LOCK button.
DEFAULT PORT NUMBERS
AJA Kumo default port: 80
BMD videohub default port: 9990
The LOCK button will lock an output to an input. While locked the route is not available for routing.
This room is used for general video assist work - recording and playback.
Pressing the RECORD buttons (R key for VIEW 1, T key for VIEW 2) will initiate the capture process. The recording VIEW will automatically patch to LIVE.
Can I Record without the views patching to LIVE?
Yes. If you turn on the KEEP DISK ON REC, automatic patching to live on recording start will be disabled. Please note that this is not possible if using half-duplex cards, such as AJA with VIDEO OUT active.
Enable REC SYNC (key Y) to record all Views that have signal in sync. If SYNC ALL is enabled, you can press either RECORD button to start recording all inputs. Long clicking the SYNC button will toggle it from SYNC ALL to SYNC PAIR. SYNC PAIR is often used in 3D productions. Clips recorded with SYNC enabled will automatically have a sync OFFSET, so you can immediately play them back in sync.
With RECORD SYNC is enabled, entering clip data in LIVE mode will also copy this data to other views, with the exception of CAMera letter and ROLL number. QTAKE will also ask if you want to copy the active views clip data to the other views when SYNC is enabled.
During recording process you can use following features:
IN & OUT ON THE FLY
During recording you can set the IN and OUT (I and O keys) points to mark the important part of the clip.
CHAPTERS ON THE FLY
Besides the IN and OUT points you can create CHAPTER MARKS during recording (J key) to help you quickly navigate to the interesting parts of the shot during playback (< and > keys).
SUBCLIPS ON THE FLY
If you press MAKE SUB button (P key), the subclip is created based on IN and OUT marks. If there is no OUT mark, subclip range is determined by the IN mark and the current time. After creating the subclip, new IN mark is set at the end of the subclip range. You can repeat this action to create the subclip for each take of the series. In addition, CHAPTERS are created for each IN and OUT point used to create subclip.
Press the THUMB button (U key) to set current frame as the thumbnail for the recorded clip. If you don’t specify thumbnail time, IN point will be used to generate a thumbnail.
You can abort recording any time by pressing the ABORT button in the RECORD toolbar. Current clip will be discarded. Keyboard shortcut is Esc.
RECORD MULTI IN & OUT
When shooting series or multiple actions in a single take, you can use multiple IN and OUT points to mark more than one selection. After pressing IN and OUT points for the first time, this selection is automatically stored and you can set a different IN and OUT points.
Video is usually recorded in YCbCr mode. You can choose to record in either 8-bit, 10bit or 12bit mode. Higher bit depth mode will store video in a higher quality, but it also requires more disk space and more processing power.
This is controlled using the preference:
QTAKE records clips to Apple QuickTime file format. You can compress video to various codecs during record. Select the codec that best fits your postproduction workflow or make your selection based on space and quality requirements. QTAKE lets you use any of the following codecs: Apple ProRes Proxy, Apple ProRes LT, Apple ProRes, Apple ProRes HQ, Apple ProRes4444 and H.264 or HEVC. The codec that requires least CPU resources is Apple ProRes Proxy.
You can specify a different capture codec for each input. When creating a new project the default recording codec is controlled by the preference:
Default_Codec=Apple ProRes Proxy
TERADEK CUBE Support
QTAKE can record RTSP stream from Teradek CUBE over Wi-Fi, without the need for additional video input hardware. To enable the Teradek CUBEs video input you will need to enter the RTSP address in the
PROJECT window. The Teradek CUBE has a bonjour enabled web interface that is used to setup the device and update it’s firmware.
Step by step for connecting Teradek CUBE to QTAKE:
- Connect to the Cubes admin interface. Click the Show All Bookmarks item in Safari Bookmarks toolbar and select your Cube device from the devices listed under the bonjour heading. For troubleshooting your connection refer to the Teradek Cube manual.
- Make sure Teradek Cube is running the latest Firmware. Note that the text on the bottom of the Info > About window in the admin interface should say “your device firmware is up to date.”
- Set your Compression profile. Go to Video Setup > Encoder Settings and set it to Baseline.
- Disable Quickview. You will need to disable Quickview for proper operation of the Teradek Cube in 1080 resolution. Go to Video Setup > Stream Settings, then click on the QuickView Stream tab and set the radio button to disabled.
- Make note of Cube settings. Write down your Primary (RTSP) address and your Output Resolution from the Dashboard section of the admin interface.
- Set up QTAKE. Start QTAKE and set Teradek Cube option to YES in your project window. You will need to enter your Primary stream address and set the video format with the format selector. Please refer to the Teradek CUBE manual for more information regarding setup.
CUBE video reception is dependent on Wi-Fi signal strength. Using a router with external antennas can improve performance.
Only hardware that supports VDA decoding of H.264s can use other Profiles than Baseline.
QTAKE uses “LIVE555 Streaming Media” software licensed under LGPL. Live Networks, Inc. https://www.live555.com/
QTAKE can be used to record clips frame-by-frame for stop-motion animation:
- Press FRAME REC Button to enable frame recording mode.
- REC Button will change to FRAME Button.
- Press FRAME Button to add single frame.
- Repeat step 3 until you reach the end of recording.
- Press FRAME REC Button again to finish recording (or ABORT to discard the whole clip).
You can also setup up frames to be recorded at set intervals, so called time-lapse recording.
- Long click the FRAME REC button to enable TIMER REC.
- Enable TIMER REC. REC button will change to TIMER.
- Enter desired interval in TIME-LAPSE INTERVAL.
- Press TIMER to start the timer and start capturing.
- Press TIMER again to stop recording.
- Disable TIMER REC to finish the recording.
VIEW FX Menu
VIEW FX toolbar allows you to enable, disable and setup effects applied to the active view. VIEW FX differ from FX in that they are tied to a particular view and any content in the view will have the effect applied. The available effects are:
DVE - Digital video effects such as scale and crop
OSD - On-screen display of metadata
STILL MIX - Still image mix and overlay
UPSCALE 1080 - Global upscale of view content to 1920x1080
Long click any of the buttons (marked with a dot) to adjust effect settings (see below).
DVE - IMAGE TRANSFORMATION
Use the DVE button to adjust (long click) and apply (short click) Digital Video Effects on the view.
You can scale, position, rotate, mirror and crop the video frame by adjusting the following parameters: SCALE X, SCALE Y, MOVE X, MOVE Y, FLIP, FLOP, ROTATION, CROP TOP, CROP BOTTOM, CROP LEFT, CROP RIGHT.
To perform the same picture adjustment on both Views simultaneously press the LINK VIEWS button, to apply the current adjustment to the other view press the COPY TO OTHER VIEW button.
OSD - ON-SCREEN DISPLAY
Turn on the OSD button to display VIEW status and clip information. Long click to adjust OSD contents.
Following attributes can be displayed on screen in addition to CLIP, PROJECT and CREW metadata: CLIP ID, STATUS, SCENE+SHOT, TIMECODE, FRAME NUMBER, CLIP DURATION, SPEED FPS OR PERCENTAGE, TIMELINE, CHAPTER, LUT, HIT, INTER AXIAL, CONVERGENCE, CAMERA XYZ and TARGET XYZ. Each item can have a custom LABEL, SIZE and PLACEMENT.
You can change the FONT SCALE and the STYLE of the titles and choose to turn off LABELS. Additionally, OPACITY and MARGIN can be adjusted globally for all items.
Part of the OSD is the WATERMARK section, where you can add a custom TEXT and LOGO overlays with adjustable PLACEMENT, OPACITY and SCALE. Use the PATH field to browse for the logo image.
Enabling STILL MIX lets you overlay a static image on a view or key the VIEW contents over a static background. Click SELECT STILL IMAGE to bring up the clip browser. From here you can select any clip in your database, including imported footage.
The sliders on the left hand side of the Still Mix setup window lets you SCALE, MOVE, ROTATE and CROP the still frame.
BLEND NORMAL lets you overlay the still image on the contents of the view. You can control the blending by adjusting the OPACITY slider and selecting if you want the image to blend OVER or UNDER the source. The OPACITY slider can be set to AUTO mode. See the USER INTERFACE section for more information about AUTO SLIDERs. STILL MIX supports alpha channel in imported material.
CHROMA KEY lets you key the contents of the VIEW over the selected still image. Click the COLOR button to pick the hue you want to key out. ALPHA lets you view the alpha channel of the current key and the BLACK and WHITE sliders allows you to adjust the key in order to patch holes.
STILL MIX uses the selected clip’s thumbnail frame (defaults to IN-point or first frame if no IN-point is found) as the reference frame. Setting a new THUMB in the source clip will allow you mix the content of the view with that particular frame.
You can LINK VIEWS and COPY TO OTHER VIEW just like with other VIEW FX. The WITH IMAGE button lets you choose whether the source image and any scaling or cropping is LINKED or COPIED along with the BLEND or CHORMA settings.
Each VIEW is like a monitor with two inputs.
PATCH toolbar lets you switch the active view’s source between LIVE (shortcut 9) and DISK (shortcut 0). When in LIVE, the INPUT button lets you select what input to monitor by selecting its number. When the active view is patched to DISK the DISK selector lets you select the camera letter or AUTO.
When a VIEW is patched to DISK, PREV and NEXT will only load clips that have the same camera letter.
If you select AUTO in the disk selection window PREV and NEXT will ignore camera letter and instead load clips based on INPUT, meaning that if you record camera A, B and C all on the same input, PREV and NEXT will call up those clips in chronological order.
Clicking the arrows (») on the side of the
PATCH toolbar displays additional options. The patch rules allows yo to define the behavior of QTAKE when loading a clip into a view for both CLIP SYNCED and non-CLIP SYNCED operation. BY CLIP will change the patched DISK letter of the view based on the clip that you are loading. BY VIEW will load the clip into a view with a matching DISK letter.
Every clip consists of video and audio media and metadata stored in the database. You can enter clip metadata before, during or after recording. The
CLIP toolbar lets you enter the following standard information about each clip: CAMERA, ROLL, SCENE, SHOT/SLATE, TAKE and RATING.
A take can be marked as a REHEARSAL and tagged with REF (for reference), P/T (for part take) and P/U (for pick-up) in the TAKE window. Takes tagged with REF will automatically show up in the REFERENCE section of the browser.
The TAKE value is automatically incremented if entered in LIVE mode, before or during recording. If RECORD-SYNC is enabled, clip data entered in LIVE mode is automatically copied to other camera clip.
Extended clip data can be accessed in the META sidebar and the DATA toolbar.
You can replace the SHOT field with a SLATE field to conform with UK (European) slating. The SLATE field will auto increment each time SCENE is changed. Slating system can be changed in the project window SLATING section.
The SHOT value can still be entered in the META sidebar.
CLIP NAMING CONVENTION
Recording, importing or rendering clips is producing Quicktime movie files encoded with the selected codec. All media files are located in the QTAKE Storage folder on the PROJECT STORAGE volume, using unique, persistent filenames.
Additionally, QTAKE Projects/PROJECT_NAME/Media folder on the same volume is used to store screenshots and exported files as well as hard-links to your media files. These links can be created using CMF filename or pre-defined QTAKE filename structure:
When using CMF, hard-links will be named according to corresponding clips on the camera magazine. This only applies to clips that are recorded while QTAKE receives valid record flag and filename metadata embedded in the SDI output of the camera. Clips that are recorded while the camera is not recording will be named by the standard QTAKE clip naming convention.
IMPORT CLIPS and LINK CLIPS function can parse multiple types of filenames, select the appropriate import parsing filter in the Import dialog. See IMPORT QT MOVIES for specifics on each parsing filter.
CLIP ID BROWSER
Click the CLIP ID number (or press the G button on the keyboard) to display textual clip browser. Select the clip and press OK button (or double click the item in the list) to load the clip into the active VIEW.
Use PREV. and NEXT buttons (or Up and Down arrows on the keyboard) to select and load specific clip into the active VIEW. All metadata fields will display information for selected clip.
VISUAL CLIP BROWSER
If you have more clips recorded you should use the BROWSE button to open our tree-based visual clip browser. When the ALL CLIPS button is active, every clip is retrieved from the database and displayed in the Clip Browser. If you select the REFERENCE button, you can quickly access clips marked as reference. Enter the SCENE+SHOT to immediately select the scene and shot by name.
Clip Slate Information is divided into 3 windows: SCENE, SHOT and THUMBNAILS. Thumbnail window usually displays TAKES, but it can also display Scenes or Shots by clicking the appropriate segmented button. When you choose the Scene, Thumbnail Window will switch to Shots and then to Takes. The active take has a thicker white outline, if a take has a purple outline the media associated with that clip could not be located.
Use the filter tool to display the selection of takes, based on RATING or REHEARSAL attribute.
By clicking the take thumbnail, the clip BROWSER closes and selected take is loaded into current VIEW. You can use keyboard arrows to navigate inside each window. Press TAB or click the window to put it in focus. Press the SPACE key on your keyboard, or click to load the take.
Press the SELECT button to enable clip selection. Select clips by clicking on their thumbnails (or by pressing the SPACE key on the keyboard). Enable the camera letters from which you want to select clips. Choose another SCENCE or SHOT to select takes from multiple scenes/shots. When clips are selected the bottom row of buttons will changed to reflect actions that can be carried out on multiple clips. For details about these actions see the next section.
Use DELETE REHEARSALS to delete all clips from current project marked as rehearsals.
EDITING CLIP DATA
You can edit basic clip data directly in the BROWSER. First you select the clip, press the FUNCTION button and then select the EDIT MULTI DATA option.
EDITING CLIP DATA FOR MULTIPLE FILES
First SELECT the takes that you want to edit, then click EDIT MULTI DATA. A dialog similar to the EDIT CLIP DATA dialog will appear but with each element blanked out. When editing the TAKE attribute a secondary option called INCREMENT will appear. To number your takes sequentially select YES. Note that the order you selected the files is the order they will be numbered.
REVEAL IN FINDER
Pressing the FINDER button will hide QTAKE and show your selected clips in a finder window. Useful for copying key shots to an external drive for instance.
DELETING SELECTED TAKES
You can delete selected clips by clicking DELETE button. This will delete media files from the storage. This operation cannot be undone.
Enables you to relink selected clip/s.
EXPORT CDLS AND LUTS
You export CDLS and LUTS by selecting selecting the clip/s, pressing the FUNCTION button and selecting the export option.
MOVING TAKES TO SEQUENCE
If you need to quickly put selected clips into the sequence, press TO SEQUENCE button. Clips are inserted into the current sequence in the order they were selected.
EXPORTING TAKES TO FILE
Click TO FILE button to export multiple takes to iPhone/iPod or AppleTV compatible .m4v format. If you choose to export a file to QT Movie, you can add LUT and OSD to the video frames. Press the BACKGROUND button to start the export in the background. Export to file uses IN and OUT marks to define the export range of each clip.
MOVING TAKES TO REFERENCE
You can move selected clips to Reference Zone by clicking TO REF button. Access reference clips by clicking the REFERENCE button.
DATA toolbar is used to store the most common metadata. It contains segmented button to let you switch between camera, shot, note and media category. All of this metadata can be also accessed via META sidebar.
CAMERA SPEED, LENS, F-STOP, SHUTTER, M.O.S.
SHOT TYPE: EST - Establishing Shot, TWO - Two Shot, POV - Point of View, OTS - Over The Shoulder, VFX - Visual Effect, FG - Foreground, BG - Background.
SHOT SIZE: XLS - Extreme Long Shot, LS - Long Shot, FS - Full Shot, MLS - Medium Long Shot, MS - Medium Shot, MCU - Medium Close Up, CU - Close Up, BCU - Big Close Up, XCU - Extreme Close Up.
SHOT ANGLE: WORM - Worm’s POV, LOW - Low Angle, EYE - Eye Level, HIGH - High Angle, BIRD - Bird’s POV, CANT - Canted Shot.
SHOT MOVE: STAT - Static Shot, PAN - Panning, ZOOM - Zooming, TRCK - Tracking, TILT - Tilting, STDI - Steadicam, TECH - Technocrane, CAR - Camera Car, HELI - Helicopter.
You can also enter a CLIP NOTE for each take. Ctrl+Enter lets you enter a line break and create multi-line notes.
MEDIA is used to display the filename of the associated camera media of the RED or ALEXA cameras. In order to extract metadata you need to select the correct CAMERA MODEL and enable READ SDI DATA in the Project Window. While the camera is not recording the filename will be shown in brackets to indicate that changes might occur.
SCENE toolbar enables quick navigation between scenes and shots. Default shortcuts are Ct-Up, Ct-Down arrows to navigate between SCENEs and Alt-Up, Alt-Down to navigate between SHOTs. The SORT BY button lets you toggle between NAME and DATE sorting and the LOAD button defines what TAKE to load when navigating to another SCENE.
After recording, QTAKE can automatically switch to DISK or PLAY mode, based on POST-REC ACTION in the
OPTIONS toolbar. Timecode label displays current timecode either in LIVE or DISK mode. Clicking the TIMECODE label will toggle the display between timecode and frame number. Following playback commands are available:
- PLAY - play forward (Space)
- REVERSE - play in reverse (Ct-Space)
- MARK - jump to previous IN point ( [ ) or to next OUT point ( ] )
- FRAME - go to previous frame (Left) or to next frame (Right)
- SKIP - skip backwards (Ct-Left) or forward (Ct-Right) using number of seconds specified in the SKIP TIME field.
If the playback was active prior to using FRAME and SKIP commands, it will stop. Jumping between ranges will keep the playback active.
Second page of the
PLAY toolbar also contains powerful SLAVE PLAYBACK command that will automatically seek to correct frame based on external timecode. This feature is also known as “timecode chase” and it is used to slave the playback to external master source, such as another player or a motion control rig.
QTAKE will remember where the playhead was located last time you had a clip loaded but if you prefer to have the playhead automatically jump to the IN point enable the RESET PLAYHEAD option and select which range to reset to using PLAYHEAD RANGE option in the OPTIONS toolbar.
Looping, speed and synchronization of multiple players is available in the CONTROL toolbar.
Scrubbing/jogging through the clip is done by dragging the TIME SLIDER in the SLIDER toolbar or dragging the cursor horizontally through the VIEW.
Shuttling through the clip is available in the SHUTTLE toolbar.
Ramping the speed of the clip is available in the RAMP toolbar.
Playback state keeps active when browsing through the clips. If the playback hasn’t been stopped, it will continue with new clip after loading into VIEW.
PLAYBACK MULTIPLE IN & OUT
If you have marked multiple ranges within a clip you can use <MARK and MARK> buttons to move between the selections. Long-click the PLAY Button to switch from PLAY ONE to PLAY ALL mode. Short click RESET to delete current selection, long click RESET to delete all selections. Selected IN-OUT range (SUBTAKE) number will be displayed in OSD (in TAKE field). Turn off the USE RANGE option in the SLIDER to allow playback outside of the marked ranges.
You can use the TIME SLIDER to scrub through the clip, or just drag your finger/mouse pointer across the VIEW. If you try to scrub during playback, play is paused and it will resume when you finish scrubbing.
The active part of the clip is defined by the IN and OUT points and it is visually presented by the solid bar inside the TIME SLIDER. Every clip is played from IN to OUT point. You can go past this range by scrubbing or by using the SHUTTLE, but playback outside of the range is possible only if you disable USE RANGE option.
IN and OUT buttons (with I and O hotkeys) are used to create ranges during recording or during playback. Long clicking IN or OUT button will reset active IN or OUT point. Use RESET button (Backspace) to remove the active range, long click it to remove all ranges from the active clip. Click the DURATION label to toggle the display between timecode and frame number.
There are multiple groups of ranges available to provide independent annotation by multiple users. Additionally, QTAKE operator can now use a different group of ranges in the EDIT or COMPOSITE to avoid loosing original ranges from the SHOOT room. See more in the RANGES section.
Triangle icon in the top part of the slider indicates position of the poster frame. Click the THUMB button to change the poster frame to current frame. Poster frame is used for thumbnail images in the Clip Brower or PDF Report.
Rectangle icon in the bottom part of the slider indicates position of the sync frame, used to synchronize playback of multiple clips. Click the OFFSET button in the Control toolbar to change the sync frame.
SLIDER 2 Menu
If you want to save some UI screen space, you can use a smaller version of the TIME SLIDER with limited functionality. Only IN and OUT buttons are available in this version.
To take this even further, you can make subclips based on IN and OUT points. Press the MAKE SUB button to create a subclip including copy of all metadata. When the subclip is the current clip, this button changes to MASTER button. Pressing this button loads the master clip of the current subclip into the active VIEW. In addition, IN and OUT points are set to display which part of the masterclip makes the content of the subclip.
Press the THUMB button (U hotkey) to update browser thumbnail image of the selected clip to current frame.
CONTROL toolbar you will find the LOOP button. Press it to enable seamless re-start of playback after reaching the OUT mark. Long click the LOOP button to switch it to PONG mode. In this mode, the clip will play in reverse when it reaches the OUT mark and forward again when it reaches the IN mark.
A section of two data entries is used to control playback speed:
- CAMERA SPEED - enter camera speed to simulate different camera speed.
- PLAY SPEED % - Allows you to adjust the playback speed in percentage. PLAY SPEED can also be set to negative values to allow reverse playback without using REVERSE button.
Press the CLIP SYNC button for comfortable, synchronized clip loading. With CLIP SYNC enabled you need to load only clip from one camera and the synced views will load corresponding clips (with matching ID) automatically.
Long click the CLIP SYNC button to display sync options.
Two or more clips can be played back in sync. For synced playback you need to specify OFFSET. The right section of the
CONTROL toolbar is the OFFSET display end entry. Clips recorded at the same time automatically get an offset in relation to each other. Use AUTO PLAY-SYNC in the OPTIONS toolbar to automatically enable PLAY SYNC mode for sync-recorded clips. The AUTO-OFFSET option will enable automatic offset even if the clips are not recorded in sync.
To specify the OFFSET manually and play two or more clips in sync, follow these steps:
- Load the clips you want to play in sync into your VIEWs.
- Find the sync point for each clip.
- Press the OFFSET display to store the time difference between clips.
- PLAY SYNC button is automatically enabled for synchronized playback.
- Press any button in the
PLAYtoolbar for synchronized playback commands.
To specify the OFFSET automatically by timecode, use this Preference:
Set to =1 if you want QTAKE to determine PLAY SYNC OFFSET using timecode of the clips. QTAKE will automatically MUTE clips in V2-4 when playing back clips with the same ID in sync. You can override this by setting:
Why did my IN and OUT points change?
When you PLAY SYNC two or more clips QTAKE will adjust IN and OUT points so that only overlapping sections of the clips are enabled for playback. You can change this behavior in the preferences by setting: PreRoll_And_PostRoll_For_PlaySync=1 This will adjust all synced clips to match the longest one.
Use the + and - buttons to adjust the offset of the active view in relation to the other views.
REV. PLAY or negative PLAY SPEED?
Enabling PLAY SYNC will keep playback synchronized when using PLAY or REV. PLAY. If you want to synchronize one clip playing forward with another clip playing in reverse you can achieve this by entering a negative PLAY SPEED for one of the clips.
QTAKE will by default synchronize actions across all views (1+2+3+4) when a sync button such as REC SYNC or CLIP SYNC is enabled. The SYNC SETUP window lets you exclude views or break down the views in to smaller groups. Long-click one of the sync buttons to enter the SYNC SETUP window. The views indicated in blue belong to the current sync group. Click one or more of the views to to exclude it from the group.
Views that are excluded from a sync group can in turn be added to their own group by closing the SYNC SETUP window, activating the view and entering the SYNC SETUP window again. The sync buttons will indicate what views are part of the current group in parenthesis under the button title.
SHUTTLE toolbar, you can play through the whole clip using variable speeds ranging from 1/16x to 16x. Note that this way of transport doesn’t play audio and doesn’t respect IN and OUT points.
When recording series or long takes, you might have problems finding the right part of the clip.
CHAPTERS toolbar you can create (shortcut J) and delete (shortcut Ctrl+J) QuickTime compatible chapters for each clip (chapters are stored in the media files and can be retrieved with QuickTime Player). Each chapter can have its own name. QTAKE will parse the chapter names for the key words GOOD and BAD and display a green or red chapter marker if found. If you would like to add a chapter directly with either of the key words the keyboard shortcuts are Ctrl-Alt-G for GOOD and Ctrl-Alt-B for BAD. Chapters can also be used to trigger GPI Outputs which lets you sync external equipment to playback.
You can jump between the chapters with the PREV. NEXT buttons and use the MARK button to set the IN and OUT points based on current and next CHAPTER markers.
AUDIO toolbar mainly controls various aspects of QTAKE audio output. The following controls are available in the AUDIO menu (use the » arrows no navigate to the second page of the menu):
MUTE LIVE button disables live audio output (shortcut N). Input audio is still recorded, but it is not routed to audio output. This functionality is very useful during playback when live audio would mix with playback audio creating confusing audio output.
AUTO MUTE LIVE OPTIONS
Long-click MUTE LIVE button to reveal automatic mute options for live audio.
Turn on AUTO MUTE LIVE option to automatically mute live audio when all views are patched to DISK. If you want to mute live audio when any view is patched to DISK, turn on MUTE LIVE ANY option.
Playback audio of each view can be muted individually using MUTE V buttons.
AUDIO INPUT LEVEL
Use AUDIO INPUT LEVEL field to adjusts input level of the incoming audio. This will also affect the level of your recorded audio.
METER Enables audio level metering for LIVE and PLAY mode (key Ctrl-M).
LIVE AUDIO OUTPUT DEVICE Select the system device to use for analog audio output.
LIVE DELAY Adjusts the delay between LIVE video and audio.
DISK AUDIO OUTPUT DEVICE Select the system device to use for analog audio output.
DISK DELAY Adjusts the delay between playback (DISK) video and audio.
WAVE - Enables a waveform display of the audio track below each view.
Why is the WAVE button inactive?
In order to use the waveform audio display you will need to set:
However you should be aware that enabling audio waveform will increase the performance requirements for the system.
AUDIO INPUT is set in the
VIDEO OUT Menu
This menu is used to activate SDI outputs from the video card. To enable video card outputs globally, turn on this preference:
Each video card output is controlled independently from the
VIDEO OUT toolbar. When V-OUT is disabled in DISK mode, your video card outputs live passthrough, same as in LIVE mode.
Most video cards are half duplex - they can either capture or playback. This means you won’t be able to monitor processed LIVE image (only clean live passthrough) through the video card in this mode.
There are also limited compositing capabilities, because QTAKE uses VIEW2 (SDI2) for composite. This means you can only mix LIVE A on top of DISK A or B.
VIEW1 is mapped to SDI1 OUTPUT, VIEW2 to SDI2 OUTPUT, etc. When the VIEW is in LIVE mode, you will see unprocessed passthrough signal on the SDI Output. When the VIEW is in DISK mode, your video card is switched to playback and you will now see the processed image on the SDI Output.
Some half duplex video cards only one audio stream (even though there are 2 video streams inside) you can capture only one audio (which is copied to both A & B clips). Same goes for playback. If you playback both VIEWS, you will hear only the sound of the ACTIVE VIEW.
Audio is embedded into SDI output, both in live and disk mode
Using fully processed SDI playback directly from video card without DVI TO SDI converters Monitoring unprocessed LIVE feed (zero delay) and processed PLAYBACK on the same wire (no need for SDI switcher)
When using a single AJA video card for two channels the inputs need to be genlocked for passthrough to function properly. Inability to monitor processed LIVE feed. Limited compositing capabilities (due to half-duplex nature of the card) Limited auto-rec (since a half duplex video card cannot read SDI input while in playback)
SIMULTANEOUS SDI INPUT & OUTPUT
QTAKE can use multi-channel video cards to provide simultaneous SDI input and output. Using QTAKE in this way enables processed live output, but it will also add around 4 frames of latency, because each frame has to be captured, processed and sent to monitor over the SDI output.
Some video cards provide full-duplex channels, which means each channel can be used for input and simultaneous output. But all AJA cards are half-duplex, which means QTAKE will use twice as many channels to provide full-duplex functionality. Additionally, all AJA cards are limited to same format on output, so you need to use one card per camera in order to provide independent outputs.
See VIDEO CARDS for more details)
To enable 2 cards support, set this preference:
This is an alternative to using DVI outputs converted to SDI, although additional image processing pipeline will add 2-3 frames of delay compared to DVI output.
To enable simultaneous SDI input and output, set this preference:
NDI OUT Menu
This menu is used to turn on NDI outputs. NDI is an IP Video standard created by Newtek to provide high quality video delivery on the local network.
DOCK toolbar gives the user a convenient way to store and recall up to 16 clips without having to enter the browser. Long clicking a slot will store the clip currently loaded into the active view in that slot. The MODE button allows toggling between Image, Text (Camera Letter / Scene / Shot / Take) or Both. The CLEAR button will clear all clips from the dock.
QUAD SPLIT unit to record 4 cameras using single QTAKE input, you can select which quadrant to blow-up to full size. Use S1 or S2 to blow-up stereoscopic pairs Q1+Q2 or Q3+Q4.
DEMUX LEFT and DEMUX RIGHT lets you stretch the Left or Right eye for 2D output. This also lets you use a muxed signal as two separate cameras by demuxing left and right sections of the image to your two views.
If you have foreground and background clips loaded into viewers inside the SHOOT room, you can easily load them into composite using SEND TO COMPOSITE button.
You will be presented with a dialog that will let you select existing composite or create a new one. If you decide to use existing composite, previously loaded clips will be replaced by current clips.
MUXER toolbar you can capture muxed side-by-side 3D clips. Each clip recorded in muxed mode will get an SBS attribute. You can set the clip to SBS by clicking the MUXED label. This is useful when importing SBS footage. When clip is set to SBS, QTAKE will process each side separately in DVE, MASK, GRID, OSD and WIPE functions to provide correct result. Next click on the MUXED label will set to clip to FSBS (fake side-by-side) which will duplicate left side to right side of the image and place them side-by-side. This is useful when using 2D image in a 3D SBS project.
Press DEMUX button to un-squeeze either side of the muxed clip. This is used to view single camera. Select which camera to monitor using DISPLAY button - this way you can display selected camera on a 2D monitor. If DEMUX button is disabled DISPLAY will copy selected camera to other half of the image to enable single camera display on a 3D monitor (without the need to exit 3D mode of the monitor).
If your 3D monitor doesn’t support SIDE-BY-SIDE input mode, you can remux GPU Output to (this doesn’t affect video board output):
LBL - for 3D monitors that support only LBL input. DLP - for 3D monitors that support only DLP input. 2D Left - if you want to display only left eye on a standard 2D monitor. LBL Swap - same as LBL but with left and right eye swapped. DLP Swap - same as DLP but with left and right eye swapped. 2D Right - if you want to display only right eye on a standard 2D monitor.
Working with MUXED 3D The project window lets you set the camera layout for each input. When receiving a premuxed, side by side signal set LAYOUT to 3D SBS. There are a couple of settings in the preferences that control the behavior of QTAKE in relation to muxed material.
Set to =1 if you want to display demuxed thumbnails of the muxed clips.
Set to =1 if you want to output demuxed image from video board output. This will enable simultaneous 3D (from GPU) and 2D (from Video Board) output.
3D TOOLS Menu
When shooting stereoscopic projects, you can set following parameters for clips:
FLIP - horizontally flips the image of the current clip (original QT file is transformed).
FLOP - vertically flips the image of the current clip (original QT file is transformed).
H.I.T. - adjust the 3D convergence by horizontal shift (also known as H.I.T or POST-CONVERGENCE).
QTAKE also features dedicated keystrokes for incrementing/decrementing axial (Alt-Left, Alt-Right). This is useful for external controllers, which can map button clicks to standard keystrokes.
AUTO-SCALE To avoid black edges when setting AXIAL (convergence), you can set SCALE to scale the IMAGE or MASK based on shift amount.
RAMP toolbar allows you to create speed ramps in a clip. Clicking the RAMP button enables or disables the RAMP, when RAMP is enabled the active part of the clip turns green. Note that you can only create or edit keyframes when the RAMP button is disabled.
The NEW button creates a keyframe at the position of the playhead. By adjusting CAM SPEED or PLAY SPEED of a keyframe you can set the playback behavior of the clip from that key frame forward.
The HOLD or LINEAR value alter the playback behavior between two key frames. HOLD will play at the speed value of the last keyframe until the playhead encounters another keyframe. LINEAR will create a linear speed ramp between the current keyframe and the next. PREV. and NEXT lets you jump quickly between keyframes.
3D VIEW Menu
3D VIEW toolbar is an additional tool to help you analyze 3D images.
Press the PLUS 3D button to enable 3D VIEW in DUAL or QUAD VIEW mode a separate image window called the 3D VIEW will appear to display various modes of stereoscopic image representation (selected by 3D VIEW MODE):
- ANAGLYPH - Color separation in most popular red/cyan color channels.
- DIFFERENCE - Grey difference of left and right camera view.
- INTERLACE - Line by line mux of left and right camera view.
- BOX BLEND - Left and right camera image is blended through a checkerboard.
- DISSOLVE - Left and right camera image is blended using 50/50 dissolve.
- WIGGLE - Each camera view is displayed for selected amount of frames.
- DUAL - Each view displayed side by side.
- SBS - Stereoscopic side by side mode.
Use OPTION field to customize selected 3D display mode. You can discard DUAL or QUAD VIEW and display only 3D VIEW by holding PLUS 3D button. Button title will change to 3D SOLO. If you want to return to DUAL or QUAD VIEW + 3D VIEW, long click this button again.
Using OUT button, you can send 3D VIEW to 1st GPU-OUT. 3D VIEW can also be sent to your SDI output by long clicking the V-OUT button. When using non-muxed 3D, Left eye image is in VIEW1 and Right eye image is in VIEW2 (respectively VIEW3 and VIEW4 for the second 3D rig), the 3D VIEW will take left and right image and use them to create a stereoscopic image. When using muxed inputs, each VIEW contains Left and Right eye image in side-by-side muxed mode. In this case, PLUS 3D VIEW will take both images from the ACTIVE VIEW. You can override this by forcing PLUS 3D source to specific VIEW using the preference:
When set to zero, PLUS 3D will use ACTIVE VIEW as source. Set it to 1, 2, 3, or 4 to specify what VIEW to use as the 3D VIEW source.
A single clip in QTAKE can have multiple media files associated with it. For example, if you are recording proxies in addition to main recording, you would have both the RECORDED media file and an PROXY file connected to that specific take. The
MEDIA toolbar allows you to switch between these different media files for the clip loaded in the active view.
Using the ACTIVE MEDIA you can switch between media types available for the active clip. If you want to globally change what type of media is loaded for each clip, set the PREFERRED MEDIA TYPE. Following options are available:
The FORMAT and CODEC sections display relevant information about the currently loaded file.
The RENDER PROXY button allows you to render the proxy file for the clip loaded in the active viewer. This can be handy if there was some change applied to the look of the clip and you need to update the proxy file to match the original. A dot will appear on the RENDER PROXY button if you have clips in your project that do not have proxies. Long-clicking the RENDER PROXY button will create proxies for any clips that are missing them.
ZOOM toolbar lets you ZOOM the VIEWS IN or OUT and offset. This only affects the operator monitor (GUI). While in DRAW or EDIT mode of the GARBAGE MATTE the ZOOM value is automatically set to 75%.
This section provides description and default value for each QTAKE preference. Setting the preference in the GUI window to YES will set the file value to 1, setting to NO will set it to 0.
Set this to =1 to enable synchronizing of video redraw to vertical refresh of the GUI monitor. Disabling this preference will cause image tearing in the user interface.
Set this to =0 to disable GPU Vertical Sync, =1 for Automatic Vertical Sync and =2 to Force Vertical Sync.
Set this to =1 to enable Full Range video processing. Default value (zero) uses SMPTE legal levels, which will clip the super-black and super-white values.
VIDEO BOARD GROUP
If you have multiple video cards from different manufacturers connected you can explicitly state which cards QTAKE should use. The options are: =aja for AJA video cards , =bmd for Blackmagic Design video cards, =dc for Delta Cast video cards or =auto for QTAKE to use the first video card it finds.
Forces the order your video boards appear in QTAKE, based on serial number. Set to =1 for descending and =2 for ascending order.
Sometimes it takes longer than one frame for AJA cards to adopt to a new input format. Side effect of this can be corrupted audio. If you experience such issues, set this preference to =25.
Set this to =0 to allow the input of non-compliant signal. Note however that this solution should be used only as a last resort, because it can lead to unstable performance. We recommend re-clocking your signal to make it recognized by hardware.
Set this to the number of frames by which you wish to delay recording start. Can add robustness in bad signal conditions.
Set this to the number of frames by which you wish to delay recording stop. Can add robustness in bad signal conditions.
When using subclips, set to =1 to add a subclip at the end of the recording if the camera is set to auto-record.
SDI OUTPUT GROUP
Set to =1 to enable video outputs. In case this is set to zero, video board outputs only live passthrough. If set to =0 other preferences affecting Video Output will be ignored.
Set to =1 to enable timecode output. Only applies to certain video cards.
Set to =1 to switch to free genlock automatically when in DISK mode. This will solve the SDI output issues if camera is disconnected and you have no external reference signal. This setting is ignored when Constant_Playout_Mode is set to =1
When mixing various video formats in a single project, you can set this option to =1 to enable automatic switching of output video format based on clip resolution and timebase. If set to =0, QTAKE will scale all clips to match the SDI output resolution. This setting is ignored when Constant_Playout_Mode is set to =1
Set it to =1 to improve performance with PSF format input.
Sets the source of the analog LTC output based on the video output of the video card. =1 LTC matches the first output of the video card. =2 LTC output matches the second output of the video card. This setting applies for all video cards.
Set the capture mode to 8bit, 10bit or 12bit. Setting this preference to 10bit or 12bit will also set the internal processing pipeline to floating point precision.
Sets the audio recording format. =auto will set the recording format to match the input audio. =16bit, =24bit, =32bit will record audio as integers at the selected bit-depth. =32bit-float will record audio as 32bit float.
Set to =1 to override embedded timecode. System clock is used instead.
Set to =1 to import camera positioning data from imported ProRes files.
Selects file format for screenshots. Options are =jpg for JPEG, =png for Portable Network Graphics, =bmp for Bitmap, =jp2 for JPEG 2000, =gif for Graphics Interchange Format and =tiff for Tagged Image File Format.
Set JPEG compression quality for Screenshots [1..10]. Lower number means lower quality.
Set to =0 for auto, =1 for legal, =2 for full range video.
Set to =0 for Trilinear, =1 for Tetrahedral.
Set to =1 to enable Pre-roll and Post-roll for Play Synced clips.
Set to =1 to allow vari-speed audio from 50% to 200% clip speed.
QTAKE will mute view 2-4 when playing back clips with play sync enabled to avoid the same audio playing from multiple views. Set this to =0 to disable this feature.
Set to =1 if you want QTAKE to determine PLAY SYNC OFFSET using timecode of the clips.
Set to =1 if you want QTAKE to cache RAW frames for realtime playback.
Use this preference to set the cache size for RAW playback based on available memory in your system.
Set the minimal RAW playback cache duration.
Set to =1 if you want QTAKE to determine quality of RAW debayering to provide realtime playback based on your system performance.
Set to =1 to ignore letters before numbers when sorting Scene names. For example: 33, A33, 34.
Set to =1 if you want to display OSD speed in FPS, instead of percentage.
Will convert values (such as focus distance) to imperial units.
Set each color channel to value 0 - 1 to set the custom background color.
Set to =1 to use colored time slider (green=playback, red=record, blue-green=ramp, yellow=trim)
This preference is used to make
CLIP, DATA and CONTROL toolbars work with multi-clip selection.
Adjusts the number of menu “blocks” on a single horizontal row. Default value is 4 but can be set to up to 8 to support ultra widescreen displays. This preference will effectively scale the GUI to fit more content.
Adjusts the number of “blocks” the menu bars are allowed to occupy. The rest of the horizontal space will be used by side windows such as the LIST, FX and META. Default value is 4, but can be set to up to 8.
Use following values if using OVIDE hardware for QTAKE: =1 (SmartAssist HD2), =2 (SmartAssist 4), =3 (SmartAssist Evo 2), =4 (SmartAssist Evo 4).
Enables playback control overlay on the views. =0 Off, =1 Disk only, =2 Live & Disk.
QTAKE runs in kiosk mode by default. Set this preference to =0 to disable kiosk mode. This will allow you to Cmd-Tab between running applications or display window of another application in front of QTAKE UI.
Viewer background can be set to Black or Clear, by default.
Set to =1 to automatically load user and project after starting QTAKE.
Prevent Media Drive Sleep by recording a small file each specified number of seconds. Set to =0 to disable.
Allows a specified number of frames to be buffered before encoding. This preference adds robustness for low performance CPUs. Maximum value is 30.
Allows a specified number of frames to be buffered before they are written to disk. This preference adds robustness for low performance media drives. Maximum value is 120.
Set to =1 to allow recording to continue even if QTAKE is dropping frames.
Set to =1 to enable control of the BMD Videohub or AJA Kumo SDI routers.
This is used to test performance of QTAKE and send report if the user interface is blocked.