QTAKE USER GUIDE 1.5
QTAKE is the most advanced software designed and developed for video assist and DIT professionals. It is used to log, capture, playback, edit and process video output and RAW recording of the digital cinema cameras. The main purpose of any video assist system is to provide immediate playback for the crew, but QTAKE goes far beyond that. It provides unique database customizable to fit any project, realtime image processing up to 8K resolution, multi-camera support, on-set color grading, live editing and much more.
The ability to capture metadata from camera and other on-set devices makes QTAKE an essential part of the workflow that fills the gap between production and postproduction. VFX supervisors around the world rely on QTAKE to perform realtime on-set compositing with support for motion control and motion tracking systems, GPI triggering and CGI integration.
After the magazine is ejected from the camera, RAW files can be imported into QTAKE and matched to video recordings to preserve all metadata and on-set color grading and provide fastest and effortless dailies export.
In addition to impressive video assist and DIT software, QTAKE ecosystem now includes QTAKE Server and QTAKE Monitor applications that provide unmatched on-set collaboration using low-latency streaming, independent playback and metadata editing.
Thank you for taking your on-set video services to a new level.
QTAKE offers unique stereoscopy support including industry standard 3D output either in live or playback mode, as well as various 3D alignment modes using PLUS 3D VIEW.
NEW IN 1.5
Most of the functionality in QTAKE version 1.5 is geared towards the DIT workflow providing new processing engine and future-proof database design, compatible with QTAKE Cloud. Most exciting new features are listed below:
- Single Application
- Automatic Updates
- ACES Color System
- RAW File Support
- Import Clip Matcher
- PIPELINE Image Processing
- Auto Export
- LIST Sidebar
- META Sidebar
- ALE Metadata
- Live Camera iPhone Tracking
- Film Grain FX
- Color Chart FX
- LUT Mixer FX
Current release version of QTAKE is 1.5. Following requirements may differ if you are running older version of newer beta build. QTAKE requires macOS 10.14.6 (Mojave) or 10.15.2 (Catalina). AJA video cards require driver version 15.2.2. We recommend using 4K mode or QUAD firmware on cards that support it. Avoid using UFC firmware. Blackmagic Design video cards require driver version 11.4. Deltacast video cards require VideoMasterHD redist v6.12.
Recommended versions of QTAKE Monitor and QTAKE Server
QTAKE Monitor iOS 4.0 or later. QTAKE Monitor macOS 1.5 or later. QTAKE Server 2.0 or later.
Upgrading from QTAKE 1.4
If you are upgrading from QTAKE version 1.4, please note that the database will be migrated to a new model (910a to 921) during first start of QTAKE 1.5. Migration is a safe process, which preserves all users and projects.
Old database will be backed up to /Applications/Data/Previous Versions subfolder, before the migration process. In case you need to run old QTAKE 1.4 again (not recommended), please move all files from this subfolder one level up (into /Applications/Data).
Unlike QTAKE 1.4, where each version (HDx1, HDx2, HDx4,…) was a different application bundle (executable), current QTAKE 1.5 is a single app. Switching between single, dual, four, eight cameras and 4K mode is now done inside the application. Long-click the QUIT button to open version dialog:
After selecting required version, click the CLOSE button to restart QTAKE application using the new configuration. In addition to number of cameras and 4K mode, there are two preferences that are dependent on the version selected:
More details about these preferences can be found in the Simultaneous SDI Input & Output
On each start, QTAKE will check if the new update is available and will notify you with a red badge inside the STATUS BAR. Click the status bar to open notifications list.
From here you can dismiss the notification or show the update. If you decide to proceed, dialog with update details will pop up:
Based on update notes you can decide to proceed with download or skip the new version. It is always recommended to keep your app up to date.
The basic configuration of a working QTAKE system consists of a computer, a video capture card for input (and optionally output), storage for the recorded and imported media, GPU output device and optionally external audio device. Recording, processing and outputting multichannel HD and 4K video is taxing these components and while some older computers will work with standard playback requirements, adding image processing, compositing or higher quality codecs could result in dropped frames if the system is not up to the task.
QTAKE works with a multitude of Apple Mac computers, video cards, audio devices and GPU output converters. Listed below are recommended hardware configurations for HDx1, HDx2, HDx4 (4Kx1) and HDx8 (4Kx2) version of QTAKE.
What is the difference?
You can find a breakdown of the different modules and a side by side feature comparison at: https://qtakehd.com/features/
What about this device?
You can always find up to date hardware recommendations at: https://qtakehd.com/hardware/
Following configurations are recommended to achieve optimal performance of QTAKE. Performance varies greatly depending on the selected video codecs and image processing requirements. Generally, we recommend getting the top of the line Mac models in order to allow enough headroom for complex projects.
QTAKE HDx1 records output from a single camera, but it provides two independent viewers and outputs and supports GPU OUT.
Intel dual-core i7
AMD Radeon R9 or higher
NVIDIA GeForce GT 650M or higher
MEDIA STORAGE (recommended read/write speed of 150 MB/s)
External USB 3 or Thunderbolt Drive
VIDEO CARD I/O
1x AJA IoXT
QTAKE HDx1 requires one 1-channel video card. In case of live processing without QOD+, either one full duplex, or two 1-channel, or one 2-channel card is required.
PROCESSED GPU OUTPUTS
ANALOG AUDIO IO
Focusrite Scarlett 2i2 (or any other external audio card with Core Audio driver)
QTAKE HDx2 provides recording from two cameras. It provides two independent viewers and outputs and supports GPU OUT.
Intel quad-core i7
AMD Radeon R9 or higher
NVIDIA GeForce GT 750M or higher
MEDIA STORAGE (recommended read/write speed of 150 MB/s)
External USB 3 or Thunderbolt Drive
VIDEO CARD I/O (alternatives)
2x AJA IoXT
QTAKE HDx2 requires two 1-channel or one 2-channel video card. In case of live processing without QOD+, either one full duplex 2-channel, or one 4-channel, or two 2-channel cards are required.
PROCESSED GPU OUTPUTS
ANALOG AUDIO IO
Focusrite Scarlett 2i2 (or any other external audio card with Core Audio driver)
Can I reuse the same hardware if i upgrade to HDx4?
System recommendations for HDx4 are similar to those for a MacPro based HDx2 system. If you plan on upgrading in the future you can save some time and effort by following the HDx4 recommendations when building a HDx2 system. HDx2 supports up to 4 channels of processed GPU output. However using 4 channels requires powerful graphics hardware
QTAKE HDx4 / 4Kx1
4K SDI signal is practically the same as four HD SDI signals. That’s why the hardware configuration for HDx4 is the same as for a single camera 4K system.
Intel 6-core Xeon
AMD FirePro D500 or higher
MEDIA STORAGE (recommended read/write speed of 300 MB/s)
External USB 3 or Thunderbolt Drive
VIDEO CARD I/O
Deltacast DELTA-3G-elp 40
QTAKE HDx4 requires two 2-channel or one 4-channel video card. In case of live processing without QOD+, either one full duplex 4-channel or two 4-channel cards are required.
QTAKE 4Kx1 requires 4K video card. In case of live processing without QOD+, either one 4K full duplex or two 4K cards are required.
PROCESSED GPU OUTPUTS
ANALOG AUDIO IO
Focusrite Scarlett 2i2 (or any other external audio card with Core Audio driver)
QTAKE HDx8 / 4Kx2
This version of QTAKE supports recording of dual 4K video signal.
Intel 8-core Xeon
AMD FirePro D700 or higher
MEDIA STORAGE (recommended read/write speed of 600 MB/s)
External USB 3 or Thunderbolt Drive
VIDEO CARD I/O (alternatives)
2x Deltacast DELTA-3G-elp 40
QTAKE 4Kx2 requires two 4K video cards. In case of live processing without QOD+, two full duplex 4K cards are required.
PROCESSED GPU OUTPUTS
2x IN2CORE QOD+
ANALOG AUDIO IO
Focusrite Scarlett 2i2 (or any other external audio card with Core Audio driver)
Following SDI video cards are natively supported in QTAKE. Additionally, QTAKE can capture video coming from NDI®, RTSP (Teradek Cube), QLS (QTAKE Live Stream), or video cards supported by the macOS system, such as USB-3 connected Teradek Bolt Receiver.
AJA Corvid 44
AJA Corvid 88
AJA Io4K Plus
AJA Kona 3G
AJA Kona 4
AJA Kona 5
BMD Decklink Duo
BMD Decklink Duo2
BMD Decklink Quad
BMD Decklink Quad2
BMD Decklink 8K Pro
BMD UltraStudio Express
BMD Mini Recorder
BMD UltraStudio 4K
Deltacast 3G-elp 40
Deltacast 3G-elp-d 22
Deltacast 3G-elp 20
Deltacast 3G-elp 11
Deltacast 3G-elp 10
Deltacast 3G-elp-d 8c
Deltacast 3G-elp-d 4c
|RED SDI Metadata||●||●||●||●||●||●||●||●||●||●||●||●||●||●||●||●||●||●||●||●||●||●||●|
|ARRI/Sony Record Flag||●||●||●||●||●||●||●||●||●||●||●||●||●||●|
- Multi-channel SDI Passthrough requires frame-synced inputs.
- Not possible to mute SDI passthrough audio.
- Passthrough video has 2 frames of delay.
- Input formats are limited to same clock family.
- Only ARRI Metadata and only with camera set to output PsF.
- Only available in 10bit mode.
- Does not support VITC1 timecode.
- Bus-powered device, no loopback TB port.
What if I use more than one video card?
The information in the table is only valid as a comparison between single cards. QTAKE can use multiple video cards to allow for up to 4 inputs and outputs.
The term “output” in this chart is only referring to SDI output from the video card. GPU output from QOD+ is independent from video card outputs.
Below is an example of the full QTAKE HDx4 system configuration based on Apple Mac Pro.
QTAKE RENTAL SHOP
Modules for QTAKE or entire QTAKE bundles can be rented through the QTAKE Rental Shop. In order to rent modules you will need to create a shop account and register one or more DONGLE IDs or COMPUTER IDs to it. Once an ID is registered to your account you can rent modules through the shop adding additional features and functionality to your QTAKE package with a few simple clicks.
You can also create a QTAKE Shop account and register your dongle or computer directly from QTAKE. See the LICENSE section for more information.
To create a shop account, register machines and rent modules visit: QTAKE Shop
For instructions on how to use the shop please see: INSTRUCTIONS
Basic QTAKE system can be used as a simple record and playback system, but it goes far beyond that. You can configure QTAKE to fit all your needs by adding modules for editing, compositing, streaming or any other feature that your next project requires.
This is the main module of the QTAKE application. It is built on top of a powerful clip database that lets you to manage clips and their metadata. Using BASE module you can set-up any SD or HD/2K resolution project, capture camera output and instantly playback clips at variable speed in a flexible, custom designed dual-view UI. Use multiple in/out ranges, chapters and sub-clips to navigate long clips. Quickly access any clip using tree-based visual browser or a filtered and sorted table browser.
Powerful GPU-driven processing provides real-time CDL color correction, 1D and 3D LUTs, image transformation and various image effects. QTAKE Views are capable of displaying any combination of live and disk source, just like using a hardware matrix switcher.
BASE module includes SDI metadata readout from ARRI, RED, CANON and SONY professional digital cinema cameras. This allows you to use auto-record and original camera media filenames to improve production workflow.
With addition of this module, you can quickly create sequences of clips to check continuity, avoiding the slow process of exporting footage to external NLE. EDIT module is a single track editor, capable of inserting, replacing and reordering clips. You can change the speed of each clip and use fast dual-view trimmer to visually adjust each cut for frame-accurate result. Sequence can be exported to a 3rd party applications as an EDL or a Final Cut Pro sequence to speed-up the postproduction process.
This module provides real-time overlay of any two sources to create VFX shots during filming. Custom offsets and GPI triggering allow you to control the background playback. Multiple blend modes, blue/green-screen keyer with de-spill, luma keyer and wipe transition will help you fulfill any director’s request. Use the RENDER function to create composites with unlimited number of layers.
With OUTPUT module you can output full-screen video to external monitors. It uses secondary port of the graphics card to provide low-latency monitoring solution. Adding a QOD+ hardware device to your system provides four independent 3G-SDI outputs with embedded audio. For 3D stereo projects, OUTPUT module provides muxed output formatted for a 3D monitor.
Using this module you can export your project to Final Cut Pro, Adobe Premiere or Avid Media Composer with all metadata and bins for recorded scenes and shots. Since QTAKE captures media filenames from digital cinema cameras, you can use captured files for offline editing ready to be conformed using original camera media.
You can connect 2 or more QTAKE systems using network to provide video assist for multiple cameras. Using LINK module allows you to capture and playback up to 36 video feeds simultaneously by controlling eight slave systems from a single master QTAKE. Playback of all systems is synchronized with frame precision.
This module adds dual camera capture and playback functionality. Each video input can be configured independently to provide recording of two different formats. X2 module also enables stereoscopy mode with local or remote HIT control for parallel stereo productions, providing industry standard 3D output in live, capture and playback mode.
Record two 3D rigs on a single Mac using 2x dual channel or single four channel video input card. QTAKE will capture two video feeds into side-by-side clip and allow HIT control for each 3D pair. MUXER module provides independent convergence settings, demuxing and remuxing, without the need for an external 3D processing device.
This module allows you to use macOS and iOS devices as wireless monitors. It provides low latency streaming to up to 16 Macs, iPads or iPhones. In addition, one device can use TALKBACK feature to transmit voice communication between director and QTAKE operator. Using this module you can capture directly from Teradek Cube over WiFi, without a video card. Paired with QTAKE Server, it allows streaming over the internet to remote clients world-wide.
SCOPES module provides means to analyze live or playback image using realtime waveform, vectorscope and histogram tools. Each tool has a selectable mode of operation and adjustable intensity with optional output to external monitor. In addition, SCOPES module provides adjustable FALSE COLOR mode for analyzing image exposure.
Capture, process and playback one 4K or four HD channels using a single QTAKE system. Perform live cut of four video feeds. Handle two stereoscopic rigs. Requires X2 module and 4-input video card. QOD+ is recommended for low latency processed output with four independent channels.
The ultimate video assist system for two 4K or eight HD cameras. Four channel stereoscopic capture and playback. Eight track live video editing. Requires X4 module and 8-channel video interface. For low latency processed output with 8 independent channels we recommend 2x QOD+.
CGI module allows you to import 3D scene and have QTAKE render it in realtime, just like if it was a playback of the pre-rendered 3D scene, but with one huge difference: you can freely position virtual camera to match video or use MoCo camera to make it follow external positioning data. Using this module, QTAKE can read data from Marc Roberts Motion Control, C-Mocos or Technodolly and apply the same camera movement to a 3D scene.
This module provides sophisticated color-grading effects that can be applied to live signal or playback, including the state-of-the-art COLOR MATCH effect that will automatically grade your clip to match the reference image. In addition to internal QTAKE processing, color correction can be dynamically uploaded to external LUT devices, such as Fuji IS-mini, Teradek COLR, FSI DM250 or exported as a 3D LUT to a 3rd party application.
One of the most popular non-linear editing systems used in the film production is the Avid Media Composer. AVID module provides advanced support for this editing platform by transcoding QTAKE media to native Avid DNxHD/DNxHR® codec. In addition to manual export of selected clips, you can turn on auto-export to automatically transcode each new QTAKE clip to Media Composer compatible MFX file.
QTAKE can import RAW files from ARRI, CANON, RED and SONY digital cinema cameras as well as DNG files. It will automatically extract metadata and match media files to existing clips, preserving all metadata and clip effects, such as live grading. External audio files can be automatically synced to video files. This way users can export dailies in a most simple and effortless way and provide fastest way to editorial or post production facility.
This module is usually used to run QTAKE Server application. When used with QTAKE Video Assist application SERVER module license unlocks CLOUD Stream and REMOTE CONTROL functionality in the QTAKE Monitor app for iOS devices.
The first time you run QTAKE you will be presented with an End User License Agreement. QTAKE will also create a folder called QTAKE in the /Applications folder of your system drive. In this folder the following subfolders will be created:
- /CDL (contains CDL color corrections, only created when a CDL correction is saved)
- /Certificate (contains SSL certificate that ensures secure communication between QTAKE and QTAKE Monitor)
- /Data (contains database files)
- /Backup (QTAKE creates a backup every 20 hours and keeps a total of 5 backups)
- /Defaults (contains QTAKE project default settings)
- /Docs (contains QTAKE User Guide)
- /FxPresets (This folder contains all the CLIP FX PRESETS that have been saved)
- /GPI (contains GPI settings)
- /Keyboard (contains keyboard shortcuts)
- /Layout (contains GUI layouts)
- /License (contains your QTAKE license files)
- /Log (contains the Qtake_Log.txt file)
- /ApplicationLogs (contains log message output from QTAKE)
- /CrashReport (temporary storage for crash reports)
- /Logo (place an image file named Logo.png here to create a custom NO VIDEO INPUT screen)
- /LutDevices (contains configuration settings for LUT devices)
- /Luts (copy your .cube LUTs to this folder)
- /Prefs (contains editable initialization preferences)
- /Projects (contains Project folders with thumbnails)
- /Tangent (contains configuration files for Tangent Devices, created when a controller is configured)
- /Videohub (contains videohub settings)
MacOS user account
The QTAKE application should be used only from one system account. Using multiple accounts will cause file permissions problems. Instead of creating multiple system accounts you should create multiple QTAKE users.
Preferences (PREFS) are shown in MAGENTA throughout this user guide. Changes to PREFS can be made either by editing your QTAKE_Prefs file or by changing their value in the PREFS window. See the PREFERENCES section for more details.
BEFORE YOU START
For performance reasons make sure to UNCHECK the following features in the macOS System Preferences:
- Energy Saver - Put hard disk(s) to sleep when possible
- Energy Saver - Automatic graphics switching
- It is also recommended to set the Computer sleep and Monitor sleep to NEVER, as well as to disable any screen saver. Turn off Spotlight indexing service for your media drives in the System Preferences, by putting the drive into the Privacy section.
DON’T SET SYSTEM AUDIO INPUT OR OUTPUT TO AJA DEVICE!
QTAKE is using AJA devices directly. Allowing system to send audio to AJA device can lead to corrupted audio output.
Originally designed as a feature rich video assist tool QTAKE now goes way beyond its roots. It offers complete on-set workflow, from recording camera output to exporting RAW based dailies. Using a single tool for all these tasks saves enormous amount of time, because there is no need to export, import and convert project between various 3rd party apps.
For example, the same look that was established during live monitoring and recording the camera output can be applied to RAW files, which simplifies rendering dailies to a single click action.
INPUTS AND RECORDING
QTAKE can record video, audio and metadata from various sources. It is usually capturing uncompressed signal using the SDI video card, encoding it to efficient Apple ProRes codec and storing it into Apple QuickTime file format. See the PROJECT Menu section for more details about the project setup.
Following is an overview of the recording features:
- Recording 8 camera feeds with up to 16 channels of audio
- Video, audio and metadata mixed from different sources
- Adjustable delay for video, audio and timecode
- Pulldown removal recording mode
- Manual or automatic record start and stop
- Setting multiple ranges during recording
- Thumbnail frame selection during recording
- Full resolution screenshots
- Entering metadata during live monitoring or recording
- Automatic incrementation of the take number
- Capturing metadata from SDI signal or network interface
- Simultaneously recording processed PROXY media files
- Recording live composites if quick export is needed
For more details about recording see the RECORD Menu section.
There are numerous playback options available in QTAKE to provide the best possible navigation through clips, which sometimes contain multiple takes recorded in the single run.
- Regular speed forward and reverse playback
- Variable speed forward and reverse playback
- Speed ramping with multiple key frames
- Frame-by-frame and custom time skip function
- Jump to IN or OUT mark
- Jog and shuttle playback
- Time slider
- Multiple IN/OUT ranges with multiple groups
- Chapter markers with conversion to ranges
- Loop single range or all ranges
- Timecode or frame count display
- Slave playback with custom offset
- Synced playback with custom offset for each view
- GPI triggered playback
For more details about playback see the PLAY Menu section.
Traditionally, video assist operator has provided playback for the director. Big downside of this centralized playback concept is the fact that all on-set monitors show the same clip. However, sometimes it is required to show different clip to producer, script supervisor, VFX supervisor, etc.
QTAKE SERVER application solves this problem by providing independent playback for any authorized crew member. QTAKE project is accessed through the QTAKE MONITOR app running on personal portable devices, such as iPhone and iPad. In addition to clip browsing and playback, crew members can enter metadata values independently of QTAKE operator.
All data is automatically synchronized, so users can share all information and duplicate value entry is avoided. For example, script supervisor doesn’t need to enter lens info, because it has been already entered by assistant camera or extracted directly from SDI camera feed.
OUTPUTS AND STREAMING
The most common output from QTAKE is over SDI interface. This can be provided using a video card, but you can also use dedicated QOD (QTAKE Output Device), which offers lower latency and more advanced output options, such as multi-view, stereoscopic output, etc. In addition to traditional SDI, you can use NDI interface, which is providing high quality output over standard network infrastructure.
One of the many powerful features of QTAKE is wireless streaming to iOS devices. Using custom streaming protocol we can provide secure, ultra-low latency output of the processed image for up to 16 clients. Streaming can work over local Wi-Fi network, but it can use QTAKE Cloud to establish remote session over internet. See more details in the STREAM Menu section.
QTAKE is second to none when it comes to metadata. Projects and clips contain pre-defined metadata fields to store the most common information, but additional custom metadata can be easily created to fit any kind of production type. Following is an overview of the metadata features:
- Fast entry of metadata using choices and keywords
- Selection of the metadata source per field
- Synchronization of metadata between cameras
- Automatic copy of value for Shot, Scene or Episode
- Custom metadata fields with different value types
- Support for regional settings and units
- Access permissions using Metadata Groups
- Synchronization over local network or cloud
- Static and dynamic (frame-based) metadata support
See the META section for more details about metadata.
Avid Log Exchange is the most popular format to exchange metadata between 3rd party systems. QTAKE provides custom mapping for both import and export of ALE files. You can find more details in the Import ALE and Export ALE sections.
New RAW module enables import, playback and processing of RAW camera media. This is the highest quality media, comparable to analog negative stock. Usually it is uncompressed or slightly compressed read-out of the bayer sensor, which means it needs heavy duty computing in order to transform it into regular RGB image suitable for viewing. Each camera vendor has a different format and a different color science which is fully supported in QTAKE. Following RAW file formats are currently supported in QTAKE:
- ARRI RAW (.ari) and ARRI MXF (.mxf)
- SONY RAW and SONY X-OCN (.mxf)
- RED RAW (.r3d)
- CANON RAW MXF (.mxf)
- DMG (.dmg)
Since QTAKE is used to record camera output for video assist purpose, it contains all clips captured by the camera. However, resolution, frame rate and color fidelity of this media is limited by the SDI interface, used on most professional cameras. In order to provide full quality dailies, you can import original camera media.
After importing RAW camera media files, QTAKE is trying to match them to existing clips in order to preserve all entered metadata, live grading, clip effects, sequences, etc. Best matching method is based on CMF (Camera Media Filename), because it is 100% accurate. If there is no CMF recorded, timecode, date and camera letter is used instead. If the result is not 100% accurate, QTAKE will show all hits and let the user decide which clip to link the new media to.
Each imported or linked file will be represented by one row in the matching table. Clicking the row will toggle its color. If the row is discolored, it will be skipped, only colored files will be imported. You can expand each row to select how each file will be imported. There are 4 options available based on the result of the matching process:
- CREATE - new clip will be created
- USE - existing clip will be used
- CLONE - existing clip will be cloned
- AV SYNC - new audio clip will be created and audio media will be attached to matching video clips
REALTIME IMAGE PROCESSING
All image processing is performed in realtime, which means it can be used both for live feed and recorded clips. It is recommended to always record clean log image without LUTs or overlays applied. This non-destructive workflow will allow you to tweak any aspect of the final image at any time of the life cycle of each clip.
Most professional cameras will record and output flat signal with a wide gamut color space to provide as much dynamic range as possible. For on set monitoring you can just apply simple Log to Rec.709 conversion using pre-defined LUTs to provide a standard contrast image. But filmmakers often want to establish specific look when preparing and lighting the scene.
QTAKE offers professional color correction tools that are In addition to internal processing, QTAKE can send live color grading data to external LUT box to provide zero delay processing. For more details on color correction see COLOR Group section.
LIVE VFX COMPOSITING
QTAKE has a dedicated room for compositing. It uses two video channels to perform realtime dual layer composite using Chroma Key, Luma Key, Wipe and various blending modes. Each layer can have unlimited number of effects, such as transformation, masking, color correction, blur, etc. If more layers are required, composite can be rendered and used as a single layer, while adding a new one. QTAKE has full control over timing of each layer, so compositing can be used for stacking motion control passes. In addition to GPI triggering, there is timecode chase feature called SLAVE PLAYBACK. This means you can preview blending with pre-recorded background even during the motion control browse move.
When pre-recorded or pre-rendered background is not good enough, there is an option to import 3D CGI scene. Combined with capturing motion control or motion tracking data, QTAKE can create virtual 2D or stereoscopic camera to render CGI background and composite it with the live or playback image. Live layer can be placed at certain 3D depth to have CGI elements appear both in the foreground and background.
Simple built-in editor helps director quickly check continuity. Fast trimming with all popular trimming types works both with precision frame-by-frame and view drag modes. After switching back from the EDIT room, sequence is accessible inside the SHOOT or COMPOSITE room as a regular clip.
AUTOMATED PIPELINE EXPORT
One of the most powerful features of QTAKE 1.5 is the new file export. After selecting clips in the LIST, click the FUNCTION button and choose EXPOR TO FILE option.
This simple dialog will open to let you select the export process using the PIPELINE. Click the EDIT PIPELINE button to customize it. Turn on the OVERWRITE option in case the same files were already exported and you wish to overwrite them.
The essential tool that makes automatic export possible is the PIPELINE. It allows you to create the complex template which includes all stages of the process. Pipeline provides the most efficient way to export multiple deliverables, because it supports branching. This means that the parts of process which are common to all deliverables are performed only once.
Pipeline is formed by creating and connecting nodes in five different columns, which represent stages of the export process.
Read node is used to specify rendering source. Set the SOURCE MEDIA TYPE to define what type of media will be used to process selected clips. AUDIO option is used to select if embedded or external audio should be used. IN/OUT RANGE defines if the whole clip duration is rendered or only its part. In case of RAW media, you can select FILE based or QTAKE based INPUT FX RAW SETTINGS as well as RAW DEBAYER QUALITY. If set to AUTO, it will use quality settings from playback interface. Read node can branch into multiple process nodes to speed up rendering of multiple look versions.
Process node is used to apply CLIP FX and ACES ODT. You can choose to render selected clips with all effects stored for specified media type or only the LUT effect. ACES output transform contains all available options from the current ACES version. Process nodes can branch into multiple overlay nodes to speed up rendering of multiple deliverables using different overlays.
Overlay node is used to apply FRAME LINES and BURN IN. Both of these functions are using templates, which can be customized by clicking EDIT button. Overlay nodes can branch into multiple encode nodes to speed up exporting of multiple deliverables using different file formats and codecs.
Encode node is used to specify output file format using MEDIA FILE TEMPLATE. Click the EDIT button to create new templates. Encode nodes can branch into multiple write nodes to provide multiple file copies in a single pass.
Write nodes are used to write resulting file using a FILENAME TEMPLATE. Filename can be customized using different metadata values as well as a static text.
QTAKE is primarily designed for use with a touchscreen monitor. This provides users with high level of interactivity, comfort and speed. However, software can be easily used with standard input peripherals, like keyboard and mouse. Almost every control has its dedicated keyboard shortcut to make your work faster using the keyboard. While QTAKE allows you to customize these shortcuts this document will refer to the default values.
The application does not use standard OS controls. We have designed custom, finger-sized controls to accommodate the touch nature of the UI as well as resolution independence.
BUTTON is a basic element of the UI. By pressing and releasing a button you activate a specific command. Some buttons have a secondary function, activated by a “long click” (hold the button depressed for 1 second). Buttons that contain secondary function are marked by a little dot in their lower right corner.
SEGMENTED BUTTON is the set of buttons used to select single of two or more options. By selecting one segment of this button you automatically deselect previously selected option.
INPUT FIELD is used to enter numeric or alphanumeric values for various data fields. By pressing this button you invoke on-screen keyboard used to enter characters in touch-screen application. Note that you can also use a physical keyboard to enter values. Some input fields act as toggle switches where each click cycles through the available options.
SLIDER is a special purpose control used to adjust numeric values. Dragging the slider knob to the left side decrements value. By dragging to the right side you increment the value. Filled area of the slider bar indicates where the selected value falls within the range of values. Most sliders also have an associated input field next to it that lets you enter an exact value.
Some sliders can be set into AUTO mode. In auto mode the slider will transition between the START and END values without requiring interaction from the user. To enable auto mode click on the associated input field and toggle AUTO to YES. Alternatively, double click the slider to start auto mode without entering the on-screen keyboard. The LOOP MODE changes how the slider moves and it can be set to LOOP (from start to end), PONG(from start to end, then back to start) and A/B (alternates between start and end values). TIME INTERVAL sets the interval between transitions.
User interface controls are disabled (greyed out) for the commands that can not be executed in the current context.
ENHANCED INPUT FIELD is used to enter numerical values. The button has three separate functions. By pressing the buttons left side (where the value is displayed) you invoke an on-screen keyboard similar to a regular input field. By long clicking the left side of the button you reset the field to its default value. And finally by pressing and holding the right side of the button you invoke a RADIAL SLIDER that lets you input values by moving the cursor or your finger around its center. The radial slider lets you return to the previous value by moving the cursor or your finger to its center.
LABEL is used to display various states/values of the system. By clicking on some labels you can cycle through various display options.
TOOLBAR is a set of buttons grouped to form a complex function, like PLAYBACK. Sometimes it features dual arrow icon to provide access to 2nd set of controls.
MENU BUTTONS are used to toggle display of toolbars. They can be locked to disallow accidental clicks.
User interface is using 4 horizontal blocks by default, which provides good readability even on smaller MacBook Pro screens. Users can resize UI to up to 7 blocks to accommodate bigger or wider screens using GUI_Screen_Blocks_Count preference.
In addition to keyboard, mouse and touchscreen control. The software can also be controlled by various third party hardware controllers. Any controller that emulates keyboard key presses will work in QTAKE. See the section called KEYBOARD SHORTCUTS for more information on assigning button functionality. Native support also exists for the following devices:
QTAKE supports the use of C-Motion hand units to control 3D HIT. To connect the hand controller to QTAKE you will need a Serial to USB converter. To enable C-Motion control use the following preferences:
TANGENT DEVICES - ELEMENT
QTAKE supports the element-Tk for CDL color corrections and the element-Mf for playback control, Jog and Shuttle transport as well as 24 customizable keys (12 + 12 with the use of the A modifier key). To enable the use of either of these element control surfaces use the following preference:
AVID ARTIST TRANSPORT
QTAKE now supports Avid Artist Transport Control Surface to improve user interface control - mainly playback control using dedicated Jog and Shuttle wheels. You can use Avid Control software to customize functionality of this hardware controller. To enable Avid Artist Transport support, use following preference:
There are many other control surfaces, panels and keyboards that will work with QTAKE using their own mapping tools that simulate keystrokes.
CUSTOM UI LAYOUT
By pressing a MENU button user enables or disables corresponding toolbar. Button will change its background color from grey to green. If you press MENU button again you will hide its toolbar. Users can arrange toolbars for each room simply by displaying them in the correct order.
Toolbars always appear from left to right. If you hide any toolbar, all other boxes are moved to fill the gap. There is an arrow on top of each Menu title that indicates if the toolbar will appear in the upper or lower zone. You can toggle the arrow direction by a long-click on the MENU button.
You can prevent Menu Boxes from accidental hiding by pressing the LOCK button.
Each ROOM in the application can have its own layout. The orange LAYOUT button allows you to save and recall up to eight different layouts. Click the LAYOUT button to reveal the current layout and the eight slots where you can store layouts, by default named LAYOUT 1 - LAYOUT 8. The currently selected layout is highlighted in orange. The first, - (dash) layout, will become active when you modify a saved layout. To store the current layout long-click one of the slots, now you are able to rename your layout and save it. On the right side of the bar you can CLEAR or RESET the currently configured layout to the default state of the current room.
Fast keyboard access to layouts
You can bind keyboard shortcuts to your layouts for quick access (default shortcuts Alt+1-8)
Visual keyboards are used for data input. They are displayed by pressing the data input fields. Above the input field there is a set of keyword buttons containing commonly used values, words or phrases. These buttons can be customized by entering the desired phrase in the input field and long clicking on the button you wish to change. When using physical keyboard you can disable visual keyboards by turning off the SHOW KEYBOARD setting. You still have access to keywords by right clicking on the field you are editing.
Hotkeys (or keyboard shortcuts) in QTAKE are configurable and saved per user allowing each user to customize their work environment. Reveal hotkeys for each control element by pressing the Fn key on your keyboard. While holding this key each command TITLE is temporarily replaced by its keyboard shortcut representation.
If you click a button while holding down your Fn key a popup window will appear that lets you define a new keyboard shortcut for that button. In this window you also have the ability to CLEAR (remove any existing shortcut from that button), RESET (set default shortcut for that button) / RESET ALL (set default shortcuts for all buttons).
Keyboard shortcuts context
Keyboard shortcuts have to be unique for each button in each room, because all rooms make up a single context. Exceptions are windows that appear on top of the standard UI. Windows are modal and therefore allow the hotkeys from the main context to be re-used.
Screen area is divided into seven zones.
ROOM BUTTONS ZONE
This is the zone where you choose what part of the application (ROOM) you want to work in.
STATUS BAR ZONE
System status and log messages are displayed in this zone.
SPECIAL BUTTONS ZONE
This zone contains the most commonly used commands, such as toggling the display of sidebars or hiding the application.
UPPER TOOLBARS ZONE
This is the zone where toolbars appear when you click MENU buttons set to top mode.
This zone is used to display video content, as well as sidebars.
LOWER TOOLBARS ZONE
This is the zone where toolbars appear when you click MENU buttons set to bottom mode.
MENU BUTTONS ZONE
The green and black Menu buttons control what UI elements are displayed in each room.
Top bar menu contains the most common commands in QTAKE.
Help screen is used to display QTAKE manual directly inside the application.
Press the HELP button to scale down QTAKE interface and load the User Guide. Press the HELP button again to close it. Help screen will allow you to browse the manual using PREVIOUS and NEXT rounded buttons at the bottom of the page that will jump through the sections. Top rounded button will show you your current position in the document. Clicking this button will open the Table Of Contents and allow you to jump directly to desired section.
BACK and FORWARD buttons are used to navigate through the history of visited parts of the manual.
Turn on the UI MODE to automatically highlight part of the manual that explains currently clicked button in the QTAKE user interface. Use the right click (or left click and drag the cursor out of the button area) if you want only help highlighted without activating the primary function of the button.
Main menu of the application consists of 5 Rooms:
This is the initial room, where you create users and projects, adjust system settings and import / export files. Keyboard shortcut is Shift-1.
This room is used to record and playback clips, enter clip data and adjust various display options. Keyboard shortcut is Shift-2.
Edit room is used to make sequences of clips. Keyboard shortcut is Shift-3.
This room is used to prepare your VFX shots by creating various overlays of two video layers. Keyboard shortcut is Shift-4.
The Studio room allows you to record and cut up to 4 live video feeds. Keyboard shortcut is Shift-5.
The STATUS BAR is located along the top of the interface, next to the ROOM buttons. This area is used to display information about the current state of QTAKE. The first row contains QTAKE version number, current date and time and performance information. The V numbers correspond to the number of frames processed in each view. M corresponds to the number of frames sent to the GUI monitor and E corresponds to the number of frames sent to the external monitor - GPU output.
The second row contains hardware status information such as the ambient temperature (as read by the computer’s internal sensors) and fan speeds. CpuP and GpuP indicate the state of system frequency throttling. Any value other than OK indicates that the system is reducing the frequency of the respective component due to risk of overheating. If you are using default system audio device as your QTAKE output device (which is not a recommended practice), you will also see the volume level displayed here. Click the status bar to show the expanded log message view. Log view can be set to display NOTIFICATIONS or to filter log messages based on their type: ALL, INFO, WARNINGS and ERRORS. The FINDER button is used to hide QTAKE and reveal the current log file in the Finder.
Clicking the LIST button in the special buttons zone (or long clicking the BROWSE button) will open the clip list browser sidebar. This browser gives you an overview of the recorded clips in a convenient list form. Clips are sorted by clicking on any of the column headings. List layout can be customized by moving the columns left or right and by resizing each column.
Custom layout of the LIST sidebar will be automatically stored for current user.
Clicking any row will load respective clip into active view. Dragging cursor through the list will temporarily display thumbnail of the selected clip. Releasing the mouse button will load selected clip into active VIEW. Releasing the mouse button outside the LIST will cancel loading and keep the current clip in the VIEW. By selecting LIVE clip from the list, you can patch current VIEW to live input.
Long click the LIST button the make the LIST sidebar visible in the full-screen mode.
CLIP LIST FILTER
Easy navigation through thousands of clips is possible using various FILTER options. Clicking any item in the horizontal scroll view next to FILTER button will open small list with its options.
Patch filter provides clip filtering by ACTIVE view patch, which means the list will show only the clips that are corresponding to selected DISK PATCH of the active view. This can be based on camera letter or recording input.
This filter is indispensable when shooting multiple units and synchronizing project using QTAKE Server. As with all other LIST filters, you can select one or more units.
This option filters clips by selected camera letters.
When shooting series, you can select this filter to show only the currently shot episodes.
Ratings filters clips by the number of stars.
This option will filter pick-ups, part takes and reference takes.
Time filter is used to filter clips by the time they were recorded.
This filter is based on how the clip was created: RECORDED, IMPORTED, LINKED, RENDERED, SEQUENCE.
Use this filter if you want to show clips from specific QTAKE system.
Bins are like folders, they allow user to group clips that have no metadata to be grouped by.
Use this option to group clips dynamically by their metadata using simple or complex filtering rules in the SMART BIN editor. Alternatively you can use SEARCH ANY field to find clips by metadata and turn the search condition into Smart Bin.
This option is not selectable by QTAKE Operator. It is used by QTAKE Server administrator to limit access to clips. Any shared BIN or SMART BIN can be used to filter out clips that should not be seen by specified roles.
At the bottom of the list you will find buttons that provide additional functionality to list of clips.
The segmented button labeled 3 2 1 lets the user set the horizontal size of the list browser. Note that some functionality is hidden when horizontal size is set to 2 or 1.
The BIG button resizes each row of the list to enable them to be used with a touch screen.
The LIVE CLIPS SORT option can help you to quickly set the order of your LIVE clips.
The SEARCH CLIP input field lets the user filter displayed clips by searching for SCENE, NOTE or ANY. To disable the filter simply long click the SEARCH CLIP button again.
The SELECT button lets you select multiple clips to perform a function on. In addition, metadata can be edited for selected clips using META sidebar, CLIP and DATA toolbars.
The FUNCTION button displays the list of options for selected clips.
You can perform additional tasks on a selection of clips. Following functions are currently available.
SHOW IN FINDER
Use this function when you need to make a quick copy of selected clips to a 3rd party application. This is not a recommended way of export, because it doesn’t include clip metadata, but some information can be smuggled inside filenames. Since QTAKE doesn’t use human readable filenames for its internal media, additional step is necessary to show media files in a single Finder folder.
First you need to select what type of media you want to reveal (Recorded, Proxy, RAW,…) and then select what FILENAME TEMPLATE should be used to generate filenames. If none of the pre-defined templates works for you, you can create your own by clicking the EDIT button.
In case you want to show locations of the linked media files (that were not imported into QTAKE internal media storage), set the MEDIA LOCATION button to EXTERNAL. Select one of the folders in the table to show it in Finder.
This function will delete clips and associated media.
Relink will try to find link media files that have changed their location.
Use this function to generate screenshots for all selected clips using the same frame that is used a thumbnail.
Bins function will open dialog that will show you all created bins and number of clips inside those bins that matches current selection of clips. Here you can add selected clips to selected bins or remove them.
This function lets you create PDF report using selected clips the same way as using PDF Report.
SEND TO SEQUENCE
Selected clips will be sent to sequence and QTAKE will switch to EDIT room.
RENDER H.264 PROXY
Use this function to render proxy media for selected clips. Project settings will be used to setup encoder resolution and quality.
This function will create ALE file for selected clips using selected ALE Template.
Exporting color grading to 3rd party apps. You can export CDLs and LUTs used on selected clips. Optionally, CDLs can be exported as CCC.
EXPORT QTAKE XML
Export selected clips to QTAKE XML format which contains complete metadata. Media files of the selected type can be exported in addition to XML.
EXPORT TO FILE
This function is used to export clips using the Pipeline.
EDIT CLIP DATA
In case you are not using META sidebar, you can use this function to edit multi-clip metadata values in a standalone window.
MARK AS REFERENCE
Use this function to quickly mark selected clips as a reference. If selected clips contain reference clips, additional function will be shown allowing you to unmark clips as a reference.
FX is the stack of image processing effects that are applied to a clip in a viewer. These effects only apply to the active clip and are separate from any effects applied through the
VIEW FX toolbar. Effects that are added to live clip will be added to all successive clips that are recorded using the same input. Effects in the stack will be applied in the top-to-bottom order. GROUPS are used to help keep your effects organized and to allow linking certain parts of the effects stack between multiple cameras. It contains a single group called MAIN by default.
Long click the FX button the make the FX side bar visible in the full-screen mode.
By clicking the ADD NEW EFFECT button in the CLIP FX sidebar you can choose and add an effect to the active clip. Effects will be placed into the current GROUP. Effects are grouped in five categories:
The ADD NEW GROUP button lets you add groups to the current group.
Long-clicking the GROUP will let you add a custom name to that GROUP. Clicking a GROUP will enter it and the CLIP FX sidebar will display all effects contained within that group. The GROUP title bar will change to display an arrow icon (<) and a number indicating the sub-level of the group in the CLIP FX hierarchy. Clicking the arrow will take you back to the parent GROUP. Each sub-GROUP can be linked to clips in other views by using the LINK button. Long-clicking the LINK button will allow you to select which views are linked, similar to CLIP SYNC or REC SYNC. If a GROUP with the same name, or effects contained in that GROUP are not present in the clip of the linked view, they will be automatically created.
The SELECT button lets you SELECT effects and COPY or CUT them. PASTE will add the effects to the current GROUP of the active clip. This allows you to move effects between GROUPS and clips.
ENABLE (shortcut Ctrl-F) button lets you globally enable or disable all CLIP FX.
You can disable individual effects or groups by clicking its APPLY button. Long-clicking RESET button will reset all parameters of the effect. In order to remove an effect from the stack grab its handle (the three horizontal bars on the left side of the effect heading) and drag the effect out of the side bar, towards the views. The handle also lets you change the order of effects in the sidebar.
All GROUPS and most CLIP FX can SAVE and LOAD PRESETS. GROUP PRESETS can be accessed by entering the GROUP and clicking the arrows (») on the top right of the title bar. The SAVE button will save all CLIP FX belonging to that GROUP into a named PRESET. The LOAD button will bring up the PRESET LIBRARY window where you can SELECT, RENAME and set a TITLE for each of your GROUP PRESETS. Clicking a PRESET will LOAD that PRESET and apply it to the GROUP. When saving changes to a PRESET you can choose to overwrite the current PRESET. Overwriting a PRESET will update all clips with that PRESET. CLIP FX PRESETS can be accessed by clicking the SAVE or LOAD button under the effects title bar. They function in the same way as GROUP PRESETS but will only save or load the parameters of a single effect.
In the CLIP FX sidebar you can apply the following effects, click on each heading to reveal the controls:
EFFECT OPACITY AND MATTE
Almost every effect has the option to apply opacity and a matte extracted via Extract Matte or Garbage Matte. This allows for a wide array of effects application for different portions of the whole clip.
FX sidebar contains HISTORY BROWSER that allows you to go back to any previous change made to your effect stack. This is similar to undo/redo functionality found in other applications, but way more powerful, because it lets you see the visual representation of every step.
Input effects are used to modify creation of the image from the source.
STILL SCALE effect is automatically displayed for imported or linked still images. It allows user to change the scaling of the image in regard to project input size (frame).
- NONE will map the still image 1:1.
- AUTO FIT will scale the image to fit width or height, whichever doesn’t crop the content.
- FIT WIDTH will scale the image to fit the width, regardless of the height.
- FIT HEIGHT will scale the image to fit the height, regardless of the width.
For imported or linked RAW media files, QTAKE will automatically show available settings for the respective file format.
Media effects are applied only to specific media type.
Let’s say the SDI camera output contains look-around area, where additional info is displayed around the frame. This means that the active image is scaled down and if you want to scaled it up to fill out the whole frame, you should apply this DVE transformation only to RECORDED media type. If you use CLIP FX instead of MEDIA FX for this purpose, then the same scale would be applied to imported RAW media, which is not the intention.
Clip effects are applied to clip, regardless of the type of media.
This category of effects contains tools that handle blurring and sharpening of the image.
This effect applies directional blur to the clip. It allows you to set the RADIUS and the ANGLE of the blur.</div>
This effect applies a gaussian blur to the clip. It is useful for simulating the out-of-focus background in a composite.
This effect reduces the image sensor noise in the video.
This effect is used to sharpen the luminance part of the image without affecting the chroma channel.
This effect amplifies the high-frequency components of the image resulting in a clearer representation.
This simulates the effect of zooming the camera lens while exposing the image.
This category contains effects used for color correction.
The most common CDL and LUT effects are available in the BASE module, but the rest of the color tools (including control of the external LUT boxes) require GRADE module license.
Many of the advanced color effects use a curve view to allow adjustments to the effect. Adjustable points in the curve are represented by an orange circle. Drag the point to adjust its position in the curve. Add another point by clicking on the curve. To remove a point drag it outside of the curve view.
CDL - Color Correction
ASC Color Decision List 1.1 is a widespread color correction standard. This simple, but powerful 3-way corrector can be used to color grade each individual clip. You can import externally created CDL xml files by either hiding QTAKE and dragging them to the QTAKE icon in the dock or copying them to /Applications/QTAKE/CDL. The IMPORT CDL and EXPORT CDL buttons lets you save and recall imported and previously created CDL corrections in the COLOR CORRECTION LIBRARY.
The CDL clip effect can also be tied to a DIT using the LIVEGRADE PRO software. This allows QTAKE to mirror and store CDL adjustments done in Livegrade Pro software. To enable this functionality set the IP address and port number of the LIVEGRADE server in preferences.
This effect uses X-Rite ColorChecker Passport chart to automatically calibrate the image. Display on-screen frame using the SET FRAME button and position it to match the recorded color chart in your video image. Then click the MATCH button to instantly remove any color cast.
This powerful effect alters color components in order to match the image in a REFERENCE view. Select the view to use as a reference and click MATCH button to produce the result. COLOR MATCH can use one out of four different color matching methods.
The COLOR OUTPUT effect allows you to create and SAVE look-up tables (LUTs) based on color effects above it in the CLIP FX sidebar. Only color effects can be saved as LUTs, spatial effects such as DVE and VIGNETTE will not be incorporated in the LUT. Effects that are included in the LUT have blue title text. The COLOR OUTPUT effect also lets you control external LUT boxes such as the Fuji IS-mini or Teradek Colr. In order to control an external LUT box it needs to be connected over network or USB. QTAKE will automatically identify devices found via USB or Bonjour. Click the LUT DEVICE label to bring up a window listing all identified LUT boxes. If your device is not present you can add it to the list by clicking the NEW button and manually typing in the address. The IDENTIFY button will help you keep track your connected devices. When enabled the selected device will output the red channel of the input image. Some LUT boxes can apply the CDL values separately from the LUT. The CDL effect will have teal colored title text when this is the case. The QTAKE PROCESSING and DEVICE PROCESSING buttons lets you choose whether QTAKE, the LUT box or both should apply color effects to the image. The LUT SIZE selection box lets you define how many “steps” there are in the 3D LUT. Values that fall between these steps will be interpolated. When using an external LUT box QTAKE will automatically set the LUT SIZE to a compatible value.
This effect is similar to the CURVES effect. But the additional handles, sliders and numerical input fields allows a highly adjustable and accurate contrast adjustment. The orange control points allow you to adjust the BLACK OFFSET and WHITE OFFSET while the yellow handles allows you to shape the curve in the graph display. You can select whether the contrast should affect LUMA or the RGB. Selecting LUMA will retain the original saturation of the image while selecting RGB will apply the curve equally across all color channels.
The CURVES effect allows you to apply an RGB curve to the clip. In simple terms the curve can be though of as a means to apply variable gain to the image. The horizontal axis represents the color values in the original (input) image, from 0% on the left to 100% on the right. The vertical axis represents the color values of the resulting (output) image, from 0% at the bottom to 100% at the top. A neutral curve, where the output is identical to the input is represented as a straight, diagonal line. The segmented button at the bottom of the effect lets you switch between adjusting the MASTER curve or RED, GREEN and BLUE color channels individually. COLOR field lets you sample the color from the image to set the point on the curve.
HIGHLIGHT AND SHADOWS
This effect provides adjustment of the HIGHLIGHT and SHADOW portions of the image. It is used to simply control the gain of the very dark or very light areas without affecting the rest of the image.
HLS - Hue, Luma, Saturation.
This effect allows you to perform adjustments of the HUE, LUMA and SATURATION channels. The COLORIZE button shifts all colors in the input image to hues of a single color, controlled by the HUE button.
HUE > HUE
This effect allows you to selectively shift colors of the image. The horizontal axis represents the different hues in the original image. Moving the curve along the vertical axis allows you to adjust the hues of the resulting image. The COLOR picker allows you to add a point to the curve by sampling the image in the view.
HUE > LUMA
This effect adjusts the lightness of selected hues based on the curve displayed. The horizontal axis represents the different hues in the original image. Moving the curve along the vertical axis adjusts the lightness of those hues.
HUE > SAT
This effect allows you to selectively increase or decrease the saturation of hues within the image. The horizontal axis represents the different hues in the original image and the vertical axis represents the saturation change of those hues.
Look effect provides interface for integration with Pomfort LiveGrade Pro software. Unlike old-school destructive workflow, where DIT uses LUT Box to modify clean camera image, this new approach sends only color grade metadata to QTAKE. In this case, QTAKE acts as a smart LUT Box that can apply dynamic color grading on the fly - using CDL and LUT data that is sent from LiveGrade to QTAKE over the local network. This non-destructive on-set color workflow allows you to tweak the look even during the playback or to compare ungraded and graded image.
LUMA > SAT
This effect adjusts the saturation based on the luminosity value of the original image. The horizontal axis represents the luminosity values of the input image and moving the curve increases or decreases the saturation in selected parts.
Allows you to browse for and apply a look-up table to the current clip. QTAKE supports 1D and 3D LUTs in Iridas .cube format.
Importing Look Up Tables (LUT)
To be able to use a LUT, place it in the /Luts subfolder of the application directory and restart QTAKE. Alternatively, drag the LUT files onto QTAKE dock icon.
This effect is used to compare or mix two LUTs. WIPE mode displays two images blended together with a wipe transition. You can adjust AMOUNT and ANGLE to move the transition line at the preferred location. DUAL mode displays two images side-by-side. And finally, MIX mode will mix two LUTs using selected ratio to produce a single color transformation.
SAT > SAT
The saturation versus saturation curve adjusts the output saturation based on the input saturation.
TEMPERATURE AND TINT
Use this effect to make the image hues warmer or cooler by adjusting COLOR TEMPERATURE value. TINT will shift hues towards green or magenta.
This effect will saturate colors of the image without over-saturating the skin tones.
This effect lets you transform full range values to legal range values or legal range values to full range. This is useful for imported footage that might not correspond to the video range used in the project.
This effect automatically adjusts the color temperature based on color sampling of the NEUTRAL COLOR in the image. Use this effect to if the image looks too cold or too warm.
This category contains effects that handle masking of the image area. Mattes can be used to apply effects only to certain parts of the image.
Alpha effect is used to premultiply or un-premultiply alpha channel. This is useful when recording or importing video with transparency (RGBA), because the source can have different alpha premultiplication than needed.
This effect does not affect the image in any way, instead it isolates areas of the image based on LUMA, HUE and SATURATION values. The isolated area or matte can then be used as a qualifier in other effects. This tool can be used to perform selective color correction, if the mapping curves don’t produce desired effect.
Lets you create a mask for the active clip. Select DRAW and click on the image to create points in the mask, to “close” the mask click on the first point you created.
In EDIT mode you can MOVE, ROTATE or SCALE the mask. To manipulate a smaller section of the mask select the points individually or click and drag a box to select multiple points at once. Clicking inside the mask selects every point in the mask and clicking outside it deselects all.
The CLEAR button lest you remove selected points or by long clicking clear the entire mask. Adding points is done by long clicking between two existing points. You can also BLUR and INVERT the mask.
KEY ONLY mode is used in the COMPOSITE ROOM to limit the CHROMA KEY effect to a specified region of the keyed image. Unlike a regular GARBAGE MATTE the masked out area while in KEY ONLY mode specifies an area that will remain unaffected by the CHROMA KEY. This is useful if you are keying a small part of the image like a window or a doorway.
This category contains effects that perform expressive image manipulation.
This effect will add film-style grain to digital image. You can control INTENSITY and GRAIN SIZE parameters to adjust effect to your preferences. Turn off RANDOM option to generate static grain.
The PHOTOCOPY effect will reduce the colors of the clip to a black and white image. The THRESHOLD value adjusts the brightness level where the transition between black and white occurs.
This effect creates a circular mask that causes the image to fade towards black near the corners of the view. Using the sliders allows to to adjust the rotation, size, transparency and the amount of blur of the vignette.
This category contains effects that alter spatial representation of the image.
If you are shooting with anamorphic lenses, you can use the ANAMORPHIC DESQUEEZE effect to specify the amount of stretch needed to display the image with a correct aspect ratio.
This effect allows you to distort the image by dragging its corners. This is commonly used to match the perspective for a billboard mapping. Enable SHOW CONTROL POINTS to display the corner points.
Allows you to CROP the video by adjusting CROP TOP, CROP BOTTOM, CROP LEFT and CROP RIGHT values.
Use this effect to remove interlaced video fields that can cause jitter on still or speed changes. The segmented button allows you to select UPPER or LOWER field to be used to interpolate missing lines for full vertical resolution.
This effect is used to convert muxed 3D stereoscopic side-by-side image to a single camera (left or right eye) 2D representation.
With the DVE controls located in the CLIP FX sidebar you have access to per clip DVE functionality. These settings will, unlike the VIEW based DVE settings, be specific to the active clip. Like the VIEW based DVE you have the ability to scale, position, rotate, and mirror the video frame by adjusting the following parameters: SCALE X, SCALE Y, MOVE X, MOVE Y, FLIP, FLOP, ROTATION.
Allows you to simulate or remove lens distortion from the video by adjusting the DISTORTION AMOUNT value.
Enables the usage of the mirror effect with adjustable offset and orientation.
CLIP FX QUAD toolbar replicates the QUAD toolbar functionality but on a per clip basis.
Converts video with equirectangular projection to video with rectilinear projection. This allows you to view and playback VR 360 video. The NONE and NORMAL buttons turn the effect on and off. PAN, TILT, ROLL and VIEW CONTROL lets you adjust the virtual camera orientation. You can switch between some common orientations by using the F (front), B (back), L (left), R (right), T (top), B (bottom). buttons. The FOV value sets the field of view or the “focal length” of the virtual camera.
REMOTE CONTROL is used to change the orientation of the camera using external data coming from the motion control or motion tracking system. One of the most simple tracking systems is the iPhone. When running QTAKE Monitor with QTAKE Server, an iPhone can be mounted to camera to send the orientation data to QTAKE. If the data was not precisely synced to video, you can use PLAY DELAY to adjust the offset. SOURCE VIEW is used to select which view is used as a source of metadata for this effect. Remote Control functionality requires SERVER module license.
The META sidebar provides a convenient way to view and edit all metadata of the clip in the active view. If the SELECT mode is enabled in the LIST, META sidebar will display aggregated values for all selected clips. This allows you to check if all selected clips have the same value or change the values for multiple clips at the same time.
Long click the META button to make the META sidebar visible in the full-screen mode.
CLIP AND PROJECT DATA
The metadata is divided into categories called GROUPS, that can be collapsed to allow the user to fit just the relevant information into a single list. When using QTAKE Server, each group has separate permissions, so admin can control metadata access per user role.
In addition to clip metadata, META sidebar allows you to edit project metadata using the PROJECT tab. This part contains project and crew metadata groups.
SOURCE column is used to set what source will provide value for each metadata field. If set to AUTO, the latest value will be stored, regardless of the source.
Following is the list of possible metadata sources:
- SDI Ancillary Data
- Ambient Master Lockit
- Motion Control
- Motion Tracker
- Stereoscopic Rig
Copying of metadata field values to next take is controlled by the SPAN column. If the span is set to SHOT, corresponding field value is copied to next take only if the CAMERA, SCENE and SHOT remain the same. If the span is set to SCENE, metadata value is copied to next take until the SCENE is changes. EPISODE means the value will remain the same over the course of the whole episode.
Copying of metadata field values between cameras (views) is controlled by the SYNC column. When set, value from the active view is copied to all synced views, based on COPY LIVE METADATA option. This can be set by long clicking the REC SYNC, CLIP SYNC or PLAY SYNC buttons in the SYNC SETUP window.
CUSTOM METADATA GROUPS AND FIELDS
You can add custom fields to any metadata group by clicking the + (plus) symbol on the right side of each category heading. New fields will be shared among all QTAKE Server users that have permissions for the group containing these fields. There is also a PRIVATE DATA group that is not shared with other users and you can use it to store your private notes.
When adding a custom field the user is presented with a dialog that lets him set the NAME of the field, its TYPE and any additional attributes for that field type, such as entries for a multi-choice field.
Each clip can have multiple groups of ranges, where each group can contain a text note or a freehand drawing. For example, one group can be used to select parts of clip that represent actions, while another group can be used to set the ranges that will be used in the sequence or composite. Ranges from a single group can not overlap.
You can expand any group to show all ranges it contains. You can set the active view playhead to start of any range by clicking its row. Checkmark displayed on the left side of each row is used to hide the respective range in the time slider. SHARE button is used to share the group with other users connected to current QTAKE project.
Ranges are not limited to QTAKE operator. When used in combination with QTAKE Server, each authorized user can set his own ranges and share them at will. For example VFX Supervisor can use QTAKE Monitor to mark the range that needs a special treatment in the post production.
TALK button is used to toggle the talkback from QTAKE operator to QTAKE Monitor user. If this button is active and your talkback input device is set correctly, you voice is transmitted to a designated iOS device. This feature is used to talk to director. For more details see the TALKBACK Menu.
This button will display a list of existing background tasks of the current session. Background tasks include file copy, upload, download, image processing and media transcoding operations. You can use TASKS window to check the progress of the specific task. Additionally, you can PAUSE tasks, if they are affecting your system performance or even CANCEL tasks, if the results are no longer needed.
Rendering is used to process out the VIEW content to a QuickTime movie file. One of the main purposes of the RENDER function is to store your VFX composite to a clip, so you can use it in EDIT or in a multi-layer COMPOSITE.
To enable rendering you have to select DISK mode for the VIEW you want to render. To render a composite you have to select DISK mode for both VIEWS. Pressing RENDER button (located in the upper GUI area) will open the RENDER dialog for the clip in the active VIEW.
The RENDER FORWARD option lets you set the render direction, either forward (YES) or reverse (NO).
The CHAPTER FRAMES ONLY option will render only chapter frames, allowing you to easily create stop-motion animation video.
SELECT DATA SOURCE lets you set from which VIEW clip metadata for the rendered clip will be applied. This is useful if you render multiple foregrounds on a single background.
SCENE PREFIX and SCENE SUFFIX lets you add a short prefix or suffix to the SCENE data of the rendered file. This can aid you in organizing rendered material.
You can also SELECT AUDIO SOURCE and SELECT TIMECODE SOURCE for the rendered clip.
Finally select your desired RENDER CODEC and QUALITY. You can abort rendering at anytime by pressing the CANCEL button in the render progress window.
QTAKE will respect clip speed setting for rendering.
How to view rendered clip?
Rendered clip will not load into the VIEW automatically. If you want to playback rendered composition, you need to load it into the VIEW using CLIP BROWSER, POP-UP BROWSER, LIST BROWSER or using PREV. / NEXT buttons.
Allows you to minimize QTAKE without exiting the application. Please note that QTAKE uses kiosk mode when active, which prevents other applications to be displayed in front of the QTAKE interface. Therefore, in order to interact with the desktop or other apps, you need to click HIDE.
DISABLE KIOSK MODE
In case you prefer using Cmd-Tab to switch between applications, you need to disable kiosk mode using this preference: Kiosk_Mode=0
Toggling the FULL button (or pressing F key) will switch your UI between a regular and a full-screen mode. This will allow you to view the image content scaled to full screen size, by hiding the rest of the interface.
Special case is the LIST, FX and META sidebar. Each of them can be set to remain displayed in the full-screen mode by long-clicking their respective top bar buttons. The underline will appear under the button title, indicating the full-screen mode of the sidebar.
File room is used to setup the project, import or export files and access various settings needed for your work environment.
QTAKE toolbar allows you to quit QTAKE application by clicking the QUIT button (keyboard shortcut is Q). Long click this button to change your QTAKE configuration. See more details in Single Application section.
Additionally, you can lock the screen by clicking the LOCK button. Long-clicking this button brings up the AUTO-LOCK SETTINGS window where you can enable automatic screen locking after specified amount of inactivity time. To unlock the screen you will need to enter your password.
The menu also displays the amount of storage left on your projects media drive. Clicking the label will toggle between displaying FREE DISK SPACE TIME and FREE DISK SPACE SIZE. The time value is calculated from the average bitrate of the selected codec multiplied by the number of inputs supported by the version of QTAKE you are using. A popup will appear warning you when the free disk space is running out.
Before using QTAKE you need to load existing user or create a new one in the
USER toolbar. Click the OPEN button to open the window containing users browser and related functions.
Click the NEW button to create new user. Users are identified by a NEW USER NAME attribute, which is why each user name has to be unique.
Users can optionally specify a NEW USER PASSWORD. Password protected user accounts cannot be opened without entering the correct password, unless REMEMBER PASSWORD option is turned on. The NEW USER EMAIL field requires user to enter his email address. User’s email and password are used as the login credentials of the QTAKE operator when connecting to a QTAKE Server. You can also select the option to LOG IN TO QTAKE Cloud from this toolbar, which is required for CLOUD STREAM. Clicking the EDIT button in the OPEN USER window will let active user access this window at any time if the change to above fields is required.
Interface layouts, user options and keyboard shortcuts are stored as user data when you close the application. This allows each user to have QTAKE customized to his preference.
After deleting a USER, every PRIVATE project created by that user is deleted, including project media files!
When starting the application, users can use the auto-load feature to automatically load last user and project. To use this set the following preference:
The OPEN button in the
PROJECT toolbar opens a list of available projects. EDIT button lets you edit the settings of the active project.
On the right side of the OPEN PROJECT window there are buttons to create a NEW project, DELETE and DUPLICATE the selected project, UPLOAD the selected project to a QTAKE Server or OPEN the selected project.
Deleting a project will also delete all associated media files!
Duplicating a project will copy all project settings to a new project. This allows you to create template projects that can speed up your workflow.
The segmented button along the bottom of the window controls the contents of the list. LOCAL displays projects that exist on your machine. REMOTE displays projects that are available to download from QTAKE Server. SERVERS will automatically list any QTAKE Servers that are found on the local network. To connect to a QTAKE Server that is not listed, click the ADD button to enter IP address or a domain name.
CREATE NEW PROJECT
Project window is used to set the most common properties of the project.
Each project is identified by its PROJECT TITLE, which has to be unique. Toggling the PRIVATE button to YES will limit access to the project to the user that created it.
If you need to change the project name for PDF reports, please change the value of the PROJECT NAME metadata field in the META sidebar.
Project title is also used to create project folder on your PROJECT STORAGE volume. Changing INDEPENDENT H264 PATH to YES lets you set the H264 PROXY PATH independently from the main project storage.
QTAKE will not allow you to record media to a system drive. Please use a separate drive as your project media storage.
The DOWNLOAD REMOTE PRORES input field controls when QTAKE will download recorded media from QTAKE Server. DOWNLOAD REMOTE H.264 controls the same for proxy media.
Use the SLATING SYSTEM field to select US or UK slating. Additionally, you can specify SCENE SHOT DIVIDER when using there is a need to separate scene and shot names.
The UNIT input field is used to set which film unit is this QTAKE system used on to identify clips in the multi-unit environment. There are four pre-defined choices, but you can easily add additional ones using the META sidebar.
- MAIN UNIT
- SECOND UNIT
- SPLINTER UNIT
- VFX UNIT
If you are grading using ACES color system, set the WORKING COLOR SPACE input field to desired option. This will also enable ACES SETTINGS effect in the INPUT FX. Additionally you should set the output transform using ACES ODT.
Click here to learn more about ACES.
VIDEO AND AUDIO SETTINGS
The segmented INPUT button lets you configure your capture A/V DEVICE as well as other settings for each input. INPUT SOURCE can be set to SDI, NDI® (IP video standard by NewTek™), CUBE (h264 wifi transmitter by Teradek), QTAKE (QTAKE Live Stream) or SYSTEM (any AV device recognized by MacOS). Most of the following settings can be controlled only in case of an SDI input.
If you are using separate video card for each input you will need to set the following preference:
After selecting correct VIDEO INPUT and AUDIO INPUT, you can use DETECT button to set the format based on the input signal. Set AUTOMATIC CHANGE to YES to have QTAKE automatically reconfigure your video card based on the input signal format.
Some video cards will limit the formats that can be selected for different inputs of the same card.
The COLOR SPACE selector lets you switch between YUV and RGB to match your input format. VIDEO DELAY field will make video input delayed by specified number of frames.
TIMECODE and TIMECODE TYPE lets you select the timecode input. If your input signal does not contain timecode you can use wireless timecode from Timecode Buddy by setting TC BUDDY to YES. QTAKE will automatically find any Timecode Buddy devices on the same network.
GENLOCK is used to set the clock mode of your SDI outputs. FREE RUN will use internal timing, REF IN will sync outputs to external reference signal and VIDEO IN will use the video input signal to drive the output clock. Set the FRAME SYNC to YES if you want QTAKE to match the timing of all inputs.
CAMERA AND MEDIA SETTINGS
The right side of the project window lets you set your CAMERA MODEL, CAMERA LETTER and the recording CODEC for your media files. STEREO 3D, MULTI VIEW and VR 360 fields are used to identify the type of content in the current input.
If the selected camera supports embedded metadata in the SDI feed you can set QTAKE to READ SDI DATA and also choose to name your recorded media by QTAKE or CAMERA MEDIA FILENAME. For further information see CLIP NAMING CONVENTION. If you are using METACODER device to preserve the metadata in the wireless SDI signal, set this option to Video or Audio, depending on selected mode inside MetaCoder device.
Enabling REVERSE PULLDOWN will only record unique (non-duplicated) frames from the camera output in order to match the frames recorded by the camera, either in standard camera frame rate or in vari-speed and speed-ramp modes, up to the frame rate of the signal format.
For example, if the camera is recording 40fps into 24fps project, user should set the CAMERA TIMEBASE to 24 and use the 3G-SDI signal from the camera output (that allows transfer of 60 frames per second). QTAKE will record 40 unique frames from the 60Hz signal and it will stretch the audio to match the slow motion video. Playback from QTAKE will look the same as if you were playing back from the camera.
If you need to up-convert or down-convert live or playback signal, set the SECONDARY VIDEO FORMAT and select which outputs should use it. If these settings are greyed-out, it means they are not available on your video cards.
H264 PROXY SETTINGS
RECORD H264 enables QTAKE to record a secondary, highly compressed file, along with your regularly recorded media. This proxy file will be placed in a subfolder of your project folder called /h264. With the use of QTAKE Server this enables you to stream recorded clips to iOS devices. The buttons in this sections allows you to set the H264 MEDIA FILENAME, RESOLUTION and QUALITY of these files.
The source image for the H.264 encoder is the content of the VIEW. This means that the proxy recording will “burn in” any applied effect or LUT into recorded media file, so you should take care not to change the settings while recording.
To simplify navigating the H.264 proxy files on the media drive, user can set the following preference:
This will create subfolders for camera letter and roll:
This will create subfolders for camera letter, scene and shot.To disable OSD burn-in on the H.264 proxies set the following:
COMMON PROJECT SETTINGS
COPY TO ALL button allows you to copy the settings of the current input to all remaining inputs.
The SAVE button will save the current project setup as the default. The default setup will be used as a starting point when creating a NEW project - unless project was created by duplicating another project.
If you have multiple audio devices connected you can choose what output device QTAKE will use when in LIVE or DISK mode with the LIVE AUDIO OUTPUT DEVICE and DISK AUDIO OUTPUT DEVICE buttons.
3D SBS MUXED INPUT
The MUXER module enables muxed 3D capture. QTAKE uses dual or quad channel video cards to provide side-by-side capture of 2 SDI inputs. Select SDI Muxed SBS video input to enable this recording mode.
- Feed L camera to SDI1 In, R camera to SDI2 In for each Kona 3G.
Select Kona SDI Muxed SBS video input in PROJECT Window.
- Set GPU-OUT to VIEW1, GPU-OUT2 to VIEW2.
- Output Side-by-Side or REMUX to Line-by-Line.
- You can DEMUX to Left only or Right only.
- Use 3D (L) and 3D (R) output modes to preview single camera on a 3D monitor.
- MUXER can be applied to S1 and S2 modes of QUAD SPLIT.
- Independent AXIAL (Convergence) and FLIP/FLIP settings for each 3D rig.
DUAL 3D STEREO CAPTURE
Muxed capture mode enables recording of two 3D rigs using single QTAKE HDx4 system.
Use the EDIT button to adjust any settings to the project. Note that changing the format will have impact on sequences. New sequence is derived from the current project settings.
Clicking the PROJECT STORAGE input field will let you choose a new storage volume for your project. QTAKE will record subsequent media to the project folder on your newly selected volume. Disconnecting your old storage volume will cause any media residing on that volume to be marked as offline (purple outline) in the browser.
CAMERA METADATA COMPARISON TABLE
This is a comparison table detailing what embedded metadata QTAKE can read from various cameras.
BMD VIDEO CARDS METADATA
Blackmagic Design video cards will only receive SDI metadata when QTAKE is set to 10bit capture mode.
FULL RANGE VIDEO
SDI video usually contains image data encoded in YCbCr color space. QTAKE converts the image into RGB color space in order to perform GPU based processing. Standard YCbCr conversion uses SMPTE levels, which means that the legal range YCbCR will be converted to full range RGB. However, some cameras use full range YCbCr to store the higher luminance range. QTAKE supports conversion to RGB using full range YCbCr to avoid clipping of super-blacks and super-whites. This is controlled using the preference:
When using FULL RANGE VIDEO preference, your video card output and QOD+ will be automatically set to match the input, but if you are using 3rd party GPU to SDI converters, you may need to set the correct video range using the following preference:
This toolbar is used to check the license information of the system, send the logs to support department and set the preferences that control the operation of the software.
You can view your application license information by clicking the LICENSE button in the
INFO toolbar. You can also review the end-user license agreement by clicking SHOW EULA.
A QTAKE license can either be tied to a DONGLE ID or a COMPUTER ID. If a license is tied to a DONGLE ID you can move that dongle and license file to a different computer at will. If a license is tied to a COMPUTER ID it will only work on that particular computer but then you do not have to worry about misplacing the dongle.
To create a QTAKE Rental Shop account, register machines and rent modules you can also visit the QTAKE Shop directly at: https://shop.qtakehd.com
For instructions on how to use the shop, please see: https://shop.qtakehd.com/instructions
The SEND REPORT button allows you to conveniently send your settings, QTAKE preferences and logs to IN2CORE for a detailed problem analysis. You can also enter the specific details and problem description in the window field.
Application preferences are located in the Applications/QTAKE/Prefs folder. To avoid conflicts each version of QTAKE will create its own preference file. HDx1 preferences are called: QtakeHDx1_Prefs.txt, HDx2 are called: QtakeHDx2_Prefs.txt, etc.
If you delete this file, QTAKE will generate a new one with default values next time you run QTAKE. Changes to QTAKE preferences can either be made in the PREFERENCES section in the INFO module or by editing the preferences file using any text editing application.
QTAKE will load this file upon application start. See the QTAKE PREFERENCES section for more information.
Don’t forget to restart!
QTAKE loads the preferences when the application starts meaning you will have to restart QTAKE if you edit the file while the application is running. When using QTAKE to change the preferences you may be prompted to restart. Options requiring a restart are marked by an asterisk.
You can use the following user
OPTIONS in QTAKE application - settings are stored for current USER.
Select what action should be performed after recording a clip. LOAD will load the recorded clip into the view. PLAY will initiate the playback.
KEEP DISK ON REC
Turn this option on to disable automatic patch to LIVE when recording starts.
Turn on to automatically enable PLAY SYNC button for synced recordings.
Turn on to automatically set a PLAY SYNC offset when two clips are recorded simultaneously or when recording a composite.
REC ERROR STOP
Turn on to automatically stop recording when the input signal is lost. If this option is turned off, QTAKE will duplicate the last frame in case of the drop out.
Turn on to burn in OSD information when rendering a clip.
COMP FPS LOCK
Turn on when using video card output for the composite. This will ensure composite rendering will use the frame-rate of the video card.
FORCE SYNC 3D
Enable accurate display sync of both views. You need genlocked cameras to make this work correctly in LIVE.
Enable automatic record function for supported cameras.
Enable record trigger by running timecode.
Turn on to enable touchscreen visual keyboard for each data entry.
Hold Fn key and drag your finger across the touchpad to jog through the clip.
COPY CLIP NOTE
Turn on to copy NOTE from previous take for each new recorded clip.
Resets the playhead position on clip LOAD ONLY or LOAD+PATCH.
Moves the playhead to the first or last range IN point when the clip is loaded or patched to, based on RESET PLAYHEAD option.
Turn on to display AXIAL, GRID and DVE MOVE values in pixels instead of percentage.
MUTE LIVE B-D
This option will automatically mute LIVE audio from all inputs except the first one to eliminate slight echo in multi-input setups.
This is used to enable audio beep on chapter marks. Useful as audible signals for action on VFX shots.
FULL RANGE GUI
This option will perform full to legal range conversion of the views in the GUI (enabled when Use_Full_Range_Video=1).
This option demuxes SBS images in the user interface.
VIEWS are the heart of the QTAKE Advanced Digital Video Assist. They use GPU power to perform real-time image processing of video frames.
Think of the VIEWS as of internal video monitors that can display any video source. Set the source for each VIEW in the PATCH toolbar. Every command is performed on a selected/active view. Active view is marked by a white border.
ACTIVE VIEW SELECTOR
Select active VIEW by pressing the corresponding segment in
VIEW toolbar, or by clicking any VIEW in the Views Zone directly. Keyboard shortcuts 1, 2, 3 and 4.
You can use VIEWS in either single or multi-view mode, by clicking the corresponding button or by double-clicking the VIEW. Long-click multi-view button to switch between DUAL and QUAD modes. Keyboard shortcut is D.
When shooting portrait mode (camera rotates 90 degrees), you can set the ROTATION of the active view to match the camera orientation.
This button is used to select the output color transform when using ACES.
GPU OUT Menu
One of the main QTAKE features is the ability to process live video feed. This allows the system to apply color correction to live video or to output live chroma key compositing with a live or pre-recorded background.
To achieve low latency processed live monitoring, QTAKE uses video card for input and graphics card for output. However, graphics card usually provides HDMI or DisplayPort outputs that support only limited cable length (up to 10m). In order to provide professional video output from your GPU, you need to convert the output signal to SDI. There are many HDMI or DisplayPort to SDI converters, but only QOD+ (QTAKE Output Device) is natively supported in QTAKE to provide up to 4 independent SDI outputs with embedded audio, frame-rate control and precise color conversion. See QTAKE USB CONTROL for more information.
Each VIEW can be monitored in fullscreen mode using secondary outputs of your graphics card. These outputs are used to enable monitoring for the Clients or the Director. Each
GPU OUT can be set to different layout.
AUTO Output layout follows the operator screen
SINGLE Outputs the selected view in fullscreen
DUAL Outputs two views on a single output
TRIPLE Outputs three views
QUAD Outputs four views
3D Outputs stereoscopic output
When the layout is set to output multiple views (DUAL, TRIPLE or QUAD) the content of each section can be set independently. The BORDER value determines how much space is added between the views. In TRIPLE or QUAD view you have the option of setting ASYMMETRIC layout of the output. This allows you to focus on one view while still displaying the other views on the same monitor.
GPU OUT is set to 3D layout you also have the ability to set the 3D OUTPUT MODE to match the 3D input format that your monitor expects. SINGLE EYE OUTPUT enables viewing of a single eye on a 3D monitor.
Along the bottom of the window are options for QOD+ output. See APPENDIX C - QTAKE Output Device for more information.
3D Stereoscopic video output
3D Output can be used with 3D monitors that support side-by-side, line-by-line or DLP mesh input. QTAKE will make sure both video channels (left and right eye) are in sync in LIVE, RECORD or PLAYBACK mode. Use RECORD SYNC for recording and PLAY SYNC for playback. Enable CLIP SYNC for synchronized browsing of left and right eye clips.
If you need to render out combined 3D frame, you need to use
STEREOtoolbar in COMPOSITE Room, instead of 3D video output.
Allows you to maximize the screen space available to display video by rotating the sections 90 degrees. This requires you to also mount the output monitor accordingly.
This toolbar groups import functions of QTAKE. Import is used to load external assets into QTAKE system or to transfer project from another QTAKE system.
IMPORT button is used to import QuickTime movie files into QTAKE. Import will create a copy of selected file and store it in the project media folder. When importing multiple clips QTAKE will first add entries into the database and then copy the media files. If you shut down QTAKE while the media is being copied QTAKE will resume the copy operation when started. For best results, use movies that have the same resolution and timebase as your QTAKE project.
LINK button is used for the same purpose as Import, but linking does not create a copy of the selected files in your media folder. This makes linking much faster than importing. The downside is that the media resides in it’s original location and you can easily loose the link to these clips if you disconnect the drive or move the media.
DRAG AND DROP IMPORT AND LINK
Both LINK and IMPORT can be performed by hiding QTAKE and dragging the files onto the QTAKE dock icon. In addition to QuickTime movies you can import still images, audio files and CDL color corrections. When dragging a media file to the QTAKE dock icon the DRAG AND DROP window will appear, letting you set options such as FILENAME PARSING, STILL IMAGE SCALING, STILL IMAGE DURATION. Importing a still image can be useful for reference frames, logos or background images for VFX shots.
QTAKE can mark imported files with a specific CAMERA LETTER by clicking SELECT DISK and specifying the desired DISK in the DISK LETTER input box. Selecting AUTOMATIC will assign a disk letter according to filename parsing method.
When using drag and drop import QTAKE has the ability extract metadata from the filename of the imported material but the user has to select the correct parsing filter.
Some external recorders have the ability to read Camera Media Filename and rename files accordingly. When importing files that are named by camera filename use the appropriate camera import filter even if they were recorded on one of the devices in the list.
NONE The NONE filter will mark the imported clips as belonging to a scene called Import.
QTAKE The QTAKE filter uses the native QTAKE naming convention. Files will be organized in the same way as they were created. Scene_Shot_Take-Sbtk_CamReel_(Rt)_IDx.mov
RED The RED filter will import media with RED filenames to a scene called RED (magazine number), The Camera position will be used as shot and clip number as take. CamReel_[CLR]Clip_MMDDXX.mov
ALEXA The Alexa filter will import Alexa files to a scene called Alexa (reel number). CamReelCClip_DDMMYY_CamID.mov
KIPRO The Ki Pro filter will use Scene and Take numbers as entered. SCSceneTKTake.mov
PIX The PIX 220 or 240 needs to be set to Reel_Scene_Take naming. QTAKE will then use those values. Reel_Scene_Take.mov
ATOMOS The Atomos filter uses Scene, Shot and Take numbers. UnitName_SceneNum_ShotNum_TakeNum.mov
CANON Use this parsing template to extract information from Canon media files.
SONY Use this parsing template to extract information from Sony media files.
When Importing stereoscopic footage, recorded as muxed side by side, set the segmented button to SIDE BY SIDE. Non-muxed footage can be imported as FAKE SIDE BY SIDE. This can be useful when using 2D footage as a background plate for a stereoscopic chroma key.
When impoting quad split footage, set this field to QUAD to enable related functionality.
When impoting virtual reality footage, tag it using EQUIRECTANGULAR or CUBEMAP options to enable correct interpretation by QTAKE.
QTAKE can import various still image formats. On import the image is converted to a QuickTime movie. Adjust the duration of this movie by entering the desired number of seconds in the STILL DURATION input field. To adjust the scaling of the imported image in relation to the VIEW use the STILL IMAGE SCALING segmented button. QTAKE will preserve the transparency of imported images.
USE FILE META
Set this option to YES to extract metadata from imported file and insert it into QTAKE database.
ATTACH TO EXISTING CLIPS
Set this field to YES when importing new media for exisiting clips. Read more about this in the MATCHER section.
OVERRIDE FILE DATE
When importing new media for existing clips, it is important to use correct data to make matching successful. If CMF is not present in the existing clips, CAMERA, TIMECODE and DATE information is used instead. QTAKE is using file date if it can’t find embeded metadata inside imported media. However, file date can be misleading, because usually it is set to time of transcode and not the time of recording. Using OVERRIDE FILE DATE field you can set the correct date of the imported file.
Dragging to the QTAKE Dock Icon can be used to import CDL color correction settings in XML format. QTAKE supports both single corrections (.CDL) and color correction collections (.CCC). Imported CDL color corrections will be placed into the COLOR CORRECTION LIBRARY. This library can be accessed from the CDL COLOR CORRECTION section of the CLIP FX sidebar.
To import a LUT place it in the /Luts subfolder of the application directory and restart QTAKE.
IMPORT XML METADATA
You can import clip XML files generated using this preference
Use drag and drop onto the QTAKE dock icon. This will import the clip and all of its metadata.
The most common file format used to transfer metadata between 3rd party applications is the AVID Log Exchange. After dragging ALE file to QTAKE dock icon, rows will be first matched to existing clips in QTAKE in order to have the metadata associated with correct clips. In the next step you will have the possibility to map ALE columns to QTAKE metadata fields.
IMPORT/LINK FROM QTAKE
Import/Link from QTAKE is used to import clips and associated metadata that were exported using EXPORT TO QTAKE XML. This is useful when you need to transfer clips and data from one QTAKE system to another. Select the storage volume by pressing IMPORT STORAGE field. Then select the project and the session to IMPORT or LINK clips and metadata. If you select IMPORT option, clips will be copied to your local project storage.
EXPORT toolbar allows you to export your project to FINAL CUT PRO XML, AVID ALE or to another QTAKE system. You can also Export individual sequences as EDL files.
EXPORT TO FCP
QTAKE can export the current project to Final Cut Pro 7 or Final Cut Pro X. The exported XML file is located in your project folder (Volumes/ YOUR PROJECT STORAGE VOLUME/Q TAKE Projects/YOUR PROJECT TITLE/Export FCP(X)/). This XML can then be imported into FCP(X).
Final Cut Pro 7
Bins are created for each scene/shot/take to help you navigate through the footage. All clips are linked to QTAKE media files. Optionally you can select to export the FCP XML with CAMERA MEDIA file-names to make it easier to reconnect to the original footage. Metadata is exported with each clip and mapped into FCP data fields that can be accessed in the Bin. Any sequences created in the EDIT room will also be exported.
Final Cut Pro X
To help you organize the material each clip is exported with all the metadata entered into QTAKE including chapters, notes and multiple IN/OUT points. Once imported into Final Cut the clips can be sorted and grouped by Scene/Shot/Take or original filenames. Optionally you can select to export the FCP XML with CAMERA MEDIA filenames to make it easier to reconnect to the original footage. The metadata that Final Cut supports is mapped into the corresponding fields within the application.
Other metadata, including custom fields can be accessed from the QTAKE Metadata View in Final Cut. Any sequences created in the EDIT room will also be exported.
EXPORT TO AVID ALE
QTAKE can also export the current project to an AVID ALE file. The exported ALE file is located in your project folder (Volumes/ YOUR PROJECT STORAGE VOLUME/QTAKE Projects/YOUR PROJECT TITLE/Export ALE/) When Exporting you are presented with a setup dialog. From here you can choose whether to export with CAMERA MEDIA filenames, if you plan on reconnecting with the original camera media, or QTAKE file-names, if you plan on using QTAKE media for your offline.
You can also select what range of clips to export, either by dates, Roll numbers, Scene or Id. How you want the ALE sorted and if you would like to filter out takes based on various criteria.
ALE EXPORT TEMPLATE
The exported ALE file will contain metadata fields selected in the template with a possibility to set the custom name for each field.
The exported ALE will contain the values of the first CDL correction applied to each clip.
ALE export does not support sequences. Please use EDL export for that purpose.
Exports the current Sequence to CMX3600 Edit Decision List. You can choose between QTAKE MEDIA filenames or CAMERA MEDIA filenames. Exported EDL will be saved to your project folder /EDL subfolder.
The exported EDL will contain the values of the first CDL correction applied to each clip in the sequence.
EXPORT TO QTAKE XML
This function will let you export clips and meta-data to another QTAKE system (such as 2nd unit).
Select EXPORT STORAGE (usually external drive volume) and choose if you want to COPY MEDIA or DATA ONLY. The Latter is used to export data to some Asset Management Systems or some other forms of production database.
Select ALL clips or range of clips you want to export based on ID, SCENE, DATE or ROLL. You can further filter your selection based on CAMERA and RATING and clip origin (IMPORTED, LINKED, RENDERED).
QTAKE will generate an XML file with all meta-data for selected clips. After the XML file is generated, the process of copying media will start in the background, this enables you to continue to work while the media transfer is in progress. Since the format is standard XML it can easily be parsed by third party applications such as Colorfront On-Set Dailies.
The copy process uses your media drive, so you may not have sufficient speed for recording if your raid is not fast enough to handle both tasks at the same time.
Developers who are interested in learning more about the XML structure can request a copy of the specification at firstname.lastname@example.org
Automatic export uses SMART BIN and PIPELINE to output files without user interaction. As soon as the new clip appears in the system that matches the set of rules, it is exported using the specified processing template.
Click the NEW button to create new automatic export session. New row will appear in the table where you can set following columns:
- ACTIVE button is used to activate or deactivate each export session.
- VOLUME field is used to override export volume set in the write nodes.
- BIN selects BIN or SMART BIN that contains clips to be exported.
- PIPELINE field is used to select PIPELINE to be used for export.
- STATUS will show any errors that may arise during the export process.
This toolbar contains commands for generating PDF reports and screenshots.
QTAKE can generate custom PDF reports with thumbnails and metadata for each clip. You can specify the range of clips and filter clip selection by various attributes. PDF files are saved to a subfolder of your project folder called /Reports. PDF Reports are generated based on a template. You can create new templates by clicking the EDIT TEMPLATE button. This provides custom reports for different departments.
QTAKE comes with two pre-made PDF Report templates. Project Report and Camera Report. To create a new PDF report template first select the report you would like to base your new report on and click DUPLICATE.
The left half of the template editor controls what metadata fields are included and the sorting order of the clips in the report. Use the segmented button to choose whether the fields should be added to the page header or the individual clip entries in the report. To add a field select it from the Available Fields list and use the arrow button (>) to add it. When the report is in Flow Layout both the Page Header and the clip entires have a heading and a data section. These are separated by a horizontal line in the Included Fields list.
Drag the field to move it between the data section and the heading. Each field in the Included Fields list also has a drop-down menu to define its relation to the next field. The options are No Space, Slash, Space and New Line.
Fields added to the Page Header will show up in the gray section of the preview. The Page Header will be repeated at the top of each page in the report. The header would normally be populated with fields from the Project Data group but you can optionally add fields from other groups. If fields with multiple values are added the header will show all values separated by commas.
The Sort Order tab lets you control the sorting of clips and the page breaks of the report. Clips in the report are sorted, in order from top to bottom, by the fields in the Included Fields list. There is a horizontal bar dividing the Included Fields list into two sections just like in the Clip and Page Header. Fields added above this line will cause the report to be divided into sections separated by page breaks based on their values.
The right half of the template editor contains a preview of the report, and controls for the page layout of the report. A segmented button near the top lets you choose between a Flow Layout and a Table Layout for the report. Click TEMPLATE and select the Camera Report for an example of a report in table layout. You can add the name of the template and the date when the report was generated to the report header by setting Show template title in page header and Show date in page header to YES. Setting Full header on first page only to YES will remove fields below the horizontal line in the Page Header tab on all pages of the report except for the first.
The bottom row of controls allows you to change the layout of the clip entries. Setting Begin each group on a new line to NO allows for more compact layout by putting the metadata groups closer together. Use fixed field positions and sizes will make sure the fields stay in the same place in each clip entry by adjusting the size of the field in the report to accommodate the clip with the largest amount of characters in that field. Use full-width clip headers will adjust the thumbnail to allow more information in the header. Skip empty fields will remove fields without data from the report. You can also adjust the thumbnail position and row decoration for the clips.
Use SCREENSHOT button in
REPORT toolbar to store the current frame of the active VIEW to jpeg file. Screenshots are saved to current Project folder into /Screenshots subfolder using clip filename and timecode. When PLUS 3D is enabled the screenshot will depict the PLUS 3D view.
Long click this button to generate screenshots for all views.
The CLIP REPORT button in the
REPORT toolbar creates a PDF file with screenshots and metadata for the two clips loaded into VIEW 1 and VIEW 2. Clip reports are saved to the /Clip report subfolder of the current Project folder.
Link feature is used to control two or more QTAKE systems.
Follow these steps to start network job:
- Make sure every machine is on the network.
- Run QTAKE on all machines you wish to link, open user and project.
- Press MASTER button on master machine (displays “Master Active” in Connection Status).
- Press SLAVE button on slave machine (“SLAVE #: OFF”, where #is the number of the slave - in order of connection).
- To activate slave press NUMBER button on master machine (turns green) - now the slave can accept commands.
- Repeat steps 4,5 for each slave.
You can activate/deactivate slave machines by clicking their number buttons on the master QTAKE.
Following functionality is supported through the LINK:
- Select ROOM (File room or Shoot room, Edit and Composite are disabled on slaves when active)
- Entering CLIP DATA (scene, shot, take, rating) that is common to every camera
- RECORD, RECORD SYNC, RECORD ABORT
- All PLAYBACK commands
- Selecting ACTIVE VIEW, DUAL VIEW
- BROWSE CLIP (based on clip data, so make sure you don’t have two clips with the same data)
How it works?
Master machine is advertising its presence on the network using MASTER button. Slave machine uses SLAVE button to find the master on the network and make a connection. Master confirms connection and activates the slave. You can control up to 8 slave systems. If you choose HDx1 to be master, then you can control only HDx1 slaves. QTAKE LITE can only control a single slave unit.
General Purpose Interface is used for simple communication with external devices. Most commonly this is used with Motion Control Rigs. QTAKE uses Softron GPI Commander 2 to receive and send GPI signals via USB. By short-clicking GPI INPUT or GPI OUTPUT button, you can enable or disable GPI input or output.
GPI input is used to execute selected command when the corresponding trigger is received. You can enable this functionality globally by clicking the GPI INPUT button. Long-clicking this button will open GPI INPUT SETUP window.
For each input command you need to create new row by clicking the NEW button. ACTIVE option lets you enable or disable each row. GPI INPUT is used to select what input is triggering selected command. COMMAND field provides following choices:
RECORD - Starts or stops recording
ADD FRAME - Adds one frame when using Frame Recording
ADD CHAPTER - Adds a chapter marker
PLAY - Starts or stops playback
INC FRAME - Moves playhead one frame forward
DEC FRAME - Moves playhead one frame backwards
STUDIO CUT TO - Performs cut to selected input during live cut
SET IN MARK - Sets an IN point
SET OUT MARK - Sets an OUT point
Each command can be further controlled by selecting MODE option:
START - Start the selected command on received pulse
STOP - Stop the selected command on received pulse
TOGGLE - Changes state of the command on received pulse
HOLD - Starts the command while the GPI is active, stops when the GPI becomes inactive
GPI output is used to send the trigger when selected command is executed. You can enable this functionality globally by clicking the GPI OUTPUT button. Long-clicking this button will open GPI OUTPUT SETUP window.
For each output command you need to create new row by clicking the NEW button. ACTIVE option lets you enable or disable each row. GPI OUTPUT is used to select what output is being triggered by the selected command. COMMAND field provides following choices:
RECORD - Trigger on record
PLAY - Trigger on playback
CHAPTER - Trigger on chapter marker
Each command can be further controlled by selecting MODE option:
START - Triggers pulse on start of the command
STOP - Triggers pulse on stop of the command
TOGGLE - Triggers pulse on change of state of command
HOLD - Starts the command while the GPI is active, stops when the GPI becomes inactive
VIDEOHUB toolbar enables direct control of Blackmagic Design Videohub and AJA Kumo SDI routers from within QTAKE. Up to 64 inputs and 64 outputs are supported.
Pressing a GROUP button in the left segmented button will show the 10 PRESETS in that GROUP on the right. Press SETUP to configure your routing, groups and presets. See the section below.
Set the correct VIDEOHUB IP address and PORT number in the appropriate input fields. You can alternatively press the LOCATE button to list any video routers on the local network. Routing is performed by clicking the output node first and then selecting the input. Linking two inputs/outputs is done by long clicking the button associated with the input/output and then selecting other input/output to link. Linked inputs/outputs are routed together. The PREP and EXEC buttons let you first PREPare multiple routes and later EXECute the actual routing all at once. Press the RESET PREP button to revert any changes made during PREP. The segmented button top left corner of the VIDEOHUB SETUP window lets you change between editing LABELS and TAGS. When set to LABELS you can customize the labels for inputs and outputs to help you organize your videohub routing. Pressing TAGS lets you assign what inputs and outputs are connected to your video card. Tagging the videohub inputs and outputs in this way is necessary to be able to use LIVE PASS functionality.
QTAKE can perform context aware videohub routing in order to bypass the video card for selected outputs when a view is patched to LIVE. This is useful to avoid having to manually re-route the videohub when you want a low latency camera feed during record and video card output during playback.
PREPARE LIVE PASS
First, you need to prepare LIVE PASS functionality. Click TAGS button in the top left corner of the VIDEOHUB SETUP window. Select correct tag for each videohub connector that is connected to your video card(s). For videohub inputs connected to video card outputs select V-OUT tag with the corresponding output number. For videohub outputs connected to video card inputs select V-IN tag with the correct input number. You only need to do this once if you did not change your internal cabling.
USE LIVE PASS
You can assign what outputs should bypass the video card by enabling the LIVE PASS button next to the TAG. The ENABLE LIVE PASS button lets you enable or disable the LIVE PASS behavior globally. Outputs that have the LIVE PASS button enabled will show two routes. One green and one orange, representing the DISK route and the LIVE route. The non-dotted line indicates the outputs current routing.
PRESETS AND GROUPS
The current routing can be saved into a PRESET. Long click one of the PRESET buttons to save the current routing. Load a PRESET by clicking on the associated button. When loaded you can change the PRESET NAME. Along the bottom of the window are six GROUP buttons. Each GROUP can have a subset of the videohubs outputs assigned to it and can have up to 10 PRESETS saved. The GLOBAL group is the exception to this, the PRESETS in this group apply to all outputs. To assign videohub outputs to one of the other GROUPS, select the GROUP and press the button next to the LOCK button.
DEFAULT PORT NUMBERS
AJA Kumo default port: 80
BMD videohub default port: 9990
The LOCK button will lock an output to an input. While locked the route is not available for routing.
STREAM toolbar, you can enable video streaming and remote control of QTAKE using custom UDP protocol based on XML. The STREAM button also enables bonjour network advertising, allowing devices to discover and connect to a computer running QTAKE.
You can use the QTAKE Monitor or the QTAKE 3D Control apps for iPhone and iPad to connect to QTAKE. QTAKE Monitor allows you to use an iPad or an iPhone as a wireless monitor. See Appendix A - QTAKE Monitor for more information about the app.
The QTAKE 3D Control app is used to control post-convergence (HIT) and PLUS 3D VIEW. See Appendix B - QTAKE Monitor for more information.
The sixteen numbered buttons (1-8 on the first page and 9-16 on the second page) in the
STREAM toolbar allows you to grant or deny access to any connecting devices. You can also enable TALKBACK from a single QTAKE Monitor app by long clicking its button. Long clicking the STREAM button opens the STREAM SETUP window.
You can control the name of the machine running QTAKE as it appears in the apps by going to System Preferences - Sharing and changing the Computer Name field.
QTAKE allows you to add devices directly from QTAKE by using the ADD button. There are two ways to connected a device running QTAKE Monitor:
- Tap the Scan Project Link under Projects in QTAKE Monitor and point the device’s camera at the QR code.
- Use the COPY LINK button to send a connection link, then open the link on the device running QTAKE Monitor.
As soon as the first QTAKE Monitor connects, QTAKE starts streaming over the network using proprietary QLS (QTAKE Live Stream) protocol. QLS uses encoder parameters selected in the H264 PROXY SETTINGS. QTAKE Monitor can be set to monitor up to 4 streams, corresponding to 4 views in QTAKE. Each stream has to be enabled in the STREAM SETUP window.
Please note that QTAKE uses the same encoded frames for streaming and recording proxy clips, to use the CPU processing power in a most efficient way.
For the best streaming results, use high-quality, high-throughput professional access points from Ruckus or Ubiquity Networks when creating your WiFi network.
In addition to local network streaming, QTAKE provides streaming to clients outside of the local network, using internet connection. This is called CLOUD STREAM, because QTAKE Cloud is used to connect QTAKE with a remote client. In order to initiate cloud streaming, QTAKE and QTAKE Monitor users have to be logged into QTAKE Cloud and CLOUD STREAM option has to be enabled in the STREAM SETUP window. Active clients connected over the internet will be indicated by magenta color.
CLOUD STREAM LICENSE
Cloud streaming from QTAKE is licensed via the SERVER module. As with other modules, flexible licensing options are available through the QTAKE Rental Shop.
QTAKE CLOUD LOGIN
Click the OPEN button inside the
USERtoolbar to access EDIT window. Turn on LOG IN TO QTAKE CLOUD option to enabled cloud connection for streaming over the internet.
This window lists all clients running QTAKE Monitor or QTAKE 3D Control. You can APPROVE clients, grant permission to take SCREENSHOT, turn on the WATERMARK, enable TALKBACK, activate MUTE LIVE, MUTE ALL and enable CLOUD STREAM for each client individually. The setup window also allows you to set an easy to remember CLIENT TITLE for each connected client and manually DISCONNECT devices that are no longer wanted to free up slots in the list.
Stream can be enabled by default on each startup by using the preference:
You can enable talkback directly from the
STREAMtoolbar by long clicking a specific connected device.
ASSIGN 3D HIT VIEW
Selects what view or views the QTAKE 3D Control application will control.
Long click the WATERMARK button to configure the Copyright and User Name watermark text, position and size.
MONITOR toolbar lets you remotely control some settings of the QTAKE Monitor app, such as active view and multi-view option. Turning on the LOCK SCREEN option will prevent accidental inputs from the QTAKE Monitor user. SELECTED QTAKE MONITOR picker is used to select which client is being controlled. USE TALKBACK DEVICE lets you select the one that is designated as a TALKBACK client.
QTAKE supports bi-directional TALKBACK to and from QTAKE Monitor. The
TALKBACK toolbar lets you select a TALKBACK OUTPUT device and a TALKBACK INPUT device to use with the TALKBACK feature. The output and input devices cannot be set to the same device that is set as your LIVE OUTPUT AUDIO DEVICE, DISK OUTPUT AUDIO DEVICE or AUDIO INPUT respectively. See the
PROJECT Menu section for more information on audio output and input devices.
The segmented button lets you select source between TALK for talkback only, MAIN for live and playback audio only and a MIX between the two. TALK LEVEL and MAIN LEVEL lets you set the volume of the two sources. MUTE allows you to mute all audio output from the TALKBACK AUDIO DEVICE. The second page of the
TALKBACK toolbar lets you select a TALKBACK INPUT device and set the INPUT LEVEL.
Bi-directional talkback requires QTAKE Monitor version 2.5 or later.
SCOPES toolbar lets you analyze video signal with the help of realtime Waveform, Vectorscope, Histogram, Focus Peaking or False Color tools. Analysis can be done on live feed or playback footage with a full frame-rate response.
SCOPE button is used to turn on selected MODE for active viewer. If the OUT button is turned off, scopes will be visible only in QTAKE user interface. The analysis is by default performed after any image processing effects are applied. The SOURCE button allows you to analyze the clean video. Additionally, you can enable or disable HDR Mode.
Using PLACE button you can position scopes and OPACITY field is lets you adjust how transparent is the scope image.
Waveform mode is a versatile tool used to analyze video levels. Each column of the source image is represented by the column of the waveform image. Value of each pixel is represented by the row of the waveform image. Dark pixels will show at the bottom and bright ones will occupy top of the scopes image. Following options are available:
- YCbCr Parade
- RGB Overlay
- RGB Parade
Vectorscope mode puts each pixel into circle, where distance from the center represents saturation and the angle represents hue. ZOOM value is available to scale up the vectorscope image.
Histogram mode accumulates pixels to reveal distribution of values. Following options are available:
- RGB Overlay
- RGB Parade
False color mode help you identify underexposed and overexposed areas as well as help camera man correctly light and expose skin tones. You have the ability to customize the values for the LOW, MID and HIGH zones individually.
Focus peaking is used to detect and emphasize sharp edges in the image. This helps identify areas in or out of focus. Scopes image can be superimposed on the original color or monochromatic image using the COLOR field.
QTAKE can change settings and control the QOD+ via USB connection. Settings can be changed from the
QOD toolbar in the FILE room. See APPENDIX C - QTAKE Output Device or the QOD+ User Guide for more information. The QOD toolbar displays the following information:
Serial number of the QOD+.
Current input resolution of the QOD+.
Internal temperature of the QOD+.
This button controls the audio input and embedded audio output of the QOD+. Your options are:
- None - No audio is embedded on the output.
- Audio - The analog line audio input is embedded on all SDI outputs.
- DisplayPort 2/8 - Each SDI output use 2 of the 8 audio channels available from the DisplayPort input. This allows each view to have independent embedded audio.
- DisplayPort 8/8 - All 4 SDI outputs uses all of the 8 audio channels available from the DisplayPort input.
Use this button to update firmware of the QOD+. After updating firmware, you need to quit QTAKE and power-cycle QOD+. After QOD+ is detected by the operating system, you can start QTAKE application.
Performs a soft reset of the connected QOD+.
More information can be found in the QOD+ User Guide. It can be downloaded from: https://in2core.com/download/docs/QOD+User_Guide.pdf
WEB toolbar is used to display a webpage in the active VIEW. User can enable or disable web view by clicking the WEB button. The WEB ADDRESS input field is used to enter the URL of the web page. It is possible to interact with the web page by clicking links and using text input fields. The BACK (<) and FORWARD (>) buttons are used to navigate through the web view history.
This room is used for general video assist work - recording and playback.
Pressing the RECORD buttons (R key for VIEW 1, T key for VIEW 2) will initiate the capture process. The recording VIEW will automatically patch to LIVE.
Can I Record without the views patching to LIVE?
Yes. If you turn on the KEEP DISK ON REC, automatic patching to live on recording start will be disabled. Please note that this is not possible if using half-duplex cards, such as AJA with VIDEO OUT active.
Enable REC SYNC (key Y) to record all Views that have signal in sync. If SYNC ALL is enabled, you can press either RECORD button to start recording all inputs. Long clicking the SYNC button will toggle it from SYNC ALL to SYNC PAIR. SYNC PAIR is often used in 3D productions. Clips recorded with SYNC enabled will automatically have a sync OFFSET, so you can immediately play them back in sync.
With RECORD SYNC is enabled, entering clip data in LIVE mode will also copy this data to other views, with the exception of CAMera letter and ROLL number. QTAKE will also ask if you want to copy the active views clip data to the other views when SYNC is enabled.
During recording process you can use following features:
IN & OUT ON THE FLY
During recording you can set the IN and OUT (I and O keys) points to mark the important part of the clip.
CHAPTERS ON THE FLY
Besides the IN and OUT points you can create CHAPTER MARKS during recording (J key) to help you quickly navigate to the interesting parts of the shot during playback (< and > keys).
SUBCLIPS ON THE FLY
If you press MAKE SUB button (P key), the subclip is created based on IN and OUT marks. If there is no OUT mark, subclip range is determined by the IN mark and the current time. After creating the subclip, new IN mark is set at the end of the subclip range. You can repeat this action to create the subclip for each take of the series. In addition, CHAPTERS are created for each IN and OUT point used to create subclip.
Press the THUMB button (U key) to set current frame as the thumbnail for the recorded clip. If you don’t specify thumbnail time, IN point will be used to generate a thumbnail.
You can abort recording any time by pressing the ABORT button in the RECORD toolbar. Current clip will be discarded. Keyboard shortcut is Esc.
RECORD MULTI IN & OUT
When shooting series or multiple actions in a single take, you can use multiple IN and OUT points to mark more than one selection. After pressing IN and OUT points for the first time, this selection is automatically stored and you can set a different IN and OUT points.
Video is usually recorded in YCbCr mode. You can choose to record in either 8-bit or 10bit mode. 10bit mode will store video in a higher quality, but it also requires more disk space and more processing power.
This is controlled using the preference:
QTAKE records clips to Apple QuickTime file format. You can compress video to various codecs during record. Select the codec that best fits your postproduction workflow or make your selection based on space and quality requirements. QTAKE lets you use any of the following codecs: Apple ProRes Proxy, Apple ProRes LT, Apple ProRes, Apple ProRes HQ, Apple ProRes4444 and H.264. The codec that requires least CPU resources is Apple ProRes Proxy.
You can specify a different capture codec for each input. When creating a new project the default recording codec is controlled by the preference:
Default_Codec=Apple ProRes Proxy
TERADEK CUBE Support
QTAKE can record RTSP stream from Teradek CUBE over wifi, without the need for additional video input hardware. To enable the Teradek CUBEs video input you will need to enter the RTSP address in the
PROJECT window. The Teradek CUBE has a bonjour enabled web interface that is used to setup the device and update it’s firmware.
Step by step for connecting Teradek CUBE to QTAKE:
- Connect to the Cubes admin interface. Click the Show All Bookmarks item in Safari Bookmarks toolbar and select your Cube device from the devices listed under the bonjour heading. For troubleshooting your connection refer to the Teradek Cube manual.
- Make sure Teradek Cube is running the latest Firmware. Note that the text on the bottom of the Info > About window in the admin interface should say “your device firmware is up to date.”
- Set your Compression profile. Go to Video Setup > Encoder Settings and set it to Baseline.
- Disable Quickview. You will need to disable Quickview for proper operation of the Teradek Cube in 1080 resolution. Go to Video Setup > Stream Settings, then click on the QuickView Stream tab and set the radio button to disabled.
- Make note of Cube settings. Write down your Primary (RTSP) address and your Output Resolution from the Dashboard section of the admin interface.
- Set up QTAKE. Start QTAKE and set Teradek Cube option to YES in your project window. You will need to enter your Primary stream address and set the video format with the format selector. Please refer to the Teradek CUBE manual for more information regarding setup.
CUBE video reception is dependent on wi-fi signal strength. Using a router with external antennas can improve performance.
Only hardware that supports VDA decoding of H.264s can use other Profiles than Baseline.
QTAKE uses “LIVE555 Streaming Media” software licensed under LGPL. Live Networks, Inc. https://www.live555.com/
QTAKE can be used to record clips frame-by-frame for stop-motion animation:
- Press FRAME REC Button to enable frame recording mode.
- REC Button will change to FRAME Button.
- Press FRAME Button to add single frame.
- Repeat step 3 until you reach the end of recording.
- Press FRAME REC Button again to finish recording (or ABORT to discard the whole clip).
You can also setup up frames to be recorded at set intervals, so called time-lapse recording.
- Long click the FRAME REC button to enable TIMER REC.
- Enable TIMER REC. REC button will change to TIMER.
- Enter desired interval in TIME-LAPSE INTERVAL.
- Press TIMER to start the timer and start capturing.
- Press TIMER again to stop recording.
- Disable TIMER REC to finish the recording.
VIEW FX Menu
VIEW FX toolbar allows you to enable, disable and setup effects applied to the active view. VIEW FX differ from FX in that they are tied to a particular view and any content in the view will have the effect applied. The available effects are:
CC - Color correction
DVE - Digital video effects such as scale and crop
MASK - Format/aspect masking and guides
OSD - On-screen display of metadata
GRID - Alignment grid
MIX - Still image mix and overlay
UPSCALE 1080 - Global upscale of view content to 1920x1080
CHANNEL - Isolate a single color channel
Long click any of the buttons (marked with a dot) to adjust effect settings (see below).
Use the CC button to adjust (long-click) and apply (short-click) basic color correction to current VIEW.
You can adjust various image attributes in this pop-up window: GAMMA, EXPOSURE, BRIGHTNESS, CONTRAST, SATURATION, RED GAIN, GREEN GAIN and BLUE GAIN.
If you need to perform the same picture adjustment on both Views simultaneously press the LINK VIEWS button, to apply the current adjustment to the other view press the COPY TO OTHER VIEW button.
DVE - IMAGE TRANSFORMATION
Use the DVE button to adjust (long click) and apply (short click) Digital Video Effects on the view.
You can scale, position, rotate, mirror and crop the video frame by adjusting the following parameters: SCALE X, SCALE Y, MOVE X, MOVE Y, FLIP, FLOP, ROTATION, CROP TOP, CROP BOTTOM, CROP LEFT, CROP RIGHT.
To perform the same picture adjustment on both Views simultaneously press the LINK VIEWS button, to apply the current adjustment to the other view press the COPY TO OTHER VIEW button.
MASK - FORMAT MASKING
Use the MASK button to adjust (long click) and apply (short click) visual guides and format masking on the view.
MASK out the area that is outside the framing by picking the standard or custom video and film formats. In addition to mask, you can also overlay CROSSHAIR and two sets of FRAME-LINES.
You can further adjust the mask with ZOOM, POSITION and OPACITY.
OSD - ON-SCREEN DISPLAY
Turn on the OSD button to display VIEW status and clip information. Long click to adjust OSD contents. The MOVE X and MOVE Y sliders lets the user reposition the OSD display. The OPACITY slider controls the transparency of the OSD.
Following attributes can be displayed along the upper or lower edge of the video: CLIP ID, CAMERA, STATUS, ROLL SCENE+SHOT, TAKE+SUBTAKE, RATING, SPEED, TIMECODE, CAMERA MEDIA FILENAME, CAMERA OPERATOR NAME, DURATION, NOTE, RIG, TIMELINE, HIT, INTER AXIAL, CONVERGENCE and CAMERA POSITIONING DATA (CPD).
Both SCENE and SHOT information are contained in the OSD - SCENE field. This means that Scene 12, Shot A will be displayed: 12A. To add a dash (-) between SCENE and SHOT values set the following preference:
Use adjustable horizontal or vertical overlay GRID to help align images. Short click the GRID button to apply, long click to adjust GRID spacing and color.
You can independently set VERTICAL GRID and HORIZONTAL GRID by setting grid line distance based on percentage of the image width. You can also set overall OPACITY and COLOR.
Enabling STILL MIX lets you overlay a static image on a view or key the VIEW contents over a static background. Click SELECT STILL IMAGE to bring up the clip browser. From here you can select any clip in your database, including imported footage.
The sliders on the left hand side of the Still Mix setup window lets you SCALE, MOVE, ROTATE and CROP the still frame.
BLEND NORMAL lets you overlay the still image on the contents of the view. You can control the blending by adjusting the OPACITY slider and selecting if you want the image to blend OVER or UNDER the source. The OPACITY slider can be set to AUTO mode. See the USER INTERFACE section for more information about AUTO SLIDERs. STILL MIX supports alpha channel in imported material.
CHROMA KEY lets you key the contents of the VIEW over the selected still image. Click the COLOR button to pick the hue you want to key out. ALPHA lets you view the alpha channel of the current key and the BLACK and WHITE sliders allows you to adjust the key in order to patch holes.
STILL MIX uses the selected clip’s thumbnail frame (defaults to IN-point or first frame if no IN-point is found) as the reference frame. Setting a new THUMB in the source clip will allow you mix the content of the view with that particular frame.
You can LINK VIEWS and COPY TO OTHER VIEW just like with other VIEW FX. The WITH IMAGE button lets you choose whether the source image and any scaling or cropping is LINKED or COPIED along with the BLEND or CHORMA settings.
Each VIEW is like a monitor with two inputs.
PATCH toolbar lets you switch the active view’s source between LIVE (shortcut 9) and DISK (shortcut 0). When in LIVE, the INPUT button lets you select what input to monitor by selecting its number. When the active view is patched to DISK the DISK selector lets you select the camera letter or AUTO.
When a VIEW is patched to DISK, PREV and NEXT will only load clips that have the same camera letter.
If you select AUTO in the disk selection window PREV and NEXT will ignore camera letter and instead load clips based on INPUT, meaning that if you record camera A, B and C all on the same input, PREV and NEXT will call up those clips in chronological order.
Clicking the arrows (») on the side of the
PATCH toolbar displays additional options. The patch rules allows yo to define the behavior of QTAKE when loading a clip into a view for both CLIP SYNCED and non-CLIP SYNCED operation. BY CLIP will change the patched DISK letter of the view based on the clip that you are loading. BY VIEW will load the clip into a view with a matching DISK letter.
Every clip consists of video and audio media and metadata stored in the database. You can enter clip metadata before, during or after recording. The
CLIP toolbar lets you enter the following standard information about each clip: CAMERA, ROLL, SCENE, SHOT/SLATE, TAKE and RATING.
A take can be marked as a REHEARSAL and tagged with REF (for reference), P/T (for part take) and P/U (for pick-up) in the TAKE window. Takes tagged with REF will automatically show up in the REFERENCE section of the browser.
The TAKE value is automatically incremented if entered in LIVE mode, before or during recording. If RECORD-SYNC is enabled, clip data entered in LIVE mode is automatically copied to other camera clip.
Extended clip data can be accessed in the META sidebar and the DATA toolbar.
You can replace the SHOT field with a SLATE field to conform with UK (European) slating. The SLATE field will auto increment each time SCENE is changed. Slating system can be changed in the project window SLATING section.
The SHOT value can still be entered in the META sidebar.
CLIP NAMING CONVENTION
Recorded clips are stored as Quicktime movie files encoded with the selected codec. All clips are located in QTAKE Projects/PROJECT_NAME/Media folder on the Volume you selected when creating the project.
Clip filename is generated (and updated) using the following structure:
When CAMERA MEDIA is set as the MEDIA FILENAME type in the project window clips will be named according to corresponding clips on the camera magazine. This only applies to clips that are recorded while QTAKE receives valid record flag and filename metadata embedded in the SDI output of the camera. Clips that are recorded while the camera is not recording will be named by the standard QTAKE clip naming convention.
IMPORT CLIPS and LINK CLIPS function can parse multiple types of filenames, select the appropriate import parsing filter in the Import dialog. See IMPORT QT MOVIES for specifics on each parsing filter.
If the file is linked, its filename is not updated.
CLIP ID BROWSER
Click the CLIP ID number (or press the G button on the keyboard) to display textual clip browser. Select the clip and press OK button (or double click the item in the list) to load the clip into the active VIEW.
Use PREV. and NEXT buttons (or Up and Down arrows on the keyboard) to select and load specific clip into the active VIEW. All metadata fields will display information for selected clip.
VISUAL CLIP BROWSER
If you have more clips recorded you should use the BROWSE button to open our tree-based visual clip browser. When the ALL CLIPS button is active, every clip is retrieved from the database and displayed in the Clip Browser. If you select the REFERENCE button, you can quickly access clips marked as reference. Enter the SCENE+SHOT to immediately select the scene and shot by name.
Clip Slate Information is divided into 3 windows: SCENE, SHOT and THUMBNAILS. Thumbnail window usually displays TAKES, but it can also display Scenes or Shots by clicking the appropriate segmented button. When you choose the Scene, Thumbnail Window will switch to Shots and then to Takes. The active take has a thicker white outline, if a take has a purple outline the media associated with that clip could not be located.
Use the filter tool to display the selection of takes, based on RATING or REHEARSAL attribute.
By clicking the take thumbnail, the clip BROWSER closes and selected take is loaded into current VIEW. You can use keyboard arrows to navigate inside each window. Press TAB or click the window to put it in focus. Press the SPACE key on your keyboard, or click to load the take.
Press the SELECT button to enable clip selection. Select clips by clicking on their thumbnails (or by pressing the SPACE key on the keyboard). Enable the camera letters from which you want to select clips. Choose another SCENCE or SHOT to select takes from multiple scenes/shots. When clips are selected the bottom row of buttons will changed to reflect actions that can be carried out on multiple clips. For details about these actions see the next section.
Use DELETE REHEARSALS to delete all clips from current project marked as rehearsals.
EDITING CLIP DATA
You can edit basic clip data directly in the BROWSER. First you select the clip, press the FUNCTION button and then select the EDIT MULTI DATA option.
EDITING CLIP DATA FOR MULTIPLE FILES
First SELECT the takes that you want to edit, then click EDIT MULTI DATA. A dialog similar to the EDIT CLIP DATA dialog will appear but with each element blanked out. When editing the TAKE attribute a secondary option called INCREMENT will appear. To number your takes sequentially select YES. Note that the order you selected the files is the order they will be numbered.
REVEAL IN FINDER
Pressing the FINDER button will hide QTAKE and show your selected clips in a finder window. Useful for copying key shots to an external drive for instance.
DELETING SELECTED TAKES
You can delete selected clips by clicking DELETE button. This will delete media files from the storage. This operation cannot be undone.
Enables you to relink selected clip/s.
EXPORT CDLS AND LUTS
You export CDLS and LUTS by selecting selecting the clip/s, pressing the FUNCTION button and selecting the export option.
MOVING TAKES TO SEQUENCE
If you need to quickly put selected clips into the sequence, press TO SEQUENCE button. Clips are inserted into the current sequence in the order they were selected.
EXPORTING TAKES TO FILE
Click TO FILE button to export multiple takes to iPhone/iPod or AppleTV compatible .m4v format. If you choose to export a file to QT Movie, you can add LUT and OSD to the video frames. Press the BACKGROUND button to start the export in the background. Export to file uses IN and OUT marks to define the export range of each clip.
MOVING TAKES TO REFERENCE
You can move selected clips to Reference Zone by clicking TO REF button. Access reference clips by clicking the REFERENCE button.
DATA toolbar is used to store the most common metadata. It contains segmented button to let you switch between camera, shot, note and media category. All of this metadata can be also accessed via META sidebar.
CAMERA SPEED, LENS, F-STOP, SHUTTER, M.O.S.
SHOT TYPE: EST - Establishing Shot, TWO - Two Shot, POV - Point of View, OTS - Over The Shoulder, VFX - Visual Effect, FG - Foreground, BG - Background.
SHOT SIZE: XLS - Extreme Long Shot, LS - Long Shot, FS - Full Shot, MLS - Medium Long Shot, MS - Medium Shot, MCU - Medium Close Up, CU - Close Up, BCU - Big Close Up, XCU - Extreme Close Up.
SHOT ANGLE: WORM - Worm’s POV, LOW - Low Angle, EYE - Eye Level, HIGH - High Angle, BIRD - Bird’s POV, CANT - Canted Shot.
SHOT MOVE: STAT - Static Shot, PAN - Panning, ZOOM - Zooming, TRCK - Tracking, TILT - Tilting, STDI - Steadicam, TECH - Technocrane, CAR - Camera Car, HELI - Helicopter.
You can also enter a CLIP NOTE for each take. Ctrl+Enter lets you enter a line break and create multi-line notes.
MEDIA is used to display the filename of the associated camera media of the RED or ALEXA cameras. In order to extract metadata you need to select the correct CAMERA MODEL and enable READ SDI DATA in the Project Window. While the camera is not recording the filename will be shown in brackets to indicate that changes might occur.
SCENE toolbar enables quick navigation between scenes and shots. Default shortcuts are Ct-Up, Ct-Down arrows to navigate between SCENEs and Alt-Up, Alt-Down to navigate between SHOTs. The SORT BY button lets you toggle between NAME and DATE sorting and the LOAD button defines what TAKE to load when navigating to another SCENE.
After recording, QTAKE can automatically switch to DISK or PLAY mode, based on POST-REC ACTION in the
OPTIONS toolbar. Timecode label displays current timecode either in LIVE or DISK mode. Clicking the TIMECODE label will toggle the display between timecode and frame number. Following playback commands are available:
- PLAY - play forward (Space)
- REVERSE - play in reverse (Ct-Space)
- MARK - jump to previous IN point ( [ ) or to next OUT point ( ] )
- FRAME - go to previous frame (Left) or to next frame (Right)
- SKIP - skip backwards (Ct-Left) or forward (Ct-Right) using number of seconds specified in the SKIP TIME field.
If the playback was active prior to using FRAME and SKIP commands, it will stop. Jumping between ranges will keep the playback active.
Second page of the
PLAY toolbar also contains powerful SLAVE PLAYBACK command that will automatically seek to correct frame based on external timecode. This feature is also known as “timecode chase” and it is used to slave the playback to external master source, such as another player or a motion control rig.
QTAKE will remember where the playhead was located last time you had a clip loaded but if you prefer to have the playhead automatically jump to the IN point enable the RESET PLAYHEAD option and select which range to reset to using PLAYHEAD RANGE option in the OPTIONS toolbar.
Looping, speed and synchronization of multiple players is available in the CONTROL toolbar.
Scrubbing/jogging through the clip is done by dragging the TIME SLIDER in the SLIDER toolbar or dragging the cursor horizontally through the VIEW.
Shuttling through the clip is available in the SHUTTLE toolbar.
Ramping the speed of the clip is available in the RAMP toolbar.
Playback state keeps active when browsing through the clips. If the playback hasn’t been stopped, it will continue with new clip after loading into VIEW.
PLAYBACK MULTIPLE IN & OUT
If you have marked multiple ranges within a clip you can use <MARK and MARK> buttons to move between the selections. Long-click the PLAY Button to switch from PLAY ONE to PLAY ALL mode. Short click RESET to delete current selection, long click RESET to delete all selections. Selected IN-OUT range (SUBTAKE) number will be displayed in OSD (in TAKE field). Turn off the USE RANGE option in the SLIDER to allow playback outside of the marked ranges.
You can use the TIME SLIDER to scrub through the clip, or just drag your finger/mouse pointer across the VIEW. If you try to scrub during playback, play is paused and it will resume when you finish scrubbing.
The active part of the clip is defined by the IN and OUT points and it is visually presented by the solid bar inside the TIME SLIDER. Every clip is played from IN to OUT point. You can go past this range by scrubbing or by using the SHUTTLE, but playback outside of the range is possible only if you disable USE RANGE option.
IN and OUT buttons (with I and O hotkeys) are used to create ranges during recording or during playback. Long clicking IN or OUT button will reset active IN or OUT point. Use RESET button (Backspace) to remove the active range, long click it to remove all ranges from the active clip. Click the DURATION label to toggle the display between timecode and frame number.
There are multiple groups of ranges available to provide independent annotation by multiple users. Additionally, QTAKE operator can now use a different group of ranges in the EDIT or COMPOSITE to avoid loosing original ranges from the SHOOT room. See more in the the RANGES section.
SLIDER 2 Menu
If you want to save some UI screen space, you can use a smaller version of the TIME SLIDER with limited functionality. Only IN and OUT buttons are available in this version.
To take this even further, you can make subclips based on IN and OUT points. Press the MAKE SUB button to create a subclip including copy of all metadata. When the subclip is the current clip, this button changes to MASTER button. Pressing this button loads the master clip of the current subclip into the active VIEW. In addition, IN and OUT points are set to display which part of the masterclip makes the content of the subclip.
Press the THUMB button (U hotkey) to update browser thumbnail image of the selected clip to current frame.
CONTROL toolbar you will find the LOOP button. Press it to enable seamless re-start of playback after reaching the OUT mark. Long click the LOOP button to switch it to PONG mode. In this mode, the clip will play in reverse when it reaches the OUT mark and forward again when it reaches the IN mark.
A section of two data entries is used to control playback speed:
- CAMERA SPEED - enter camera speed to simulate different camera speed.
- PLAY SPEED % - Allows you to adjust the playback speed in percentage. PLAY SPEED can also be set to negative values to allow reverse playback without using REVERSE button.
Press the CLIP SYNC button for comfortable, synchronized clip loading. With CLIP SYNC enabled you need to load only clip from one camera and the synced views will load corresponding clips (with matching ID) automatically.
Long click the CLIP SYNC button to display sync options.
Two or more clips can be played back in sync. For synced playback you need to specify OFFSET. The right section of the
CONTROL toolbar is the OFFSET display end entry. Clips recorded at the same time automatically get an offset in relation to each other. Use AUTO PLAY-SYNC in the OPTIONS toolbar to automatically enable PLAY SYNC mode for sync-recorded clips. The AUTO-OFFSET option will enable automatic offset even if the clips are not recorded in sync.
To specify the OFFSET manually and play two or more clips in sync, follow these steps:
- Load the clips you want to play in sync into your VIEWs.
- Find the sync point for each clip.
- Press the OFFSET display to store the time difference between clips.
- PLAY SYNC button is automatically enabled for synchronized playback.
- Press any button in the
PLAYtoolbar for synchronized playback commands.
To specify the OFFSET automatically by timecode, use this Preference:
Set to =1 if you want QTAKE to determine PLAY SYNC OFFSET using timecode of the clips. QTAKE will automatically MUTE clips in V2-4 when playing back clips with the same ID in sync. You can override this by setting:
Why did my IN and OUT points change?
When you PLAY SYNC two or more clips QTAKE will adjust IN and OUT points so that only overlapping sections of the clips are enabled for playback. You can change this behavior in the preferences by setting: PreRoll_And_PostRoll_For_PlaySync=1 This will adjust all synced clips to match the longest one.
Use the + and - buttons to adjust the offset of the active view in relation to the other views.
REV. PLAY or negative PLAY SPEED?
Enabling PLAY SYNC will keep playback synchronized when using PLAY or REV. PLAY. If you want to synchronize one clip playing forward with another clip playing in reverse you can achieve this by entering a negative PLAY SPEED for one of the clips.
QTAKE will by default synchronize actions across all views (1+2+3+4) when a sync button such as REC SYNC or CLIP SYNC is enabled. The SYNC SETUP window lets you exclude views or break down the views in to smaller groups. Long-click one of the sync buttons to enter the SYNC SETUP window. The views indicated in blue belong to the current sync group. Click one or more of the views to to exclude it from the group.
Views that are excluded from a sync group can in turn be added to their own group by closing the SYNC SETUP window, activating the view and entering the SYNC SETUP window again. The sync buttons will indicate what views are part of the current group in parenthesis under the button title.
SHUTTLE toolbar, you can play through the whole clip using variable speeds ranging from 1/16x to 16x. Note that this way of transport doesn’t play audio and doesn’t respect IN and OUT points.
When recording series or long takes, you might have problems finding the right part of the clip.
CHAPTERS toolbar you can create (shortcut J) and delete (shortcut Ctrl+J) QuickTime compatible chapters for each clip (chapters are stored in the media files and can be retrieved with QuickTime Player). Each chapter can have its own name. QTAKE will parse the chapter names for the key words GOOD and BAD and display a green or red chapter marker if found. If you would like to add a chapter directly with either of the key words the keyboard shortcuts are Ctrl-Alt-G for GOOD and Ctrl-Alt-B for BAD. Chapters can also be used to trigger GPI Outputs which lets you sync external equipment to playback.
You can jump between the chapters with the PREV. NEXT buttons and use the MARK button to set the IN and OUT points based on current and next CHAPTER markers.
AUDIO toolbar mainly controls various aspects of QTAKE audio output. The following controls are available in the AUDIO menu (use the » arrows no navigate to the second page of the menu):
MUTE LIVE Disables live audio output (shortcut N). Input audio is still recorded, but it is not routed to audio output.
MUTE V1 - MUTE V4. Disables audio playback of VIEW1 - 4
AUDIO INPUT LEVEL Adjusts audio input level. This will affect the level of your recorded audio.
METER Enables audio level metering for LIVE and PLAY mode (key Ctrl-M).
LIVE AUDIO OUTPUT DEVICE Select the system device to use for analog audio output.
LIVE DELAY Adjusts the delay between LIVE video and audio.
DISK AUDIO OUTPUT DEVICE Select the system device to use for analog audio output.
DISK DELAY Adjusts the delay between playback (DISK) video and audio.
WAVE - Enables a waveform display of the audio track below each view.
Why is the WAVE button inactive?
In order to use the waveform audio display you will need to set:
However you should be aware that enabling audio waveform will increase the performance requirements for the system.
AUDIO INPUT is set in the
VIDEO OUT Menu
This menu is used to activate SDI outputs from the video card. To enable video card outputs globally, turn on this preference:
Each video card output is controlled independently from the
VIDEO OUT toolbar. When V-OUT is disabled in DISK mode, your video card outputs live passthrough, same as in LIVE mode.
Most video cards are half duplex - they can either capture or playback. This means you won’t be able to monitor processed LIVE image (only clean live passthrough) through the video card in this mode.
There are also limited compositing capabilities, because QTAKE uses VIEW2 (SDI2) for composite. This means you can only mix LIVE A on top of DISK A or B.
VIEW1 is mapped to SDI1 OUTPUT, VIEW2 to SDI2 OUTPUT, etc. When the VIEW is in LIVE mode, you will see unprocessed passthrough signal on the SDI Output. When the VIEW is in DISK mode, your video card is switched to playback and you will now see the processed image on the SDI Output.
Some half duplex video cards only one audio stream (even though there are 2 video streams inside) you can capture only one audio (which is copied to both A & B clips). Same goes for playback. If you playback both VIEWS, you will hear only the sound of the ACTIVE VIEW. Also, Kona will switch either to INPUT audio or OUTPUT audio based on the LAST PATCH action.
Audio is embedded into SDI output, both in live and disk mode
Using fully processed SDI playback directly from video card without DVI TO SDI converters Monitoring unprocessed LIVE feed (zero delay) and processed PLAYBACK on the same wire (no need for SDI switcher)
When using a single AJA video card for two channels the inputs need to be genlocked for passthrough to function properly. Inability to monitor processed LIVE feed. Limited compositing capabilities (due to half-duplex nature of the card) Limited auto-rec (since a half duplex video card cannot read SDI input while in playback)
SIMULTANEOUS SDI INPUT & OUTPUT
QTAKE can use multi-channel video cards to allow simultaneous SDI input and output, or a single multi channel card like Kona 4, Io4K or IoXT to allow simultaneous single channel input and output. Using QTAKE in this way enables processed live output.
However in this mode, each video card can only serve a single camera per card (the exceptions being Kona 4 or Io4K in Quad mode and BMD Decklink Quad). For dual camera support you have to install two dual channel video cards (or a single Quad channel card). This will also enable independent format for each camera (some restrictions apply, see VIDEO CARDS for more details)
To enable 2 cards support, set this preference:
This is an alternative to using DVI outputs converted to SDI, although additional image processing pipeline will add 2-3 frames of delay compared to DVI output.
To enable simultaneous SDI input and output, set this preference:
NDI OUT Menu
This menu is used to turn on NDI outputs. NDI is an IP Video standard created by Newtek to provide high quality video delivery on the local network.
DOCK toolbar gives the user a convenient way to store and recall up to 16 clips without having to enter the browser. Long clicking a slot will store the clip currently loaded into the active view in that slot. The MODE button allows toggling between Image, Text (Camera Letter / Scene / Shot / Take) or Both. The CLEAR button will clear all clips from the dock.
QUAD SPLIT unit to record 4 cameras using single QTAKE input, you can select which quadrant to blow-up to full size. Use S1 or S2 to blow-up stereoscopic pairs Q1+Q2 or Q3+Q4.
DEMUX LEFT and DEMUX RIGHT lets you stretch the Left or Right eye for 2D output. This also lets you use a muxed signal as two separate cameras by demuxing left and right sections of the image to your two views.
If you have foreground and background clips loaded into viewers inside the SHOOT room, you can easily load them into composite using SEND TO COMPOSITE button.
You will be presented with a dialog that will let you select existing composite or create a new one. If you decide to use existing composite, previously loaded clips will be replaced by current clips.
MUXER toolbar you can capture muxed side-by-side 3D clips. Each clip recorded in muxed mode will get an SBS attribute. You can set the clip to SBS by clicking the MUXED label. This is useful when importing SBS footage. When clip is set to SBS, QTAKE will process each side separately in DVE, MASK, GRID, OSD and WIPE functions to provide correct result. Next click on the MUXED label will set to clip to FSBS (fake side-by-side) which will duplicate left side to right side of the image and place them side-by-side. This is useful when using 2D image in a 3D SBS project.
Press DEMUX button to un-squeeze either side of the muxed clip. This is used to view single camera. Select which camera to monitor using DISPLAY button - this way you can display selected camera on a 2D monitor. If DEMUX button is disabled DISPLAY will copy selected camera to other half of the image to enable single camera display on a 3D monitor (without the need to exit 3D mode of the monitor).
If your 3D monitor doesn’t support SIDE-BY-SIDE input mode, you can remux GPU Output to (this doesn’t affect video board output):
LBL - for 3D monitors that support only LBL input. DLP - for 3D monitors that support only DLP input. 2D Left - if you want to display only left eye on a standard 2D monitor. LBL Swap - same as LBL but with left and right eye swapped. DLP Swap - same as DLP but with left and right eye swapped. 2D Right - if you want to display only right eye on a standard 2D monitor.
Working with MUXED 3D The project window lets you set the camera layout for each input. When receiving a premuxed, side by side signal set LAYOUT to 3D SBS. There are a couple of settings in the preferences that control the behavior of QTAKE in relation to muxed material.
Set to =1 if you want to display demuxed thumbnails of the muxed clips.
Set to =1 if you want to output demuxed image from video board output. This will enable simultaneous 3D (from GPU) and 2D (from Video Board) output.
3D TOOLS Menu
When shooting stereoscopic projects, you can set following parameters for clips:
FLIP - horizontally flips the image of the current clip (original QT file is transformed).
FLOP - vertically flips the image of the current clip (original QT file is transformed).
H.I.T. - adjust the 3D convergence by horizontal shift (also known as H.I.T or POST-CONVERGENCE).
QTAKE also features dedicated keystrokes for incrementing/decrementing axial (Alt-Left, Alt-Right). This is useful for external controllers, which can map button clicks to standard keystrokes.
AUTO-SCALE To avoid black edges when setting AXIAL (convergence), you can set SCALE to scale the IMAGE or MASK based on shift amount.
RAMP toolbar allows you to create speed ramps in a clip. Clicking the RAMP button enables or disables the RAMP, when RAMP is enabled the active part of the clip turns green. Note that you can only create or edit keyframes when the RAMP button is disabled.
The NEW button creates a keyframe at the position of the playhead. By adjusting CAM SPEED or PLAY SPEED of a keyframe you can set the playback behavior of the clip from that key frame forward.
The HOLD or LINEAR value alter the playback behavior between two key frames. HOLD will play at the speed value of the last keyframe until the playhead encounters another keyframe. LINEAR will create a linear speed ramp between the current keyframe and the next. PREV. and NEXT lets you jump quickly between keyframes.
3D VIEW Menu
3D VIEW toolbar is an additional tool to help you analyze 3D images.
Press the PLUS 3D button to enable 3D VIEW in DUAL or QUAD VIEW mode a separate image window called the 3D VIEW will appear to display various modes of stereoscopic image representation (selected by 3D VIEW MODE):
- ANAGLYPH - Color separation in most popular red/cyan color channels.
- DIFFERENCE - Grey difference of left and right camera view.
- INTERLACE - Line by line mux of left and right camera view.
- BOX BLEND - Left and right camera image is blended through a checkerboard.
- DISSOLVE - Left and right camera image is blended using 50/50 dissolve.
- WIGGLE - Each camera view is displayed for selected amount of frames.
- DUAL - Each view displayed side by side.
- SBS - Stereoscopic side by side mode.
Use OPTION field to customize selected 3D display mode. You can discard DUAL or QUAD VIEW and display only 3D VIEW by holding PLUS 3D button. Button title will change to 3D SOLO. If you want to return to DUAL or QUAD VIEW + 3D VIEW, long click this button again.
Using OUT button, you can send 3D VIEW to 1st GPU-OUT. 3D VIEW can also be sent to your SDI output by long clicking the V-OUT button. When using non-muxed 3D, Left eye image is in VIEW1 and Right eye image is in VIEW2 (respectively VIEW3 and VIEW4 for the second 3D rig), the 3D VIEW will take left and right image and use them to create a stereoscopic image. When using muxed inputs, each VIEW contains Left and Right eye image in side-by-side muxed mode. In this case, PLUS 3D VIEW will take both images from the ACTIVE VIEW. You can override this by forcing PLUS 3D source to specific VIEW using the preference:
When set to zero, PLUS 3D will use ACTIVE VIEW as source. Set it to 1, 2, 3, or 4 to specify what VIEW to use as the 3D VIEW source.
A single clip in QTAKE can have multiple media files associated with it. For example, if you are recording H.264 proxies in addition to main recording, you would have both the RECORDED media file and an H.264 PROXY file connected to that specific take. The
MEDIA toolbar allows you to switch between these different media files for the clip loaded in the active view.
Using the ACTIVE MEDIA you can switch between media types available for the active clip. If you want to globally change what type of media is loaded for each clip, set the PREFERRED MEDIA TYPE. Following options are available:
The FORMAT and CODEC sections display relevant information about the currently loaded file.
The RENDER PROXY button allows you to render the H.264 proxy file for the clip loaded in the active viewer. This can be handy if there was some change applied to the look of the clip and you need to update the proxy file to match the original. A dot will appear on the RENDER PROXY button if you have clips in your project that do not have H.264 proxies. Long-clicking the RENDER PROXY button will create H.264 proxies for any clips that are missing them.
ZOOM toolbar lets you ZOOM the VIEWS IN or OUT and offset. This only affects the operator monitor (GUI). While in DRAW or EDIT mode of the GARBAGE MATTE the ZOOM value is automatically set to 75%.
QTAKE features integrated single-track non-linear editor. In the EDIT room, DUAL VIEW is used to display PLAYER (left side) and RECORDER (right side) monitors, as in a standard editing applications. The visual timeline displays thumbnails for each clip of the sequence. When you select the timeline clip, its data is displayed in the
CLIP toolbar and the SLIDER bar shows the partial length of selected clip in the sequence. Playback commands now apply just to the part of sequence marked by current sequence clip. To quickly jump between clips in the sequence use the PREV. and NEXT buttons (or Up and Down arrows on the keyboard). If you want to play the whole sequence, just click on the VIEW 2 and press the PLAY button.
When selecting a clip in the visual timeline only that clip is selected. To select the whole sequence click on View 2.
Use this menu to crate new sequence and browse through existing sequences.
Sequence can be duplicated by clicking DUPLICATE button, which is located in the OPEN SEQUENCE window. This is useful when creating another version of the cut.
All tools required to create a sequence of clips are located in the EDIT Menu. Editing process begins by placing clips into the sequence.
Sequence editing process consists of few easy steps:
- Load the clip into VIEW 1
- Mark IN and OUT points for the clip
- Press the INSERT button
The clip is appended to the current sequence and the new thumbnail appears in the timeline. If you want to insert the clip to a specific place in the sequence, select any thumbnail and the new clip will be inserted in front of selected timeline clip.
OVERWRITE & REPLACE
If you want to change the sequence clip, perform step 3 with OVER or REPLACE button.
If you want to keep the length of the sequence clip press REPLACE button. Only IN mark is used from the source clip and the new OUT mark is calculated according to selected sequence clip.
If you want to change the clip without keeping the destination length, press the OVER button.
You can SPLIT clips to create two separate clips. The location of the SPLIT is determined by the playhead.
You can easily reorder clips in the sequence by selecting the clip on the timeline and pressing the LEFT or RIGHT button to move the clip accordingly.
Select the sequence clip on the timeline and press DELETE button to remove it.
CHANGING THE CLIP SPEED
Inserted clip retains its speed. If you want to change the speed of the sequence clip, just type the new CAMERA SPEED value inside the
You can fine-tune your sequence by trimming the clips on the timeline. Trimming is the process of adjusting the start and the end of the clip by adding or removing frames from each side. By clicking the TRIM side of the EDIT/TRIM segmented button, the EDIT toolbar changes the layout according to context. In QTAKE you can trim either clip or cut. Trim is applied by switching back to EDIT Mode.
When the single clip is selected you will see it’s starting frame in VIEW 1 and it’s ending frame in VIEW 2. Yellow brackets appear over the timeline thumbnail. Use numeric L-TRIM and R-TRIM buttons to add or subtract frames from the selected side. The amount of trim is displayed in frame units. You can also perform the trim by dragging the video inside VIEWS.
Press the LOCK button to keep the length of the clip - if you add few frames to the end of the clip, the same amount of frames is subtracted from the beginning.
Select next or previous clip to activate Cut Trimming. Yellow brackets are placed between selected clips. Now you can adjust the ending frame of the left clip and the starting frame of the right clip. Press the LOCK button to keep the summary length of two clips.
EDIT 3D Menu
When shooting stereoscopic projects, you can use
EDIT 3D toolbar to playback stereoscopic sequence.
After editing single camera (left eye) in classic edit mode, press the 3D PLAYBACK button to enter dual camera playback. Entering this mode will generate sequence for the right eye. You can use all playback commands in 3D PLAYBACK mode.
Composite module is used to perform real-time overlay of the two video sources. VIEW 2 is the background layer and VIEW 1 is the foreground layer. Use PATCH selector to define video source for each VIEW/LAYER. You can use any combination of LIVE and DISK sources.
COMP toolbar lets you organize your composites by allowing you to create NEW ones and load previously created ones. Any VIEW effects and BLEND, CHROMA KEY and WIPE settings are saved with the current composite. You can COPY the current settings and PASTE them into a new composite.
The BROWSE button also lets you DELETE old composites. When recording a foreground in view 1 but monitoring the result in view 2 you can enable OSD FROM VIEW 1 in order to see relevant information in the composite view.
There are 4 menus with effects to create composites.
Composite is a non-destructive blend of foreground and background, allowing you to adjust the offsets or blend modes later, during the playback. In case there is a need to “flatten” the composition and export a single composited clip, you can use the RENDER function in the top bar. However, sometimes it is required to have the flattened composite available immediately. In that case, you can turn on RECORD option available in the COMP toolbar. This will record the output of the live composite into a new clip. To adjust recording or rendering options, click the SETTINGS button located next to record option. Recording composite will start and stop at the same time regular recording is started and stopped. It is not possible to adjust parameters of the recorded composite, but each unflattened composite can be stored and if there is any change needed, layers can be adjusted and composite can be re-rendered into new clip.
Composite is automatically stored. Create new composite using the
COMPtoolbar to avoid overwriting previously stored composite.
BLEND is used to combine foreground and background layers with Photoshop-like blending modes: NORMAL, SCREEN, ADD, OVERLAY, MULTIPLY, DIFFERENCE, MIN and MAX. The amount of blend is controlled by the OPACITY slider located in the BLEND toolbar toolbar. The opacity can also be set to AUTO mode to allow transitions without user interaction. See the USER INTERFACE section for more information about automatic sliders.
You can perform real-time chroma or luma keying with QTAKE with the
KEY toolbar. Select the foreground source in the VIEW 1 and the background in the VIEW 2.
Step by step CHROMA key:
- Select CHROMA as your key mode.
- Use the COLOR picker or the HUE input field to select desired key color.
- Press the ALPHA button for visual matte control (dark areas represent transparent parts of the image).
- Adjust WIDE and PUNCH attributes to fine tune your ALPHA mask.
- Adjust BLACK and WHITE values to widen fully transparent and fully opaque areas.
- Press the ALPHA button again to display the final composite.
The DESPILL value seldom needs to be adjusted. If you notice discoloration around the edges of your keyed subject decreasing de-spill can rectify the result.
In addition to regular chroma key, users working with external CGI source can use the depth channel captured as alpha component of the RGBA input. This function allows advanced composition where certain elements of the CGI background appear in front of the live action.
WIPE transition is used to perform split-screen composite. Follow the next steps:
- Select the WIPE button.
- Slide the AMOUNT until you reach the split point you want.
- Slide the ANGLE to adjust the angle of the split.
- Slide the SMOOTH to set the amount of split-line feather.
- Use the SWAP button to swap foreground and background images.
All the sliders in the
WIPE toolbar can be set to AUTO mode to allow adjustments without user interaction. See the USER INTERFACE section for more information about AUTO SLIDERs.
This menu is used to create stereoscopic composite. VIEW 1 is used as a left eye and VIEW 2 is used as a right eye by default, but you can change this using the SWAP button.
Following stereoscopic multiplex modes are available:
- LINE BY LINE
- SIDE BY SIDE
- TOP BOTTOM
- ANAGLYPH BLACK AND WHITE
CGI module is used for realtime 3D scene rendering. Instead of pre-shot or pre-rendered background, you can now import 3D scene into QTAKE and use virtual camera to change the viewing angle.
IMPORT CGI SCENE
QTAKE supports 3D scenes saved in Collada (.dae) format. Drag your collada file to QTAKE dock icon to import it. 3D scene will be logged into QTAKE database, so you can load it into any view just like any other clip.
All 3D scene controls are located in the
They will allow you to adjust various parameters of the scene cameras. All settings will be automatically stored for each camera.
You can select active camera using CAMERA field.
Free camera lets you position virtual camera freely.
MoCo camera is used to position camera by using external positioning data.
You can also select any camera imported with the scene.
Using VIEW field, you can select orthogonal view of your scene. Options include LEFT, RIGHT, TOP, BOTTOM, FRONT and BACK views. Each view can be moved and zoomed independently. When using MOCO camera, this field will change its function to DATA SOURCE.
NAVIGATING 3D SCENE
If there is any animation included in the 3D scene, you can use PLAYBACK functions, like with regular clips. However, instead of scrubbing, the 3D scene will change the camera position when dragging the mouse in the VIEW. Dragging the mouse will orbit around target point, which is placed in the center of the scene by default.
Here is the list of 3D navigation controls using mouse and keyboard.
Rotates camera around target point (orbiting).
CTRL + MOUSE DRAG
Moves camera and target point in XZ axis (left/right and forward/backward).
CMD + MOUSE DRAG
Moves camera and target point in Y axis (up/down).
Changes camera distance from the target point.
CTRL + MOUSE WHEEL
Changes camera field of view (zoom).
CMD + MOUSE WHEEL
Changes camera roll (rotates around camera optical axis).
ALT + ANY OF ABOVE
Performs the same action with higher precision.
While dragging mouse in the VIEW to change the camera position, TARGET point and floor GRID will be displayed automatically.
In most cases, you will use CGI background with external positioning data. A live camera can be placed on the motion control rig or use various realtime tracking systems to determine its position and rotation. QTAKE can receive positioning data stream and apply it to virtual camera. This will make your background move the same way as your live (or playback) view.
SDI POSITIONING DATA
If present, external positioning data will be parsed from ancillary space in the SDI stream.
MARC ROBERTS MOTION CONTROL
Using network connection you can read positioning data from the FLAIR software used to control MRMC rig. To enable data from this device, use this preference:
CMOCOS MOTION CONTROL
You can also use UDP stream from CMOCOS motion control rig to control your virtual camera. To enable data from this device, use this preference:
Using DATA SOURCE field you can select which VIEW is the source of positioning data for your 3D scene.
Using the segmented button you can select which submenu to show. Options include ROTATE, MOVE, TARGET, LENS, 3D and MOCO submenus.
In this submenu you can adjust PAN, TILT and ROLL of the active camera. Unlike dragging mouse in the view to orbit camera around target point, this controls will do nodal rotation around the center of the camera. That means your target point will be moved.
Using this submenu you can move camera in X axis (left/right), Y axis (up/down) and Z axis (forward/backward). This will also move the camera target point.
Use this submenu to move the camera target independently of the camera itself.
This submenu contains controls of the Field Of View (F.O.V.), FOCUS distance and TARGET DISTANCE.
Each virtual camera can be used as a stereographic camera. In 3D submenu you can control INTERAXIAL distance and CONVERGENCE. Using CONVERGENCE MODE you can select to use PARALLEL mode or MANUAL convergence adjustment. If you want to use automatic convergence, select FOLLOW FOCUS mode or FOLLOW target mode.
Use this submenu to match the scale of your virtual scene to your external positioning data. QTAKE uses centimeters as the scene translation units and degrees as rotation units.
Studio room is used to perform live editing. When shooting multiple cameras, you will be able to create the sequence simply by switching between four inputs during recording. QTAKE will record all four inputs as usual, but in addition, it will record information about each cut.
On the right side, you will see additional view that represents your program output. Under the views there is a timeline, with four tracks. Each track represents one input. Selected input for each segment will be highlighted. Program output is not recorded - it is generated on the fly. This makes it easy to adjust your sequence after recording.
All buttons needed to control studio style live editing are located in the
Start making your live cut by pressing any RECORD button. In this room, RECORD SYNC, CLIP SYNC and PLAY SYNC are enabled automatically and can not be turned off.
There are two ways of performing the edit during recording:
FOLLOW ACTIVE VIEW
Turn on FOLLOW VIEW option to make cuts by selecting active view. This is more intuitive way of making cuts during recording, but note that during playback you won’t be able to select active view, because it will follow the timeline.
USE INPUT SELECTOR
Turn off FOLLOW VIEW option to make live cuts using dedicated segmented button. Selected view will be marked by a thick yellow border.
After recording is finished, you can patch views to DISK (or have it patched automatically using POST-REC ACTION option). Timeline highlights will change to green color. You can now use playback functions, just like with any other clip. The green playhead line will show current position in the timeline. Use CUT buttons to navigate between the cut points. Program output will always show selected track.
In order to change active track for any segment, just double click the timeline track you wish to select.
Why can’t I select active VIEW?
If the view is patched to DISK, you need to turn off FOLLOW VIEW option in order to select the view that is not presenting active track for current timeline segment.
If you wish to modify your cut points, press the TRIM button. Timeline highlights will change to yellow color. Yellow trim head will appear in the timeline.
You can modify selected cut by dragging the trim head. You can drag the trim head during the playback, cut changes will be performed immediately without stopping the playback. In case the playback is stopped, playhead will follow the trim head to show you the current frame.
Note that in regular trim mode you won’t be able to drag the cut point beyond adjacent cut, because this would overwrite the next segment of the timeline. If you still want to do this, you need to turn on the OVERTRIM option.
Similar to a regular EDIT sequence, STUDIO sequence can also be exported to EDL. Pressing the EDL button will pop up the dialog window, where you can select which filenames to use for clips in the sequence.
SEND TO SEQUENCE
You can send the live cut timeline to EDIT room for further refinement using the SEND TO SEQUENCE button.
In order to send the program view to GPU OUTPUT, press the GPU OUT button. In case GPU OUT button is not highlighted, you will see the program output only in the QTAKE UI screen. Currently, there is no way to send the program view to video card output.
This section provides description and default value for each QTAKE preference. Setting the preference in the GUI window to YES will set the file value to 1, setting to NO will set it to 0.
Set this to =0 to disable graphics card output.
Set to =1 to enable synchronized output from multi-output graphics cards.
Set this to =0 to disable synchronizing of video redraw to vertical refresh of the external monitor. Use only for testing purposes. Disabling this preference will cause image tearing on GPU OUT.
Set this to =1 to enable synchronizing of video redraw to vertical refresh of the GUI monitor. Disabling this preference will cause image tearing in the user interface.
Set this to =0 to disable GPU Vertical Sync, =1 for Automatic Vertical Sync and =2 to Force Vertical Sync.
Set this to =1 to enable Full Range video processing. Default value (zero) uses SMPTE legal levels, which will clip the super-black and super-white values.
Set this to =1 to output legal range RGB through the GPU output.
Controls how frames are read back from the GPU. =0 Automatic (based on GPU manufacturer), =1 PBO, =2 Direct. Change this value if you experience incorrect video output.
Sets the manufacturer of your GPU. =0 equals automatic detection, =1 AMD, =2 NVIDIA, =3 Intel.
Set this to =1 to enable parallel recording of H.264 processed clips, ready for streaming.
Controls whether clip effects are “burned-in” on the recorded h264s proxies. Please note that setting this preference to =0 will disable streaming of the playback video.
Set this to =1 to record only first audio channel to H.264 clips.
Set to =1 to create subfolders /CAMERA_LETTER/ROLL. Set to =2 to create subfolders /CAMERA_LETTER/SCENE/SHOT.
Set to =0 to disable OSD burn-in on H264 proxies.
Set to =1 to burn-in the STREAM watermark on recorded h264s.
QTAKE will continuously upload segments of the h264 proxy files to QTAKE Server while recording. Set to =0 to disable upload while recording. QTAKE will still upload the finished clip to QTAKE Server after recording has ended.
Use this preference to limit the stream packet size if your network rejects default size packets.
This preference provides automatic transcoding of Proxy files to ProRes to allow variable speed playback. New media will be accessible under Proxy Transcoded type.
Transcoding can be paused on recording or playback using this preference to avoid risk of dropping frames due to high CPU usage.
VIDEO BOARD GROUP
If you have multiple video cards from different manufacturers connected you can explicitly state which cards QTAKE should use. The options are: =aja for AJA video cards , =bmd for Blackmagic Design video cards, =dc for Delta Cast video cards or =auto for QTAKE to use the first video card it finds.
Set to =1 if using two video boards.
Forces the order your video boards appear in QTAKE, based on serial number. Set to =1 for descending and =2 for ascending order.
Sometimes it takes longer than one frame for AJA cards to adopt to a new input format. Side effect of this can be corrupted audio. If you experience such issues, set this preference to =25.
Set this to =0 to allow the input of non-compliant signal. Note however that this solution should be used only as a last resort, because it can lead to unstable performance. We recommend re-clocking your signal to make it recognized by hardware.
Set this to the number of frames by which you wish to delay recording start. Can add robustness in bad signal conditions.
Set this to the number of frames by which you wish to delay recording stop. Can add robustness in bad signal conditions.
When using subclips, set to =1 to add a subclip at the end of the recording if the camera is set to auto-record.
SDI OUTPUT GROUP
Set to =1 for simultaneous input and output with compatible cards. This mode enables processed live output.
Set to =1 to enable video outputs. In case this is set to zero, video board outputs only live passthrough. If set to =0 other preferences affecting Video Output will be ignored.
Set to =1 to enable timecode output. Only applies to certain video cards.
Set to =1 to switch to free genlock automatically when in DISK mode. This will solve the Kona SDI output issues if camera is disconnected and you have no external reference signal. This setting is ignored when Constant_Playout_Mode is set to =1
When mixing various video formats in a single project, you can set this option to =1 to enable automatic switching of output video format based on clip resolution and timebase. If set to =0, QTAKE will scale all clips to match the SDI output resolution. This setting is ignored when Constant_Playout_Mode is set to =1
Set it to =1 to improve performance with PSF format input.
Sets the source of the analog LTC output based on the video output of the video card. =1 LTC matches the first output of the video card. =2 LTC output matches the second output of the video card. This setting applies for all video cards.
Set to =1 if you want to display demuxed thumbnails of the muxed clips.
Set to =1 if you want to output demuxed image from video board output.
Set to =1 to record demuxed H.264 proxies.
Set to =1 to enable special mode of QTAKE HDx1 using premuxed input for dual camera ingest.
Set to =1 to demux screenshots of SBS 3D muxed clips.
Set the capture mode to 10bit. This will also set the internal processing pipeline to floating point precision.
Sets the audio recording format. =auto will set the recording format to match the input audio. =16bit, =24bit, =32bit will record audio as integers at the selected bit-depth. =32bit-float will record audio as 32bit float.
Set to =1 to override embedded timecode. System clock is used instead.
Set to =1 to import camera positioning data from imported ProRes files.
Selects file format for screenshots. Options are =jpg for JPEG, =png for Portable Network Graphics, =bmp for Bitmap, =jp2 for JPEG 2000, =gif for Graphics Interchange Format and =tiff for Tagged Image File Format.
Set JPEG compression quality for Screenshots [1..10]. Lower number means lower quality.
Set to =0 for auto, =1 for legal, =2 for full range video.
Set to =0 for Trilinear, =1 for Tetrahedral.
Set to =1 to enable Pre-roll and Post-roll for Play Synced clips.
Set to =1 to allow vari-speed audio from 50% to 200% clip speed.
QTAKE will mute view 2-4 when playing back clips with play sync enabled to avoid the same audio playing from multiple views. Set this to =0 to disable this feature.
Set to =1 if you want QTAKE to determine PLAY SYNC OFFSET using timecode of the clips.
Set to =1 if you want QTAKE to cache RAW frames for realtime playback.
Use this preference to set the cache size for RAW playback based on available memery in your system.
Set the minimal RAW playback cache duration.
Set to =1 if you want QTAKE to determine quality of RAW debayering to provide realtime playback based on your system performance.
Set to =1 to enable waveform display under Views.
With muxed clips, PLUS 3D VIEW is rendered using Active View. Use this preference to force it to a specific View.
Set to =1 to ignore letters before numbers when sorting Scene names. For example: 33, A33, 34.
Set to =1 if you want to display OSD speed in FPS, instead of percentage.
Will convert values (such as focus distance) to imperial units.
Use this settings to edit GPU-OUT label string (i.e. DIRECTOR, CLIENT).
Set each color channel to value 0 - 1 to set the custom background color.
Set to =1 to use colored time slider (green=playback, red=record, blue-green=ramp, yellow=trim)
This preference is used to make
CLIP, DATA and CONTROL toolbars work with multi-clip selection.
Set to =1 to limit cursor movement to GUI screen.
Adjusts the number of menu “blocks” on a single horizontal row. Default value is 4 but can be set to up to 8 to support ultra widescreen displays. This preference will effectively scale the GUI to fit more content.
Adjusts the number of “blocks” the menu bars are allowed to occupy. The rest of the horizontal space will be used by side windows such as the LIST, FX and META. Default value is 4, but can be set to up to 8.
Use following values if using OVIDE hardware for QTAKE: =1 (SmartAssist HD2), =2 (SmartAssist 4), =3 (SmartAssist Evo 2), =4 (SmartAssist Evo 4).
Enables playback control overlay on the views. =0 Off, =1 Disk only, =2 Live & Disk.
QTAKE runs in kiosk mode by default. Set this preference to =0 to disable kiosk mode. This will allow you to Cmd-Tab between running applications or display window of another application in front of QTAKE UI.
Enables CLIP FX history, where each change is saved in chronological order allowing you to go undo changes or revert to a previous state.
Set to =1 to automatically load user and project after starting QTAKE.
Set to =1 to enable Stream function automatically after starting QTAKE.
Prevent Media Drive Sleep by recording a small file each specified number of seconds. Set to =0 to disable.
Allows a specified number of frames to be buffered before encoding. This preference adds robustness for low performance CPUs. Maximum value is 30.
Allows a specified number of frames to be buffered before they are written to disk. This preference adds robustness for low performance media drives. Maximum value is 120.
Set to =1 to allow recording to continue even if QTAKE is dropping frames.
Set to =1 to enable control of the BMD Videohub or AJA Kumo SDI routers.
Set this to =1 to enable QTAKE control using Avid Artist Transport surface.
Set this to =1 to enable QTAKE control using Tangent Devices element-Tk and element-Mf surfaces.
Set it to =1 to enable NDI output.
QTAKE advertises its presence on the local network via a service called Bonjour. This allows QTAKE Monitor clients to connect without knowing the IP address of the QTAKE machine. Set to =0 to disable the Bonjour service.
Set to =0 to use QTAKE Stream without the client verification by QR code.
Set to =1 to enable recording of HIT values frame by frame. This feature also provides playback of 3D clips with HIT value changing over time.
Set serial port protocol. =et for Element Technica controller or =cmotion for C-Motion hand unit.
Set serial port numbers when using HIT controller from Element Technica or C-Motion.
Set UDP communications protocol. =3ality for 3ALITY SIP, =stereolabs for Stereolabs Pure, =mrmc for MRMC Motion Control, =cmocos for CMOCOS Motion Control, =mosys for MoSys Star Tracker, =stype for Stype Tracker, =fusion for Fusion 3D rig.
Set UDP port numbers to connect to 3ality SIP, Stereolabs Pure, MRMC Motion Control, CMOCOS Motion Control, MoSys Star Tracker, Stype Tracker, Fusion 3D rig.
Defines IP address of the external system that sends data to QTAKE over UDP communications protocol.
Set to =1 to enable external apps to send the LUT & CDL to QTAKE using designated API.
Defines port number for QTAKE LUT & CDL server.
Defines address and port number for Pomfort LiveGrade hosts. These preferences are used to receive live clip CDL values from the DIT. This is an old and depricated way of interfacing with Pomfort Live Grade app. Use new QTAKE Grade Server instead.
This preferences are used to specify ACES ODT for each View.
This is used to test performance of QTAKE and send report if the user interface is blocked. —
Appendix A - QTAKE Monitor
The QTAKE Monitor application for the iPad, iPhone and Mac OS X functions as a remote wireless monitor for QTAKE allowing for up to sixteen remote clients to take part in the creative process.
INSTALLATION IPAD/IPHONE/OS X
Download the app from the Apple APP STORE on your selected device.
iPad/iPhone System Requirements
iPad 4, iPad Air, iPad Mini (with Retina display), iPhone 5s or iPhone 5c with iOS 7.
You will need to establish a network connection between the computer running QTAKE and the iPad running QTAKE Monitor. A standard wifi router will do the job.
Launch QTAKE and create a new PROJECT or load an already created project.
To enable remote discovery via Bonjour you will need to enable STREAM.
STREAM button on the bottom row of the interface to display the toolbar. Now click the STREAM button to enable it. See STREAM Menu for more information.
Launch QTAKE Monitor on the iPad
The QTAKE Monitor application uses bonjour network discovery to find QTAKE projects on the network. That means that both the Mac running QTAKE and the iPad running QTAKE Monitor needs to be connected to the same network.
Launch QTAKE Monitor on the iPad, a window listing available QTAKE projects will appear. Tap on the project name to connect.
QTAKE Monitor will now display two windows with the text “Waiting for approval…”.
QTAKE Monitor can be found in the Apple App Store. Either search for “QTAKE Monitor” or go to: https://appstore.com/qtakemonitor
Approve the connection from QTAKE
When an iPad or iPhone attempts to connect to QTAKE one of the sixteen buttons in the
STREAM toolbar will become active displaying the name of the device attempting to connect. The connection can be approved by clicking on the button. This will start streaming video to the QTAKE Monitor application.
Long clicking the STREAM button brings up the STREAM SETUP window. From here you can get an overview of the clients connected to QTAKE. This window also allows you to enable TALKBACK from one of the connected clients as well as setting a CLIENT TITLE that will appear in the
STREAM toolbar. FORGET button allows you to manually disconnect a client to make room for other clients to connect. Note that an active client will try to reconnect even after being disconnected.
When TALKBACK is enabled that client will see a TALK button in the iPad app (bottom right of the interface) this can then be used by the iPad client to talk back to the QTAKE operator. Only one client at a time can have TALK enabled. TALKBACK can also be enabled directly from the
STREAM toolbar by long clicking the corresponding client button. The button will appear brighter and “Talk” will be added to the label as an indicator that TALKBACK is enabled.
See the TALKBACK section for more information on setting up TALKBACK in QTAKE.
You can control the name of the machine running QTAKE as it appears in the app by going to System Preferences - Sharing and changing the Computer Name field.
USING QTAKE MONITOR
QTAKE Monitor supports up to four views, just like QTAKE HDx4. These views are by default mirroring the four views of the connected QTAKE system.
Controls in QTAKE Monitor
By tapping OPEN button you can select source for each view. By assigning each view to a different source stream a single QTAKE Monitor can be used with multiple QTAKE systems. At the bottom of the Source list you can access the HELP screen.
- Tapping a view will make that view active. QTAKE Monitor will only play audio from the active view. - Double tapping on either view will toggle between DUAL/QUAD and SINGLE view.
- By swiping down using three fingers you can pause that view.
- By swiping up using three fingers you can lock the screen or mute the audio.
- A reverse pinch will bring a view into fullscreen mode. - Two-finger tap will take a screenshot.
Some features might not be available in the OS X version of QTAKE Monitor
Appendix B - QTAKE 3D Control
The QTAKE 3D Control application for the iPhone and iPad functions as a remote interface to adjust H.I.T. (Horizontal image translation) or stereoscopic post convergence from an iPhone or iPad. The application is available to download for free from the Apple App Store.
The QTAKE 3D Control application uses bonjour network discovery to find QTAKE hosts on the network. That means that both the Mac running QTAKE and the iPad or iPhone running QTAKE 3D Control needs to be connected to the same network. To enable the Bonjour discovery of the QTAKE host from the QTAKE 3D Control application you will need to enable STREAM in the FILE room.
Launch QTAKE 3D Control on the iPad or iPhone, a window listing available QTAKE hosts will appear. Tap the name to connect to that QTAKE host.
QTAKE 3D Control will now display the text “Waiting for approval…”
When an iPad or iPhone attempts to connect one of the 8 buttons in the
STREAM toolbar will become active with the text 3D and the connection can be APPROVED by clicking on it. Long clicking the STREAM button will open the STREAM SETUP window. See the STREAM Menu section for more information.
USING QTAKE 3D Control
When the QTAKE 3D Control has been approved it will present one or two scaled sliders depending on what views have been assigned in the STREAM SETUP window. Each slider controls the H.I.T. of one stereoscopic rig. By dragging up or down on the slider you can move the two sides of the image in the view closer together or further apart.
Double-tapping the slider will reset it to 0.00 and Two-finger tapping on the slider will lock the slider.
The + (plus) and - (minus) buttons allow you to increment or decrement the H.I.T. value step by step.
The buttons along the side of the slider allow you to store (by holding the button) and recall (by pressing the button) H.I.T. values.
The 3D icon on the bottom left of the app lets you control the various 3D analysis modes of the
3D VIEW toolbar in QTAKE. The display modes available are NONE, ANAGLYPH, DIFFERENCE, INTERLACE, BOX BLEND, DISSOLVE, WIGGLE and DUAL. See the section on 3D VIEW for more details about the display modes.
The H.I.T. SETTINGS view lets you control various aspects of the apps behavior. You can enable or disable the PRESETS, + (plus) and - (minus) buttons in the H.I.T. view via the Enable Side Buttons control. You can switch between PERCENTAGE and PIXEL units for the sliders, choose how much to increment per button press and adjust the Pull Mode, Duration, and Speed used when tapping a PRESET button.
Appendix C - QTAKE Output Device
QOD+ is the ultimate QTAKE Output Device. It was developed by IN2CORE to provide superior hardware solution for GPU driven low latency video output. It supports up to four independent 3G SDI outputs or a single UHD output.
HOW IT WORKS
QOD+ converts DisplayPort output of your Mac to four independent SDI outputs supporting all standard HD-SDI and 3G-SDI frame-rates. When QOD+ is connected to your Mac it is detected as an external monitor. QOD+ can operate in two modes. Either “standalone”, where settings are adjusted by the DIP switches on the side of the device or “connected” where the QOD+ is controlled by QTAKE via USB connection. Only QTAKE version 1.2 or later supports “connected” mode.
Apple Mac computer with DisplayPort or Thunderbolt output running OS X 10.10.5 or later.
QTAKE version 1.2 or later.
Apple MacPro (late 2013) with D500 or D700 GPU requires OS X 10.10 in order to correctly output 3840x2160 resolution. When using this MacPro configuration with OS X 10.9.5, QOD+ outputs 2 and 4 will exhibit interlacing artifacts on the right edge of the screen. The only way to fix this OS X Mavericks issue is to use QOD+ in triple channel output mode by setting it to 1920x3240 resolution.
Apple MacPro (late 2013) will output only 6 audio channels (instead of declared 8 audio channels) over DisplayPort output. This issue has been reported to Apple, but has not been resolved yet.
SDI Timecode output from QOD+ is currently not available. This feature will be added using future firmware update.
DisplayPort output from QOD+ is currently not available. This feature will be added using future firmware update.
If your QOD+ is not detected by OS X or QTAKE please use following steps to reset it:
- Quit QTAKE
- Turn off QOD+
- Turn DIP Switch 1 to position ON, all other DIP Switches to position OFF
- Turn on QOD+
- Turn all DIP Switches to position OFF
- Start QTAKE
DisplayPort with 8 channels of embedded audio
HD Tri-level sync input
HDx2 3840 x 1080 - HDx3 1920 x 3240 - HDx4 3840 x 2160
4x 3G-SDI with embedded audio DisplayPort loop with embedded audio
DisplayPort embedded audio, up to 8 channels - 3.5mm stereo analog audio
122 x 170 x 28mm (4.8” x 6.7” x 1.1”) - Weight 430g
Universal Power Supply (included) - 100-240V, 50/60Hz AC input - 12V, 24W max DC output
- Four independent SDI outputs
- Low latency of just 1 frame (when not using pulldown removal)
- SDI embedded audio
- SDI embedded timecode
- Thunderbolt compatible DisplayPort input
- Analog audio input
- Genlock input
- Support for HD-SDI and 3G-SDI formats (currently only 1080 full HD)
- Interlaced, Progressive or PsF output
- UHD output support up to 60fps
- USB control directly from QTAKE software
- DIP switch control for standalone operation
- Single, compact, DC powered unit
- Future-proof design upgradable by firmware
QOD+ installation requires few simple steps:
- Connect the DisplayPort cable to the DP IN port on the QOD+ and connect the other end (mini DisplayPort) to a DisplayPort/Thunderbolt port on your Mac.
- Connect the USB cable to the port labeled USB on the QOD+ and the other end to an available USB port on your Mac.
- Connect the power supply to the QOD+.
- Start up the Mac.
New Mac Pro computers have three thunderbolt busses on the back. To avoid the QOD+ showing up as your primary monitor it should be connected to Thunderbolt bus 0 (bottom two thunderbolt connectors) and your GUI screen to bus 1 or 2. That also means you should not connect your primary monitor (GUI) to the HDMI output of your Mac Pro. See this Apple knowledge base article for more details:https://support.apple.com/kb/HT5918
The RGB led next to the power jack indicates the operational state of the QOD+. When the device is booting the led will flash white. Red indicates that the QOD+ is waiting for input signal and Green indicates that signal is acquired.
When the QOD+ is plugged into the DisplayPort/Thunderbolt port of your Mac, the operating system will detect it as a new monitor. You can verify that OS X has detected your QOD+ in the System Preferences > Displays or use the Display Menu application (see below).
If you need to change the input resolution of the QOD+ without QTAKE, use an application called Display Menu. Display Menu can be downloaded from the App Store for free. QOD+ supports following resolutions:
1920 x 1080 - Single HD output, all SDI outputs will output the same image
3840 x 1080 - Dual HD output, SDI output 3 and 4 will mirror outputs 1 and 2.
1920 x 3240 - Triple HD output, SDI output 4 will mirror output 1.
3840 x 2160 - Quad HD output, each SDI output is independent.
To ensure smooth output from QOD+, the device removes duplicated frames from the DisplayPort input signal. This results in an output format that perfectly matches the source. QTAKE enables this feature automatically upon startup if there is an active USB connection to the QOD+. To enable pulldown removal without USB control, please refer to the STANDALONE OPERATION chapter of this user guide.
QOD+ contains programmable chip that can be upgraded by user to apply bug fixes or additional functionality. Firmware update is performed using QTAKE, which is bundled with the latest firmware binary. Do not attempt to downgrade the QOD+ by updating the firmware from an older version of QTAKE.
QTAKE USB CONTROL
QTAKE controls the QOD+ operation via USB connection. Settings can be changed in the
QOD toolbar in the FILE room. The QOD toolbar displays the following information:
Serial number of the QOD+.
Current input resolution of the QOD+.
Internal temperature of the QOD+. QTAKE will notify the user with a message in the status bar if the temperature of the QOD+ exceeds 76 C. The QOD+ will shut down if the internal temperature reaches 85 C to prevent damage to internal components.
This button controls the audio input and embedded audio output of the QOD+. Your options are:
None - No audio is embedded on the output.
Audio In - The analog line audio input is embedded on all SDI outputs.
DisplayPort2/8 - Each SDI output uses 2 of the 8 audio channels available from the DisplayPort input. This allows each view to have independent embedded audio, but limited to stereo.
DisplayPort 8/8 - All 4 SDI outputs use all of the 8 audio channels available from the DisplayPort input.
Use this button to update firmware of the QOD+. After updating firmware, you need to quit QTAKE and power-cycle QOD+. After QOD+ is detected by the operating system, you can start QTAKE application.
Performs a soft reset of the connected QOD+.
GPU OUT SETTINGS
QOD+ output channels are controlled using the GPU OUT window. QOD FORMAT can be set to either 1080p, 1080i or 1080psf. QOD FPS can be set from 23.98 to 60 or AUTO. Setting QOD FPS to AUTO means that QOD+ will output signal at the same frequency as the clip in the corresponding view. The QOD AUDIO setting is the same as in the
QOD toolbar and applies to all outputs.
There are 12 DIP switches on the side of the QOD+ that can be used to set the QOD+ into standalone operation mode. QOD+ will ignore commands and communication sent through the USB interface when set to standalone mode. The DIP switches control the following options: (1 = on, 0 = off).
|Output Format||USB Control||0||0||Ignores DIP switches|
|Input Color||RGB Legal Range||0||0|
|RGB Full Range||1||0|
|Frame Mode||Drop frame mode||0|
|Non-drop frame mode||1|
|Output FPS||Reference Input||0||0||0|
|24fps(23.976fps)||1||0||0||Depends on Frame Mode|
|30fps(29.97fps)||1||1||0||Depends on Frame Mode|
|60fps(59.94fps)||1||0||1||Depends on Frame Mode|
|DisplayPort audio 8/2||1||0|
|Analog audio Input||0||1|
|DisplayPort audio 8/8||1||1|
|Pulldown Removal||No pulldown removal||0||0|
|Flag pulldown removal||1||0|
|Test pattern output||1||1|
These QTAKE preferences are relevant to the operation of QOD+. Use the PREFERENCES button in the INFO menu to open the window with preferences and set the requires options.
Alternatively, you can use the Text Edit application to edit the content of the preference file. QTAKE preferences are located in the Applications/QTAKE/Prefs folder. If you delete this file, QTAKE will recreate one with the default settings. Changes will take effect next time QTAKE starts.
Set to =1 to enable QTAKE graphics card output. Essential for QOD+ operation.
Set to =1 to avoid tearing on QOD+ output.
Set this to =0 to disable GPU Vertical Sync (not recommended), =1 for Automatic Vertical Sync and =2 to Force Vertical Sync.
Set this to =1 to enable full range video processing. Default value (=0) uses SMPTE levels (legal range).
Set to =1 to enable legal range GPU output.
Sets the manufacturer of the host GPU to ensure QOD+ compatibility. =0 equals automatic detection (recommended), =1 AMD, =2 NVIDIA, =3 Intel.
Use this settings to edit GPU-OUT label in the
VIEW toolbar (i.e. DIRECTOR, CLIENT).
Use this preference for switching to horizontal layouts.
QOD+ DIP SWITCH CONTROL
When using QOD+ with another software or in case there is no USB connection available, users can set the operational modes via DIP switches. Please refer to an image below to set the requested modes. More details in the STANDALONE OPERATION section.